552 people found this review helpful
54 people found this review funny
Not Recommended
0.0 hrs last two weeks / 30.6 hrs on record
Posted: 23 Jun, 2015 @ 12:38pm
Updated: 13 Dec, 2015 @ 1:39am

Update: Unity lowered the bar to such a point that almost all the positive comments recommend the game because IT CAN RUN. The sympathy for the game is bordering Stockholm Syndrome. It is praised for doing what exactly every single game should be able to do: execute. It’s almost brilliant and a great business model, too: 1) Release a game with no content that cannot run. 2) Fix all the bugs. 3) Profit.

First of all Unity is actually a decent game but since this is supposed to be a part of the Assassin’s Creed storyline, it miserably fails to fit in, hence the vote down.

Secondly, of course, spoilers.

The overall feel of Unity is more like a fan fiction project with an enormous budget rather than a proper, canonical installment.

I think the most important thing that I would have liked to know before buying Unity is this: It has NO ADVANCE IN THE MODERN DAY STORY ARC. Apart from the occasional server change ♥♥♥♥♥♥♥♥ (which I think is a lazy excuse to include the Eiffel Tower in the game) there is nothing happening today.

Honestly I gave up on expecting any good story material after playing AC3, because the compelling and coherent story of the first civilization and their artifacts that will help prevent the 2012 apocalypse ended with Desmond. The story as it was revealed up to that point didn’t require the juno plot twist to be any better.

In Black Flag the sages were introduced, which were only conceptually replacing the artifacts. But I still had no problem with it, because the reason I play the games is the beautifully complex story that actually takes place today, which has layers and layers of narration embedded in each other. Like the way the game used to be about the modern day assassin Desmond, living Ezio’s life, who has visions of Altair and the way these characters are interconnected centuries apart (the last speech of Ezio in Masyaf).

But the good side is that you do not have to be annoyed about not being able to replay modern day missions, since there are none.

Maybe I’m mistaken but I remember an interview, explaining this initiate thing to be a way of supporting the immersion of the game play, that the player would indeed feel like the person who is actually in the animus. Well, it does not. and I do not. When there was this confused, interacting, afraid deep within and overall relatable Desmond, I cared about his story. His layer of narration was the buffer between the animus and the actual game. His presence was a mental bridge; he was there to suggest the mode of interaction and how to feel. Now that the game has no modern day content, no outer layer of narration that I can relate to and is based on a complete rehash of the finding artifacts plot with the one key difference that there is no cataclysmic end game like the DESTRUCTION OF THE EARTH, it is reduced to some kind of assassination simulation.

As it is stated by many other players, now the fighting is much, much better. It is more realistic that you can’t take 30 people at once.

Unless you use the smoke bomb generously.

I was one of the people who thought the fighting should be more challenging and I actually liked this improvement at first, but the fact that it is easily overcome by buying powerful enough gear and smoke bombs, does not make me believe that this is a genuine attempt to make it realistic, but rather a way to make players grind points, or much better, buy helix points to upgrade. The new fighting mechanism doesn’t require skill, it requires points. At some point, I ended up running into lifts like an idiot to collect extra creed points for a sword. There are nice improvements but all of them feel contrived.

Plus, since with enough smoke bombs, skill and gear the fighting is exactly the same, the only difference now is that you don’t see a damn thing through the shroud of the smoke while fighting. Or you can activate the eagle sense, of course, so now you’re fighting luminescent, solid colored bald figures.

Unity adds nothing to the main story arc and everything in the game is a rehash of an old concept, without proper justification (unless you count being cool as a legitimate reason). I could completely skip this installment and I wouldn’t miss anything story-wise:

Like Arno owning the Cafe Theatre is analogous of Ezio owning a town. But, well, Ezio is a ♥♥♥♥♥♥♥ landlord! Why does the Assassin Brotherhood just give away the entire income of a huge cafe to this one seemingly insignificant new recruit?

What is the proper justification of the ancients devising a lightning sword, which is analogous of the apples and the shroud, that teleports to undefined distances? The apples and the shroud that was always there at every turning point of human history, as opposed to the sword which is there as a nice gimmick and an end game reward.

