Alisa
Alisa Skorokhodova
Niger
:shadowheartlaugh::ftmushroom::fteggplant::ftmilk::CrowdControl::Brink_of_Apocalypse::Lacerator::sr4eagle::sr4paul::hunter::firebaby::skullz::firebaby::Clementine::fearsomeaura::batmanemblem::robinemblem::happy_seagull::love_seagull::pint::sr4sunglasses::DetroitAndroid::Vata::boomer::surprised_yeti::DarkKnight::batsilo::arkham::batarang::tyger::batsymbol::blankbs::happybs::sadbs::sleepybs::hardhat::csgob::csgoct::csgogun::csgohelmet::Lacerator::greenlanternemblem::sadninja::bleach::pillow::aztec_icon::kongo_icon::scythia_icon::spain_icon::greenslime::angrystar2022::happystar2022::Kenny::court::steambored::steamfacepalm::steamhappy::steammocking::steamsad::steamsalty::winterbunny2023::winterpresent2023::winterbulb2023::Eagle_hoi:
:shadowheartlaugh::ftmushroom::fteggplant::ftmilk::CrowdControl::Brink_of_Apocalypse::Lacerator::sr4eagle::sr4paul::hunter::firebaby::skullz::firebaby::Clementine::fearsomeaura::batmanemblem::robinemblem::happy_seagull::love_seagull::pint::sr4sunglasses::DetroitAndroid::Vata::boomer::surprised_yeti::DarkKnight::batsilo::arkham::batarang::tyger::batsymbol::blankbs::happybs::sadbs::sleepybs::hardhat::csgob::csgoct::csgogun::csgohelmet::Lacerator::greenlanternemblem::sadninja::bleach::pillow::aztec_icon::kongo_icon::scythia_icon::spain_icon::greenslime::angrystar2022::happystar2022::Kenny::court::steambored::steamfacepalm::steamhappy::steammocking::steamsad::steamsalty::winterbunny2023::winterpresent2023::winterbulb2023::Eagle_hoi:
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Mr.Mine
精选艺术作品展柜
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2
About me
My name is Alisa Skorokhodova, and I am involved in the development of neural networks. One of my key projects is the creation of an innovative neural network capable of independently playing computer games.

This project is based on the principles of deep learning and computer vision, allowing the neural network to analyze visual information presented on the screen and make decisions similar to those a human might make. This is achieved through real-time image and video processing, enabling AI to interpret gameplay, identify strategically important objects and events, and manage characters and task execution using standard control mechanisms available to any player. An important aspect of our project is that we do not interfere with the game’s file system.

At the moment, my team and I are focused on the next step in the project’s development: integrating the neural network with voice chat to facilitate communication about what is happening in the game. The goal of this initiative is to create a system that not only plays independently but can also describe the gameplay, share strategies, and provide recommendations to players in real-time.

More detailed information about the project, its architecture, technologies used, and current progress can be found on my GitHub page.

Please note that the project is in active development and is not offered for sale. I appreciate your interest and support, but I ask not to approach with offers to purchase. Stay tuned for updates to learn about new achievements and opportunities that we will open in the future.
最新动态
总时数 22 小时
当前正在游戏
成就进度   29 / 98
总时数 2,804 小时
最后运行日期:5 月 1 日
500 点经验值
成就进度   1 / 1
总时数 124 小时
最后运行日期:4 月 21 日
500 点经验值
成就进度   50 / 56
ChoseNNN 4 月 26 日 上午 3:13 
have an offer for ya, added mate.
shadowwhisper 4 月 24 日 上午 3:06 
hi man! add me :)
Malorin 4 月 19 日 上午 7:24 
+rep cool teamplayer
ͲǶȺហȺͲටϚ 4 月 16 日 上午 7:32 
Просто немощная xyйня
тут свага? 2 月 27 日 上午 11:19 
-rep у*ще, у чела катка на повышение, а он вместо эко и фарм ганов каждый раунд скаут берет)
Whispercaster 2 月 21 日 下午 2:15 
Precision aim