No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.4 hrs on record
Posted: 19 Aug @ 8:48pm

Good vibes bullet-hell incremental upgrade game.

There is a pretty decent balance for upgrades vs. skill that felt good when I could advance through more than one stage at a time without having to go back into grinding the same stage to unlock skill-tree upgrades multiple times, or even all the time. New mechanics are introduced gradually enough, but they can still surprise you if you aren't prepared for a new enemy or bullet pattern. Sector themes are coherent, but distinct enough to provide some novelty, given the core premise of laser-mining asteroids for coffee beans, where you might expect to find the environment repetitive or stale.

Sound design and music are great. Specifically, the bullet-clearing pulse mechanic had a distinct sound cue to let you know when the cooldown is ready, which I've found under-represented in a game like this where visuals can get a bit chaotic. The art and enemy small enemy designs were specifically very uniquely identifiable, so you know what attack patterns to expect. Some of the bosses, especially when there were multiple units composing the fight less so, but they tended to operate in a pattern you can practice and learn.

The one negative critique I have is that the ship has a short animation at the start of every stage where it swoops in with a little flourish onto the screen, but you cant really tell at what point you are in control. You can kind of just get used to the timing since I think it's consistently the same duration, but there didn't seem to be a specific cue here. It didn't really affect gameplay all that much, but there were probably times I took otherwise avoidable damage right at the beginning of a stage that felt just unfair enough to notice.

Game ran basically perfectly for me on Linux under proton. Great with a controller.
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