Why nobody is freaking over the existence of such sword and looking for it, instead of looking for the body of a man, who was explained to be an identical genetic copy of another man with the identical set of memories, who was already captured dead in the previous title?

Seriously, where is that sword? Doesn’t the existence of such an artifact implies an additional title on Arno, where the modern day Assassins try and find the sword before the evil reverse engineers of Abstergo?

Where did this Desmond-replacement, unnamed initiate come from? Desmond was held captive by Abstergo and later rescued by the Assassins. Why is this person agreeing a possible lobotomy and why should I relate myself to such an immaterial idiot? The stakes were real in the story for Desmond, because he was there in flesh and bone. And really, in AC:R, his consciousness was [able to get] trapped in the animus, since he was introduced as a separate character (and a plot device) than the actual player. Since the initiate is an avatar of the player, We know that there is no risk of brain damage that will change the course of the modern day story, thus anything Shaun says is ♥♥♥♥♥♥♥♥ to make the game sound cool.

What happened to the bleeding effect? Is the initiate being trained now? For what? Or is this an upgraded animus that doesn’t cause the bleeding effect? If so, then, is it actually a downgrade?

What is the deal with Arno’s eagle sense? Why are they making up new, ambiguous powers as they go along? When was the “super smelling” power introduced? Why Arno and no one else has the power of sharing consciousness with a dying person? If the eagle sense was a genetic trait coming down from the first civilization as explained in previous games, isn’t it supposed to be more powerful as you go backward in the inheritance tree and not other way around?

Why is everyone British? Of course they will have some accent after all, but why such a distinctive one? Just because there are palaces and it is Europe? With the nasal sounding butler and other characters, saying pretentious ♥♥♥♥ like “*rse” or “myes sire”?

If the entire Helix and Abstergo Entertainment subplot is their new immersion trick, how am I supposed to feel immersed while being asked to pay actual money for upgrades?

Why is Ubisoft doing this to the franchise?

So all in all, if you are a loyal fan of the series, you’ll disregard all the negative comments, including this one and play the game anyway. That’s what I did, because I was curious about the progress in the main story arc, which turned out to be nonexistent.

If you are new to the series, please do yourself a favour and go start from Ezio’s story. Assassin’s Creed Unity is the single most beautiful Nvidia showreel I have ever seen and nothing more.

The game of course had its few moments, which I will not spoil, the graphics were gorgeous and the soundtrack was the best so far (bar the Revelations main theme). But I could be completely fine with watching few scenes online and listening to the soundtrack of “Tous les matins du monde” instead.
Was this review helpful? Yes No Funny Award
45 Comments
Nick 18 Dec, 2015 @ 9:50am 
Awesome! Thanks again for your subjectively objective point of view!
sina 18 Dec, 2015 @ 9:42am 
Unity is simply gorgeous. You can tell velvet from linen, clean metal from tempered metal by the way they interact with light. The global illumination is perfect. I had paused the game to take screenshots just because how beautiful the individual hair strands glowed with the candle light at the backdrop.

I wouldn't think that I'd recommend anyone to buy Unity after the review above but credit where it's due; the game is beautiful and based on what you expect, I'm sure you'll like it.
Nick 18 Dec, 2015 @ 9:24am 
@sina Thanks alot for your answer! I'm looking at the Uplay-shop and they're having a sale on the AC-titles (including unity and syndicate). Syndicate goes for about 30 euro, Unity about 18 euro and Black Flag 6 euro. I really don't feel I have the money for syndicate right now but if it were to be decisively better than the others I'd rather save my money for it but if the difference ain't too big I'd rather go with any of the other two. Is there a huge difference in visuals between Unity and Black Flag?
sina 18 Dec, 2015 @ 8:06am 
@Nick hi nick, from the way you explain, I think you'd really enjoy Unity.

I haven't played Syndicate yet, so I can't say for sure which one you should go for. But I think it boils down to the setting you prefer. Graphics-wise I'm definitely sure Syndicate is better. Parkouring is gradually getting better so this means Syndicate is again better. From the reviews I understand that the story is going to satisfy me as well. So again, Syndicate.

