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Review by Gaming Masterpieces - The greatest games of all time on Steam.

If you are just interested in point and click adventures go here: The Adventure Library

Is this game a masterpiece? No, but it is an interesting narrative adventure that I enjoyed (mostly). The game takes place around 1650, and you play two people in two - entangled - story branches. It starts near today's Tadoussac, a tiny village in Canada, where I have just been a few weeks ago watching seals and whales.

Jeanne is a woman who found no husband in France, and so took the chance to go to Canada to find a man there. With a 1:15 female/male population this should be possible. Unfortunately, her ship sank near the coast north of Quebec, and she was the only survivor. She has no real problem that everyone is dead (easier to pick a new husband now?) and that she is wet in the middle of the cold sourroundings, but nearly gets a breakdown when she finds her rosary missing. At elast she still has her bible... which she is not allowed to read, because she is a woman. She is kind of rescued by a fur hunter, and convinces him to lead her through the wilderness to Quebec. You dont't want to know how she convinced the guy, but believe me, the game is suitable for all ages. Actually, it is so naive sometimes it is cringeworthy. Wolves, woman-starved men in the forest, a manipulative Jesuit priest... it will not get boring for her.

The second playable character is Maikan, a native. He finds a skinned wolf and gets a mental breakdown, deciding to hunt the wolf-killer and bring the stolen fur back to honor the dead wolf. This is necessary, otherwise an ice spirit will take revenge on the humans. The spirit killed already one of the wolf killers. He begins to track the other hunter... which is of course the guy that now travels with Jeanne. Some days later, he actually finds the wolf killer...

It is quite interesting to see the world through the eyes of a French woman, and through the eyes of an Innu. While they see the same things, they interpret them completely different. The game unlocks a codex with information about the nature and the history. Gameplay is a bit limited - you walk around, examine things, and sometimes make choices what to do or what to say. Gamepad works fine, head bobbing (especially for Maikan) is terrible and cannot be turned off. It took me less than 5 hours to finish with 8/12 cheavos.

Conclusion:
Historical narrative adventure/walking simulator.
Publicada el 9 de noviembre de 2024. Última edición: 9 de noviembre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece? It certainly was one, in 2006. The original Dead Rising from 2006 was supposed to be a successor to the mediocre Shadow of Rome (PS 2). However, after Shadow of Rome was not particularly successful, the developers at Capcom came up with a different setting and relocated the game to the present day and a huge American shopping center. This worked well for George A. Romero's cult classic Dawn of the Dead, and Ubisoft's very first game (Zombie, 1986) also made use of this scenario. Capcom also had a resounding success with it and founded a new series that has four major parts to date. The first part, which was only ported (quite competently) to the PC in 2016, was no longer a graphic marvel. Now there is a much more elaborate remaster that brings the graphics up to a reasonably up-to-date standard. Plus full voice acting, automatic saves - and, above all, lots of new costumes. You can dress up your hero, Frank West, in a variety of really funny costumes right from the start (in the changing room of the shopping center employees).

Conclusion:
The gameplay is still as fun as the original, but the basic design comes from the PlayStation 2 hit from 2006. Nevertheless, it's still a lot of fun to eliminate tons of zombies in different ways. Be creative in how you dispose of the slow and stupid zombies. The game doesn't really take itself seriously, it's not a horror game but a fun zombie massacre. And it also looks better graphically now!
Publicada el 2 de noviembre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece?. YES! Sony brought the next of its exclusive PlayStation top games to the PC - with the usual slight delay of two years. While most of my companions don't necessarily get prettier over the years, Kratos looks better and better each time. Kratos is not the youngest anymore, he has accumulated a few scars over the years, but I've never seen him as detailed as this time. And of course, the same goes for all the other graphical assets in the game - really well done! God of War Ragnarök isn't all that new though, it was released back in 2022. You've already been able to play it on the PlayStation 4 - with 30 FPS. Or on the PlayStation 5 with 60 FPS. But it only looks really good on PC. The PC version plays fantastically with DLAA, Nvidia DLSS 3.7 or AMD FSR 3.1 and on an ultrawide monitor (or under 4K). Rich gaming freaks can play with three monitors in 48:9.

