2 people found this review helpful
Recommended
0.0 hrs last two weeks / 81.1 hrs on record (28.5 hrs at review time)
Posted: 7 Apr, 2021 @ 4:16pm

I can only review yes or no. I'll be generous and review yes. But my true feelings? They're a total meh.

The game has plenty of issues. There's something good buried underneath them.

First off: Bugs at launch. They happen. They're annoying. This game's bugs are more major than I'm used to. I'm currently softlocked into a side mission and I have nothing to do but wait for hotfixes to come in. If they *don't* happen in the coming months, *don't* buy this game. You don't want to have your fun swept from under you by a nasty glitch tanking your save, trust me. I'll come back and edit this review in time.

Second off: the game balance is... lackluster. Maybe my feelings will change on a second playthrough, but traps seem useless -- and from how deeply the marketing makes you think they matter, that's not a gameplay system you'd want to mess up! Nothing traps do isn't better done by a bunch of muscle minions and a well maintained cover op. And even the latter becomes useless once past the mid game, as investigators will then start to enter your base through the helipad rather than the casino.
Speaking of the mid and late game... Nah, no such thing. Not really. Any plausible threat to you happens as you scramble to set up your base with your ragtag of low tier minions -- by the time you unlock the last tiers, you're untouchable. Nothing threatens you. The game just becomes a step by step crawl of waiting for the passive generation of money and intel to allow you to click one button and move on.
The intel, especially, will be the ressource bottleneck, and with no way to automate the interrogations, you're down to either the menial work of always having to empty your prison cells manually, or not bothering with the thing and just leaving the game running twenty minutes at a time just *waiting* to hit the ridiculously low 99 intel cap so you can do three missions and go back to waiting.
That's the three headliners of this category, but even the details aren't out of their own devilish issues. Overpowered Symmetra (and Rogues in general), side missions that just don't plain *explain* that yes, your generator issues isn't a glitch, they're a scripted part of the mission, emergency generators that are useless outside of those aforementioned power tanking missions, ridiculously slow research, 300 minion cap, which sure is a lot to run simultaneously but is also way not enough for a full size 5 levels base, multiple unnecessary research branches... Look, the list goes on.

But.
But, despite all that, and provided the bugs do get fixed, I would still recommend the game. Why?
Because it's damn fun. I know the phrase "makes you feel like X" might as well be a tired game review meme by that point, but ♥♥♥♥, does this game fulfill the fantasy of playing a Bondesque megalomaniac doomsday villain well.
I *want* the game to fix its issues. I *want* the game to be good. Because it can be. Because there's something underneath. A diamond in a rough.
Just... Don't let it die in that state. I'm begging you, EG2 devs, please, fix your game. It could be a masterpiece.

(also, that's a complete sidenote, but it is jarring to see a gender and race inclusive minion autogeneration system which truly feels fit for the modern age, and then Fugu Furukawa is such an offensive depiction of a japanese stereotype complete with, as far as I can tell, a white voice actor playing up a ♥♥♥♥♥♥ "Japanese Ranguage" accent talking about Honor and Loyalty, and we're rightsmack back into the parts of 70s Bond movies that *should* have been left in the past.)
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