The bugs everyone have been ranting about, honestly I had none. But I don't really care about that anyway because I never pre-order games so they get fixed by the time I play :p.

If I were you, since you say you like the french revolution as a setting, I'd go for Unity in case I feel like spending money for both. If I was going to buy only one and don't really care about the story, then I'd go for Syndicate. But again, I haven't played Syndicate, so take my word with caution.
Nick 16 Dec, 2015 @ 12:21pm 
Would you recommend Unity to me? Would you say that I'd be better off with Syndicate? Is there a great difference between Unity and Black Flag when it comes to gameplay and/or visuals? I'm not much for nit-picking on the details either so I don't really mind that every french dude in the game is british. Thanks in advance!
Nick 16 Dec, 2015 @ 12:20pm 
I've played AC 1-3 and feel that I don't really care for the modern day story anymore. It was fun moving through the complex layers of depth it had for the time but for now I feel like I've left that part behind. Now, all I want is an AC-game where the (historical, not the modern day) story is good and the graphics are great. What I've found is that when I play an Assassins Creed-game the single most important thing for me is the historical setting. I really liked the western 18-19th century-setting found in that game and the nature. I really do like the pirate-setting and I also like the french revolution. I was never a fan of the setting of the original first two games in the franchise, which made them bore me out more than anything (I got so bored of the historical era that I never bothered playing through for the much more interesting modern day part of those games).

Nick 16 Dec, 2015 @ 12:20pm 
I like your review for being indept in many ways, but there's one thing that I'd like to know that is harder to figure from the review alone. I am looking to play an Assassin's Creed-game and I'll tell you why.

I just recently got a new computer which is pretty high-end, or atleast was for a few years ago. The only game I know of that this machine can't run on absolute maximum gfx-settings without having some frames dropping every now and then is The Witcher 3. That means I can play basically every modern game on at least high graphical settings. This being said I've moved from a Ps3 to this machine and as you can probably tell the leap is pretty big when it comes to gfx and performance. I'd like to play an open-world graphical monster that is not only beautiful to look at, but at the same time is fun to play. Fun missions, living and breathing world and alot to find and do. The storyline, if it's good, is a great bonus.

sina 8 Dec, 2015 @ 4:45pm 
Thanks, I think the decision was both fiscal and user feedback. Although I'd have never played any of the games if it wasn't for the story, I can see why there would be a massive follower base who only expects a new backdrop for the assassination routine.

...or maybe a lot of things came together in a magnificently horrible way; a new group on the project + trying to cram a in mobile companion like everyone else do + typical hubris of getting drunk and lazy by the already established reviews, I dunno. Whatever it is, it seems like they are aware of that, too, since Syndicate have been receiving a lot of praise. Maybe it's still in the same direction but they sorted out the ambiguities that made it appear lacking any kind of professional decision about the product.

I definitely expect to see more about the sword, observatory and the sage blood thingies, though, they can't just build 3 entire games around the artifacts and then toss more into the story willy nilly like cake sprinkles.
-- ExotixisT -- (eks-ot'i-sist) 8 Dec, 2015 @ 4:29pm 
Perfect review; it's like you reached into my head & scooped out the contents.

To me, AC was the Desmond storyline: a fantastic sci-fi vehicle for amazing historic adventures that kept me more deeply invested than I otherwise would have been.

I wonder if Desmond was dropped for fiscal reasons rather than player feedback. Surely it's cheaper to produce a game with one storyline rather than two, and would better fit the yearly prostitution schedule the AC series is on.

I bought Black Flag some time back but have been “saving” it, expecting it to be the series' last good game. Here's hoping that I'm wrong; knocking about in the pyramid from the King Washington AC3 DLC had me excited for an ancient Egyptian setting. :BigBomb: /smokebomb
sina 4 Dec, 2015 @ 2:24am 
btw. the server change levels are as isolated from the story as the modern day missions in the previous games. so here's another bad game element replacement instead of removing it altogether.

I'm fairly confident that their only purpose is to have the Eiffel Tower in a parkour game, anyway :p