The story picks up where it left off in Gods of War. If you haven't played the (highly recommended) predecessor, you can view a summary of the story so far in the game's start menu. At the start of the current game, Kratos, the former god of war, and his son Atreus are hiding out in the wintry Northlands, with the somewhat mobility-impaired but very eloquent Mimir living with them in the wooden hut. Freya also hangs around the area and is somehow angry with Kratos after he killed her son (in the previous game). She would like to kill Kratos and tries to do so at every opportunity. In addition, wild men who have become animals make the area unsafe. Atreus' favorite wolf, Fenrir, is seriously ill, and the pubescent Atreus is making life difficult for his father Kratos and wants a change of scenery. Kratos is torn by grief for Atreus' mother and his desire to protect their son.

One day, while Atreus is discovering his magical powers, which he cannot yet really control, Thor drops by for a glass of mead. He also has his hammer with him. Odin then joins the party and makes Kratos an offer of peace, which Kratos rejects, causing the situation to escalate somewhat. And so begins the journey of Kratos and his son Atreus, who must travel to nine realms to perhaps avert the end of the world (Ragnarök) after all. The scope of the game is enormous, the individual realms are all in different regions with their own fauna and flora. After the snowy north, you enter a region full of foul-smelling swamps destroyed by mining, and later a lava world, water world and desert. The enemies are also varied and there are always challenging boss fights.

You control Kratos from the shoulder view. Kratos can strike with his (icy) axe (slow/fast), block with his shield or throw the axe (and then whistle back again). He fights some opponents better with his (fiery) swords, which he can also use to move large objects. He uses quick dodge rolls to get out of danger and instructs his son to shoot at individual enemies with his bow. When he is not fighting, he explores the area and finds, usually in areas slightly off the main path, resources for later upgrades to his equipment. As beautifully designed as the levels are - you really can't complain graphically - many of the environments are quite linear. You move along the designated path, enjoy more or less long cutscenes, fight enemies, find resources. You improve your armor, upgrade Kratos' Leviathan axe, his swords or shield, Atreus' bow and also learn a whole host of different new skills.

Despite all the fuss, God of War Ragnarök is essentially a hack and slash game. Enemies must be defeated every few meters in order to progress. Fortunately, the enemies are quite varied. Your enemies are nowhere near as dangerous as in a typical soulslike, but they're still not just cannon fodder that you can dispose of with mindless button-mashing. Two or three hits from one of the smaller enemies might not kill you, but even the former god of war can't take an infinite number of hits. And you can take hits quite quickly, especially if, as is so often the case, you are not fighting a single opponent but are surrounded by a whole pack. You will also encounter larger opponents (mini-bosses) relatively often, which have their own life bar at the top of the screen and take a lot of hits before they finally die.

Conclusion:
Apart from the good technical implementation, God of War Ragnarök is also an extremely elaborate, extensive and playfully excellent action adventure. As Kratos, it is simply fun to artfully dismember enemies with his magical axe or flaming swords and explore the mythological world together with his son Atreus. Kratos is taciturn like the action heroes from the 80s, muscle-bound like Arnold of old, and he clearly fights on the side of good (at least in this part). There aren't many better hack and slash action-adventure games at the moment.
Publicada el 2 de noviembre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece?. It is a decent Metroidvania, and there can never be enough good Metroidvanias. But it is probably no masterpiece. The game was programmed by a small team - essentially just three people. A typical indie game, even if the experienced publisher has ensured that many of the usual rough edges have been sanded down. You can also tell that fans of the genre were at work on this game. The visual similarities to the genre primus Hollow Knight are not entirely coincidental. The three developers are not rookies, of course - all of them have previously learned their trade with other developers and have now written their first game together.

