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Recommended
13.4 hrs last two weeks / 3,146.3 hrs on record (869.1 hrs at review time)
Posted: 30 Nov, 2021 @ 3:15am

Early Access Review
I have been meaning to write this review about 300 game play hours ago, but everytime I went to write it, I'd load the game for a quick play through, and then the review sat in waiting. I bought in on Early Access (thanks for the recommendation from the world's best sloth mom, Casey Explosion), and played, and played and replayed, and failed to finish it for the longest of times, and loved it. Loved it to bits.

Then the Daily Play arrived, and 10am, Australian Standard Time, there's a new daily challenge, and it has been a joy to play through each twist, variant, and "Wait, is that even doable?" moment in the game (even the undoable Finish in Six turns on a 7 turn survival round, because I laughed so hard). Periodicially the ragdoll physics do things with the NPC body that would make a film censor send it back in the movies, and again, there's a gleeful moment of working a sequence of moves that result in some Big Bad Boss making an unscheduled close inspection of a Train Track that sparks joy.

Yes, you can Marie Kondo the hell out of the villain underground.

So, buy it. Fresh updates, new replayability options, daily play that's fun (and a little friendly competitive with the Top 10 usual suspects club), and fun. Just amazing amounts of fun in working out a card sequence of moves that becomes so satisfying to see work (or fail hilariously because you forgot the green one with the sword does certain things).

Did I mention buy it? Because you should.
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