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Recent reviews by I can't believe I'm not butter

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Showing 1-10 of 40 entries
1 person found this review helpful
42.0 hrs on record (20.6 hrs at review time)
This game contains some of video gaming's most satisfying spatial puzzles, incredible visual design, and quite possibly the meaning of life.

I've seen it described as "Talos Principle 1 but with more story about a city of robots" and that is so deeply underselling it. If you enjoyed TTP1's gameplay, you'll enjoy TTP2, but this game is SOOOO much more than a sequel. I might even advise just skipping straight to this one if you haven't already played TTP1, this is a much more complete package, and any necessary backstory is filled in for you.
Posted 29 May.
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9 people found this review helpful
8.9 hrs on record
Portal crossed with Control with time reversal as a puzzle mechanic. The characters are charming, the story is a wonderful existential sci-fi horror, the puzzles are challenging at first glance but never feel impossible. I cried, I felt existential dread, I felt triumph. Artistically excellent in so many ways.

It's not flawless. The combat sections are a bit clunky, The nature of the puzzle mechanics means that enacting your solution usually involves several minutes of holding left mouse button and waiting for objects to reverse, and if you made a mistake you usually need to redo the entire sequence from the start (or from the reverse-end?). This could perhaps be helped with some sort of fast-forward-to-a-checkpoint tool?

Even with the flaws, an undeniable success, especially for a solo developer.
Posted 15 February.
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No one has rated this review as helpful yet
5.6 hrs on record
Not perfect but it's pretty great. Voice acting is excellent, storytelling is fun. Bit of a bland start but really great from chapter 3 on. Does some interesting new things with Portals with new puzzle elements, there's more here than you'd get in most community-made Portal 2 maps. Very impressive overall.
Posted 21 January.
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No one has rated this review as helpful yet
13.3 hrs on record
Super simple gameplay concept but so perfectly executed. Very engaging for players of all skill levels, since the tension comes from excellent atmosphere and design rather than high-pressure mechanical skills. HIGHLY recommend.
Posted 24 December, 2023.
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1 person found this review helpful
10.8 hrs on record (9.9 hrs at review time)
I don't think there's anything here that will convince people who don't like Far Cry games, but if you do like Far Cry games and want to play another one... this is that. Much faster to start up (in terms of unlocking varied weapons and multiple slots and different vehicle types), which is nice for players who've basically played it before.
Posted 24 December, 2023.
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4 people found this review helpful
5.3 hrs on record
Ironically tedious for an automation-based game. Less like a factory game, and more like a town builder, except that for every one of the tasks needed for each town building to operate, you have to build a new bot and record the actions you want it to do.

Bots are very limited, especially early on. You can't even, for example, make a bot that makes an axe (go to stone store, collect stone, go to work bench, deliver stone, go to stick store...) AND also moves that axe from the bench to axe storage - it's just TOO MANY STEPS for the poor tier 0 bots. So you're making several bots for every task.

I'm several tiers in and it just seems to be more of the same. I'm not expecting to go much further with this game.
Posted 20 April, 2023.
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1 person found this review helpful
4.0 hrs on record (2.7 hrs at review time)
This is a small (only a few hours in length) but deeply interesting experience. I've never played anything exactly like it, but t's something like Portal cross Stanley Parable. There's not a lot of content in this game, but every piece of it is a new surprise.

Probably overpriced but well worth it on a sale.
Posted 21 January, 2023.
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No one has rated this review as helpful yet
8.7 hrs on record (7.9 hrs at review time)
This game is SO GOOD. It's so refreshing to play a game that has an interesting and unique idea and then executes on it perfectly! Everything in this game is done incredibly well. It's a brilliant experience. I HIGHLY RECOMMEND playing Webbed if it even slightly appeals to you.

If you don't like spiders, play it with the arachnophobia setting on.

The audiovisual elements are wonderful. The visuals are gorgeous, and the animations all interact with the world excellently (very important when you're crawling over objects). The soundtrack isn't expansive but it is a great vibe, gives each region a special feel, and it varies the instruments in the tune as you explore different areas within a region so it doesn't get too samey.

The gameplay is super fun. Figuring out how to solve puzzles efficiently is satisfying. Getting big fast web swings just right and whizzing around the scenery feels incredible. The controls (playing on controller) are executed well, and I especially appreciate the "precision mode" aiming (toggles the right stick from aiming a direction to moving a cursor to aim at - great for the puzzles). The challenge level feels just right - the levels can be quite deadly, but are mostly very forgiving with checkpoints, and while high-skill players can speed through things, casual players can slowly build webs to bridge their way through (which persist forever - saves on tedium re-traversing areas you've been through already).

The story is simple but sweet and enough to drive the game. It's not a large game, but the pacing of the story and the puzzles all feels about right. I don't think the game would be better if it was just bigger and longer. I do appreciate that they made exactly this game perfectly, rather than compromising on some things to add "more features" as is the trend these days.

But also I would 100% buy an expansion or level pack that brought some new mechanics. A level editor and Steam Workshop support would be killer and give this game some replay value. I would love to play more Webbed, but as it is, re-solving the same puzzles isn't all that exciting.
Posted 27 September, 2022. Last edited 27 September, 2022.
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No one has rated this review as helpful yet
54.3 hrs on record (33.1 hrs at review time)
This is one of my favourite games. I played it (and half a NG+) on PS4. I bought it again to replay on PC. I'm gonna go get all those collectables too. The lore is an incredible work. The gameplay is tight. The challenges are difficult but fair. The story gets me right in the feelies. The sound is amazing. Also I really appreciate that the difficulty levels don't just change the damage numbers, "Give Me A Challenge" difficulty actually adds more interesting enemy behaviour and feels much more worth it because of that.

9.8/10 the only flaw is that I want MORE. I'm keenly awaiting the sequel.
Posted 16 August, 2022. Last edited 17 August, 2022.
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265 people found this review helpful
34 people found this review funny
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4.3 hrs on record
This game feels hollow and meaningless. There's no progression. You don't feel like you're achieving anything. You're not overcoming challenges. The game just feeds everything to you right from the start and only a few hours in I felt like I'd already seen it all.

You know when you do a cheat code to unlock everything and turn on god mode, and it's cool for a little while but then you realise there's nothing left to do and it's actually not that fun? Forza Horizon 5 feels like that right from the start. You start with a tricked out Corvette and a sick rally car. About every thirty minutes the in game lottery will give you a new car and about half of them are also top class cars. Right from the start. There's six classes (D, C, B, A, S1, S2) and you START with S1 and A cars. The bottom three classes are basically meaningless unless you... want to do slow races, or something? There's no progression up from slow to fast, you just start at fast.

Not that it matters! Almost all the races let you enter with any car and will pick matching opponents for you. There's no need to get faster cars to play the harder events and progress that way. No, you just show up in WHATEVER, and then just participating gets you 75% of the possible progression points ("accolade points") that event has. Winning gets you the other 25%, which feels insignificant and is entirely unnecessary to actually progress, so why bother?

The open map challenges are much the same. Three levels of difficulty to achieve - and you start equipped to very easily get two stars on all of them.

The game becomes a very bland grind of driving around the map to do unchallenging and unsatisfying activities just to tick them off the list. It's so dull.

It's a real shame, because it does look gorgeous and the car controls actually feel great, but that's not enough by itself. I'd rather go play NFS Heat, which is also gorgeous and plays great but ALSO has meaningful big-picture gameplay.
Posted 22 July, 2022.
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Showing 1-10 of 40 entries