3 people found this review helpful
Recommended
0.0 hrs last two weeks / 21.4 hrs on record (10.4 hrs at review time)
Posted: 9 Jul, 2023 @ 11:27am

So the game is great, i love the aesthetic and is pretty fun, plus also some humor and references on the side is a nice touch. I only have 2 criticism for the game:

1.- On the later half of any given run the chaos on the screen becomes.. too much and is hard to distinguish enemy projectiles and it becomes a bit overbearing to dodge everything, deal damage and distinguish my bullets from the enemy's, which is only made worst when you have the occasional enemy that can shot through walls so yeah.. Ideally i would like to see a better contrast from the background and the color of the enemy bullets so its easier to read the screen and react in time.

2.- At the time of the review i just finished a run killing Athena (dont know if this is related) and one stage before getting to the final stage, a mistery stage appeared, so alright pretty cool, like surprises. However this was something called "chaos room" or the like, in which basically is.. f0ck any of your decisions you made through your run, you are stripped of all your power ups (except health, shields and pets) and now you have to fight any the first bosses 4 times every 3 rooms, each room you will get a random upgrade, make it through you get to a room which maybe you expect based on the sign at the start you get all your items back plus get to keep all the new ones.. no... you get a bundle of upgrades and thats it, so you have to pray the final build (which is COMPLETELY RANDOM) is equal or better in power than whatever you been building so far. WHY? WHY!? i had a disgusting awesome build, my weapon was basically a minigun of death that i tried my best to build up to the few times i got choices and then out of nowhere the little agency i could have is stripped away from me and forced to comform to whatever random roll of the dice coocked for me??WTF.. if i made it so far as to the final stage chances are im pretty happý with my build or proficent enough to have a chance at winning my run, whats this senseless idea of throwing everything out the window and force me to use whatever when i might have adopted a particular strategy early on to sustain my build up to that point and had to do sacrifices in the middle? Dont get me wrong im not salty because i lost, actually i won my run (tho it was a bit on the edge) but the sheer feeling of betrayal and sourness in my mouth completely killed off the run for me.

So now i have to go into every game hoping either A) if this happens again i get a better build or B) this doesnt happen at all. So great, getting a 50% chance (allegedly) of not knowing if my knowledge of the game becomes useless around the end or god forbid, i somehow craft something weird but fun and want to try its viability towards the end game and the suddenly be like: "hahahahahaha NO"..

I do recommend the game, but i honestly wish they changed this 2 main grips i have with this.
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