Deeply hidden in or under a mountain range is a mysterious city. Few attempt to enter, and even fewer have ever been seen again after their attempt. We play a - rudimentarily human-looking - creature that hatches from the sacred egg cell. A talking statue tells us to explore the city and awaken its siblings... the Keeper of the Shrines explains to us shortly afterwards that the city is inhabited by corrupt beings and that he will support us in setting things right (and silencing the Council of Elders). He also wants us to gather followers around us who will support us. It's all very mysterious, but some things are explained during the game, at least if you pay close attention and follow the conversations. There are always encounters with friendly creatures with whom you can talk about several points - or you can just keep walking without spending much time on unnecessary chatter (and thus never understanding the story). Information you find is automatically noted in the compendium. You can find out a lot about your enemies and the strange town by reading through all the entries.

At the beginning, we can jump and strike with our claw-like hands. No dash, no double jump, no roll. All this (and much more) has to be learned first. As is typical of the genre, you have to continuously improve your character in order to stand a chance against the (relatively soon respawning) monsters. To do this, you can find and equip relics and souls. Dying enemies often leave behind Ichor, the blood of the gods, or other resources. A map is automatically drawn, and unusual locations are marked. The level of difficulty is quite high, especially at the beginning, but surprisingly it even gets a little easier as the game progresses. This is mainly due to the higher damage you can deal. At the beginning, your attack hardly deals any damage, and you must hit your opponents several times before they die. Of course, this often means that enemies can easily hit you, causing you to lose your life and wake up at the last save point. In general, you will suffer damage even if you only touch your opponents. The first skill you learn is a roll, but rolling through the enemy without taking damage is not possible. Your roll will be stopped by the opponent, and you will take damage before the enemy has even struck. The roll is therefore only suitable for getting away from the enemy to safety. Or to roll through narrow passages. Jumping onto the platforms is tedious. Even with the non-moving platforms, I always miss the mark, not to mention the moving platforms. Mega Man was easy in comparison! The bosses are quite interesting and, with a little practice, can be beaten. Provided you have the right timing and location, you can hit the bosses' vulnerable spots at the right time and eliminate them - and collect nice rewards for doing so.

Conclusion:
Hand-drawn Metroidvania that contains varied environments and challenging boss battles, with tight controls and full of hidden secrets to find. It is no new Hollow Knight, but a well-made representative of its genre, made primarily for experienced players who are not afraid of a little challenge. Lots of jumping in dangerous environments and a variety of different enemies are your daily bread as you explore a mysterious city.
Publicada el 2 de noviembre de 2024. Última edición: 2 de noviembre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece? There can never be enough good Metroidvanias. Also our character, Tania, looks good, even though she is not actually human. She is a robot, but her appearance is modelled on that of a pretty young woman. The story takes place on the Horace Islands, a remote area inhabited by two hostile population groups. On the one hand the “Sensitives”, who have developed superhuman powers through radioactive radiation, and on the other the “Forsaken”, who have been oppressed by the “Sensitives” and have fled to a remote part of the country, where they have found an ancient spaceship, and learned to use the technology of the crashed spaceship. An expedition was sent to this area, but there may have been problems here... and now we must see what's going on.

Tania, affectionately called Tanny by her “father” (better: constructor) Dr. Herveus, is sent on an expedition to the remote rainforest of the Horace Islands in search of the source of a mysterious ancient energy source (and perhaps also to rescue the participants of the previously sent expedition). Dr. Herveus researches this energy, called “Karpa Energy”. This energy transforms animals and plants into aggressive mutants, which is why Tanny is armed with a sword. As the game progresses, Tania can also use other melee weapons, such as a hammer. Tania jumps nimbly from branch to branch with her light blue high heels, while she eliminates the enemies that appear by pressing X with her sword. With X, X, X she performs a (still easy to remember...) combo attack that inflicts even more damage. Tania has a life bar that can be refreshed by taking healing remedies. Touching enemies does not cost any energy, and Tania can use B (Dash) to dodge attacks from enemies. During the course of the game, we find additional equipment for Tania, can change her clothes with other body-hugging outfits, find clues about the inhabitants of the rainforest and can also look at the automatically drawn map (including descriptions) at any time. Skills such as the double jump must first be learned (found), and you will repeatedly encounter obstacles that you can only clear out of the way or overcome once you have learned the required skill.

