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Recommended
0.0 hrs last two weeks / 32.1 hrs on record (29.0 hrs at review time)
Posted: 19 Oct, 2016 @ 8:03am

The game play mechanics are unique in a sense that its not exactly "turn based" but more towards "weight based" turn taking: Heavier attacks take longer to initiate and smaller attacks, of course, a lot quicker. The ability to gauge and even estimate where your attacks will land on the time frame is essential if you want to easily pass and beat the game in higher difficulties (and in New Game Plus).
Controller gameplay is preferred, but not required, although the game does play very well and easily on a controller. You get to control a spirit which will aid you and disrupt enemies in an out of fights. It can be controlled very easily with the right joystick on a controller (or mouse).
There is not much replayability, but you can come back to the game and build the skill tree differently. The Golem DLC is irrelevant to my gameplay and style. Although it is cool to have an extra ally at an early state of the game, remember, you also have to split resources. In my case, he was a hindrance more than an advantage. Additionally, the Golem DLC did not add to the story line or give additional missions or content other than an ally.
Great game nonetheless. This enhanced turn based RPG platformer definitely will be loved.
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