No one has rated this review as helpful yet
Recommended
0.2 hrs last two weeks / 81.0 hrs on record (42.4 hrs at review time)
Posted: 1 Feb @ 12:43pm
Updated: 1 Feb @ 12:48pm

This has to be one of the best games I've played. It's definitely one of my favourites of all time, which I didn't expect. This is probably how Michael Scott thinks he does parkour.

Note: This game also runs great on Linux via Proton.

Gameplay:
Incredibly creative and Invigorating

This game draws from various genres, it plays as a speedrunning action-platformer game with puzzle, mystery and adventure elements, with visual-novel style dialogue.

You basically speedrun a bunch of levels, the faster you complete the level, the higher the medal you get and can unlock extra challenges and easter eggs.

The game has a variety of weapons, which are picked up as cards, and they can be 'spent' to be used for extra types of movements or attacking movements. For example, the pistol can be spent as a double jump, the assault rifle as a grenade, the noscope sniper as a forward dash, the shotgun as a similar fireball dash but in any direction, the SMG stomps enemies and the rocketlauncher as a grappling hook - but it can also be used to safely rocket jump!

There are also other cards in special levels, like the Soul Card that instantly releports you to the enemy and kills it while having unlimited ammo. And of course there's your melee katana and fists.

The enemies are varied, from simple demon minions that shoot/spray at you, to flamethrower demons or those that can be used as a jumping balloon or as a speed boost. They're not intelligent or advanced AI, they just stand there shooting in simple patterns but they exist as obstacles to be used creatively for movements.

Soundtrack/Audio
Top tier

If you don't realise it, this game is fast-paced and the soundtrack lets you know of that straight away. The soundtrack is actually produced by Machine Girl, and it's a simultaneously atmospheric, ambient and thumping reminder that you have to move fast! It's kind of an alternating mix between breakcore and drum and bass.

But the dialogue scenes can be calmer and showcase the ambience of the setting. It's very well done, and this is one of those games where I have the OST on my playlist because every song is incredibly exhilarating suitable for a range of moods.

Graphics
Does the job!

The graphics aren't next-gen but they get the job done, and I actually found a lot of the levels very pretty no matter the setting. I felt like exploring everywhere and some of the views are just immaculate.

The characters look nice, I couldn't describe their style but it's a mix of 'edgy cool' in a anime-inspired western tradition, but then again I have no idea what I'm talking about.

Story/Characters
: A little silly but they roped me in and knew when to be serious

Finally, we have the story and the characters. You play as a dead assassin that's been called to heaven to help deal with the demon assaults. You are called with a bunch of other "Neons" fighting for one ultimate prize, but obviously things get spicy, although I won't spoil anything.

The characters are relatively simple, and the dialogue can be pretty cringey but I think it's intentional, and once you accept the silliness, i found myself enjoying the company of the gang and learning about them. There's also memories to unlock after you finish the main game, as well as 2 endings depending on your choice (don't worry - you can easily replay the final level after unlocking the 2nd ending).

The themes of this game focus on loss, friendship, letting go, morality and forgiveness.

TL;DR
- Definitely consider a buy or at least grab it on sale

Definitely a 9 or 10/10 for me.

This game also has high replayability, and the achievements are well designed and fun to unlock, while being challenging. You might have to get some help though online for some levels, as some of the gift locations and shortcuts are pretty difficult to find yourself between the middle and final acts. Although I definitely enjoyed the treasure hunt, as well as slowly improving my route times and experimenting with shortcuts.
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