You can save in “rest zones”, where you can also unlock new skills if you have collected enough Aether (from defeated enemies or plants). In total, there are over 35 skills to unlock, which are particularly useful in battle. Some are automatically active (e.g. higher energy generation rate), others must be actively used by pressing the right button. As is typical of the genre, all enemies are revived when you save the game. The focus is on close combat. You defeat your opponents with a variety of combos, parry their attacks, use your abilities to slow down time, for example, and gain an advantage with various potions.

Conclusion:
It is a graphically outstanding Metroidvania for those who enjoy fights. Enemies, the environment, the bosses - it's fun to simply enjoy the graphics while you wipe the sweat off your controller after winning a boss fight.
Publicada el 1 de noviembre de 2024.
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Review by Games for Lovers - only GOOD local co-op games!

Is this game a masterpiece for hardcore players? There can never be enough good Metroidvanias, and this is another game from this genre. It is based on the familiar formula, but also brings an innovation to the game that has hardly ever been seen before. Anima Flux has been developed for two local players. There is no online mode, but it is exclusively intended for classic couch co-op. However, it is possible to play via Steam Remote Play Together, even if your game partner is not sitting next to you on the couch. The story is about two heroes who fight their way through the game. Roy and Eileen have to complete the adventure together. If you don't have a partner to play with, the computer takes over the second character, and you can switch back and forth between the two at the touch of a button. However, Anima Flux only unfolds its full potential with a human player. This is also due to the fact that the computer-controlled player is sometimes a little stupid. It is also a little strange that the enemies always attack the player-controlled hero first and foremost. On the other hand, playing alone seems to be easier – more about that later.

You control two genetically enhanced soldiers, special agents of a theocratic regime, who fight against a mutant invasion. Strangely deformed mutants that look like giant insects have overrun the entire space city, only a small area is still occupied by humans and becomes our base. Both soldiers have different abilities and therefore play very differently. At first you make good progress with stupid button mashing (you don't really have any additional abilities either), but the enemies get stronger and soon you have to use your special abilities skillfully to survive. There are very few other humans to be found outside the base (ok, there are merchants to upgrade your armor, for example, like in every Metroidvania...), but the story has a few twists and turns to offer and you won't only encounter larger-than-life insects in the end. The story can be quite confusing, especially because your characters in the game obviously have some background knowledge, but you as the player don't know that... Rebels? Bioexperiments? NOX?

Roy is armed with a laser sword, which he uses to slice his way through his enemies in close combat. He is accompanied by the charming (not really) Eileen, who can provide fire support from a distance with her laser bow. If one of the two loses all his life energy, he can be revived by the other. Only if both heroes are knocked out is it game over and you are returned to the last automatic save point. In typical Metroidvania fashion, normal enemies respawn as soon as you leave an area. If you touch enemies, you won't take any damage, but you will slow down. The bosses are big, but not particularly innovative and, above all, all similar. They are quite difficult to defeat at first, but the more your own characters are upgraded, the easier later battles become. Defeating bosses unlocks upgrades that you usually need to progress further. Dash, double jump, smash attack... all have to be learned first. A map is automatically drawn (initially without descriptions on the map), and you can always unlock shortcuts to make it easier to move through the winding levels.

The handling in 2-player mode is really well done. In other games where there are two players on one screen, it is always a problem if the two players are too far apart. In this situation, Anima Flux first reacts in the “usual” way - it zooms the action further out. The camera moves further away from the action, making everything smaller but allowing a larger environment to be displayed. The special feature, however, is when the two players then move even further away from each other. And then a unique technique is used - player two is displayed on a small screen, like a picture-in-picture on the TV. This works better than if a split screen with a 50:50 split suddenly popped up or if player two disappeared from the screen completely. This allows the player in his small window to approach the other player again and the picture-in-picture disappears again. However, the game is not quite so perfect - it is more difficult in two-player mode than when you play alone. If you play on your own, the computer takes over the other character and reliably slaughters the computer opponents without constantly dying. If you play in pairs, you can both die quickly if you are not careful.

