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Recent reviews by Slaughturion

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4 people found this review helpful
1
8.9 hrs on record
I really like the first game, Lust for Darkness, but my goodness, this game seems to be attempting to tear apart everything the first game set up. This game is so inconsistent with its own lore, it is maddening. It definitely has some intense moments, which can be really fun, but it is ultimately more of a 'walking simulator' with some puzzle/combat scenes, so it is really made or broken by its story, and this one's story just breaks it. I don't want to get into spoilers for people who haven't played the games.
Posted 13 April, 2022.
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1.1 hrs on record
Only played about one hour, and my God, this game was horrible. The put you in like 3 tutorial areas in a row, nothing really teaching you anything you haven't been taught. At first, they give you a cut scene explaining your backstory, for the warrior, you were like a Gladiator who wound up beating the Demon King and saving the world...what? The first area you learn to move, activate stuff, and then choose your advanced class, why even have a basic class if the first thing you literally do is choose an advanced class? You get to experiment with the classes on pre-set enemies, so you get a flow of all 10 of their abilities. I didn't test every single basic class, but it seems basically all the classes have massive AOE basic attacks, and all their abilities are also AOE.

The second area is the second tutorial area, in which you mainly walk around and activate stuff, mainly conversations. For some reason, the conversations have no branching options, but will just end, making you talk to the same person, or a person near enough to have been a part of the first conversation, instead of just making it one longer, but more fluid experience. You get your taste of 'real' combat in this section, as most of the enemies just get stun-locked by your attacks, and you can typically damage the entire hoard of enemies thrown at you, as all of your attacks and abilities are AOE. There are two bosses, which only strategy really seems to be 'move out of the red circles', and in the case of the big spider boss at the end, 'use healing potions every now and then'. You then go off to the third tutorial area, after it being revealed the Priest you were with was actually a demon, or something, But, since at this point of the game, you have no idea of the significance of that, nor any real relationship with the Priest, the moment falls flat.

The third area they drop you in introduces another Priest that everyone is talking up, but for some reason seems to have no combat skills, guards, nor supporting ability. He gets attacked, in which you defeat the entire wave of attackers without really getting hurt, so even if he was a healer, it would be pointless. You go through a quasi-cut scene that does the only interesting thing in the past hour, by having the shots reveal enemies to you, the player, in the foreground, before your characters. But ultimately the Priest hangs off a bridge, you lift him up, kill like 4 waves of bad guys with no challenge, then are whisked into another area where you have have a conversation with like 3 people, where the entire conversation stops so you can manually click on, and start it back up with someone who was standing literally 4 ft away from the guy you were just talking to.

After that, they finally open up, and I put it down, having grown incredibly bored of the unengaging combat, the tediousness of just talking to people, and the utter inaccessibility of the lore, as I knew absolutely nothing about what was going on.
Posted 20 February, 2022.
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41.8 hrs on record (24.1 hrs at review time)
Removing mods, even for single-player, is pretty bad. Do not recommend until T2 can get their act together.
Posted 15 June, 2017.
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Showing 1-3 of 3 entries