Conclusion:
It combines the usual Metroidvania gameplay (jump and run, hack and slash, explore the labyrinthine environment) with the additional feature of a local two-player mode. The difficulty level of the game is not too high, especially playing alone (!), the scope is manageable, the graphics are well done, especially the quite frequent comic-like cutscenes. If you fancy playing a (comparatively) accessible beginner's Metroidvania with second player on the couch, you should take a closer look. You can also play it alone if you prefer.
Publicada el 31 de octubre de 2024. Última edición: 16 de noviembre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece for hardcore players? Yes! It is an isometric single-player fantasy action role-playing game with pixel art graphics. It looks like an old Amiga game, only with a much higher resolution. The core elements are the exploration of the world, conversations (in multiple choice) with the inhabitants, but also battles in which your skill with the gamepad is important. There are no scaling enemies, nor are there quest markers that constantly show you the way. Is it a new Gothic in 2D? You collect resources and use them to create new items, join one of the two factions and try to survive on the one hand and advance the story on the other. At the start of the game, we first create a character. Gender, skin color, voice, hair, face paint, beard and a name. If desired, we also have slightly improved character values in one area (happiness, health, money, strength... or a few healing remedies in the bag). We can also choose whether we want to play on normal difficulty (Classic) or prefer slightly easier battles (as an Explorer). One day, our hunters bring a glowing red crystal to the village. Our druids are very excited about the thing, apparently the crystal allows us to cross over into a parallel world - Drova. Some time later, two druids march off in the middle of the night with the crystal in their hands. For whatever reason, we follow them. We see the druids discover the fog-shrouded entrance to Drova, but instead of returning to the village, they set off. Curious as we are, we follow them into the mist... and finally arrive in Drova, with the red crystal but without the two druids. And so the story begins.

Drova is an action RPG with survival game elements. We have a quest log, there are overview maps of the surroundings (if we have a little ink we can even draw on them), we have an extensive inventory and can equip various items of equipment (clothing, ring, collars). The number of our character stats is manageable, but there are strength, dexterity and mental strength, plus health, stamina and focus (mana). We have an extensive talent tree where we can learn more and more (mainly combat) skills. Winning battles earns us experience points, which we can use to learn skills from trainers. Spells will soon be added if we find the appropriate (consumable) spell scrolls or learn spells ourselves. The area is full of resources - which we have to collect, of course. Coins, wood, berries, mushrooms, iron... defeated enemies leave behind objects such as leather and meat. Of course, we also need all this stuff to craft new items or cook food. This is the part that plays like a survival game.

The game can be played entirely with the gamepad (alternatively with mouse + keyboard). By pressing RS, we activate the observation mode, in which we recognize hidden things in the environment, such as footprints. We move more slowly to do this. We use Y to draw our weapon, RT to strike and LT to use our shield. We can use B to dodge and X to switch to our second set of equipment. Press LS to duck. My PlayStation DualSense controller worked great (it even displays the PlayStation icons), and the display on the 4K TV was excellent. There is no voice output, at least not intelligible, but some conversations are accompanied by strange sounds.

Conclusion:
Hardcore action RPG. Make decisions that hurt someone, there is no right or wrong, there is only one decision and its consequences. You decide where to go and what to do - no one is stopping you from going into an area with monsters that are way too strong. You may be warned by someone, but whether you believe the warning or not is up to you. You have a lot of freedom, a lot of items, quests and NPCs in a fantasy world that can captivate you for a long time if you get involved. And yes, Drova is a little reminiscent of Gothic.
Publicada el 29 de octubre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

The Adventure Library - all about point and click adventures

Is this game a masterpiece? Yes, for fans of the genre this is one of the best point and click adventures of the year. You play a young girl in puberty (an her pet, and her best friend Tristan). She grew up like many kids today - without knowing her father. The rest of her life was quite normal... until her mother died. And only then did she meet her father for the first time. Unfortunately, her father is Thanatos, aka Death. He lives in the Underworld, and really has troubles getting to know his daughter. He tries, but it is not so easy to suddenly have a 16 year old daughter.

You play Prim, and you don't like it in Death's Realm. Especially not being locked away in your room to prevent you from running away, with a bunch of books and no friends to talk to. Ok, your aunt seems to be nice and gifts you a pet, even if it is just a strange spider. A spider that crawls in your eyesocket and lets you see other people's secrets. You want to return to your old life in the World of the Living, but your father doesnt't allow it. So you escape - and things go wrong. To make things right, you have to explore the neighbourhood. Amongst other things you steal a little brush during a sightseeing trip on the river Styx, help a bard with his song, and you have to play a stupid Top Trumps card game. Not once, but a few dozen times until you get what you need. And you can continue for even longer to collect all cards.

There are a bunch of objects to pick up and combine, a few characters to talk to, some locations to visit - all the usual stuff you would expect from a point and click adventure. The controls are nearly perfect. Click to interact, scroll up with the mousewheel to open the inventory. You can't design a more convenient user interface. The game features detailled black and white visuals, simple animations, hotspot highlighting and is fully voiced (although you really have to get used to Prim's piercing voice in the english version - the german voice is, imho, far better). Gamepad is supported, as well as cloud saves.

Conclusion:
A cute and well-told story with intricate puzzles. Highly polished, but not too long. One of the best point and click adventures of 2024.
Publicada el 24 de octubre de 2024. Última edición: 25 de octubre de 2024.
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Reseña de Acceso anticipado
Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece? No, it is still in Early Access, but maybe it is one if it is finished.

Oriental music plays from the loudspeaker and, after a short introduction, our prince stands in a nicely animated landscape drawn in Arabic style while his bola flutters in the wind. The game is a 2D side-scroller, so we generally run from left to right while jumping, dashing, stabbing with our daggers or climbing short distances vertically up the walls. For ranged combat, we have a bow, or later other weapons such as a chakram, but these can only be used a few times before they have to be recharged. Our hero character is relatively small, but of course we can see much more of the surroundings than in Prince of Persia: The Lost Crown, which is also presented in 2D. Fighting is a core element of the new game alongside climbing. Enemies have hit points and often require several hits before they are eliminated. Or you can simply kick them against a wall with sharp spikes, which will kill them instantly. Healing fountains replenish your health, magic fountains are used for fast travel within a level. You can view an overview map of the areas you have already explored at any time. The look and gameplay of the game reminds me of the platform games of my childhood on the Amiga or C-64, but technically there are generations in between, I play on my 4K TV in 3840 x 2160 resolution and not in 320 x 200 at 16 colors like back then. I use my wireless gamepad with countless functions, not the Comeptition Pro joystick with just one fire button, and I'm not held up by long loading times or having to change a disk. Above all, I love the fact that my progress is saved and I don't have to start from scratch every time I play, as I did in the old days.

As in the original Prince of Persia from 1989, we replenish lost life energy with healing potions (or directly at the healing fountain), and we swing elegantly over obstacles. By pressing and holding the attack button, we can perform a particularly powerful attack that can eliminate several enemies at once. At first glance, the animation of the character and the enemies looks a little choppy, but this was a deliberate decision to capture the style of the old oriental graphics. An absolutely unique feature of the game is the prince's ability to not only climb up a wall in front of him in the 2D view, but also to climb walls in the background. Press “LT” and the prince climbs up the wall behind him, even if it is not marked as “climbable” with a net or a plant, for example. Very innovative.

As soon as you lose your life (this can take a while, your life bar is long), you wake up again in the hub, the oasis. Your magical Bola always teleports you back three days before the start of the Hun raid and you can try to eliminate the Hun leader again - but with better and better - or rather different - equipment and new abilities (which you gain through various medallions).

Conclusion:
My brief initial skepticism (another Prince of Persia?) quickly evaporated once I started playing. The new The Rogue Prince of Persia plays fantastically if you're looking for a classic 2D sidescroller and don't want to get lost in modern 3D worlds. In The Rogue Prince of Persia you get gameplay like in the 80s, but without many of the rough edges of the games of that time. Jumping, climbing, dodging enemies and eliminating them with quick strikes - and once again saving Persia along the way. But The Rogue Prince of Persia is much more than just a classic sidescroller - it's a roguelite, so you keep improving your hero in order to go into battle a little better equipped at every restart. Experiment with different weapons and medallions to adapt the prince to your play style. Your base is slowly expanded, while the level environments are always slightly different.
Publicada el 23 de octubre de 2024.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.

Is this game a masterpiece? No, but it is a city builder with a few unique cool twists. Become the ruler of a fantasy kingdom! Build up your small empire right from the start by erecting the first building with a few settlers on a meadow and then adding newer and better buildings and connecting them all with roads. If necessary, your people can also walk across the grass, but it's quicker on paved roads. The more attractive your city is, the more new inhabitants (called Fablelings) will come to live and work here. So not much has changed in the essential game principle since the great-grandfather of the genre, Sim City (Maxis, 1989). What has changed, however, is the graphics. Today, the graphics are in 3D, can be zoomed in and viewed from all sides. It looks good, but my computer's fans are roaring like in Cities: Skylines II, even though my RTX 3060 graphics card is well above the minimum requirement (GTX 1060 / RX 580).

First, we build a small farmstead and assign a head of family. Heads of families make sure that the inhabitants of the individual villages have everything they need to be happy (especially food). Add to this a well that supplies the entire immediate area with water, and the first new Fablelings arrive in our developing village. Basically, new Fablelings arrive every eight days as long as you have enough living space and your kingdom appears attractive to new settlers. You then always have to decide whether you want to accept them or not. If you don't have a residential building, you will have to turn them away. As soon as you have a farm, you can decide what you want to grow there. The first industrial plants will soon be added, starting with a logging camp. So far, Fabledom plays like one of the usual city-building simulations.

One of the special features of Fabeldom that you won't find in any of the other city-building simulations are the princesses (or princes...) who would like to get to know you better so that they can rule your country together with you. In the beginning you are single, and as the game progresses you can marry a suitable partner. Of course, you can also organize a lavish fairytale wedding in your town.

Keep track of a variety of different buildings required for production chains, build the necessary infrastructure (especially a tavern) so that your fabulous people are happy and pay taxes well. With enough tax money, you can continue to expand your settlement and build a circus or a huge theater. Military buildings are also a must, because if your settlement is doing too well, there will soon be enemies who want to share in your wealth. Just building a wall around your territory will not be enough to fend off the riff-raff or vicious fantasy monsters. The administration soon becomes quite complex - many inhabitants, buildings and a balance of the necessary resources (vegetables, wood, stones, coal, money, grain) have to be managed. Fortunately, there is a very useful overview menu that shows you your inhabitants and buildings at a glance. With a little money you can buy neighboring regions, which you can then also colonize. A special resource in the game is your nobility, which you receive for particularly noble deeds (e.g. donations).

Conclusion:
Cozy city-building simulation. Build your village and watch the lovingly animated inhabitants go about their daily work, construct new buildings and manage complex economic cycles. Defend yourselves against attacking monsters, watch out for mean witches and employ noble heroes. Establish diplomatic relations with neighboring kingdoms to trade. You are king in your fantasy realm, and in addition to managing the realm, you must also take care of your own love affairs. Fabledom plays like a mixture of Sim City and Die Sieder 2 with a few dating sim elements. Suitable for players who just want to settle and build in a relaxed way, as well as for fans of more challenging city-building simulations.
Publicada el 22 de octubre de 2024.
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