61
Products
reviewed
1829
Products
in account

Recent reviews by Silyus

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Showing 1-10 of 61 entries
4 people found this review helpful
9.2 hrs on record (7.1 hrs at review time)
This little gem is a room scale VR sandbox/free roaming experience. Exploration first, puzzle game second, this game is made of several fully explorable island, each one containing important materials to build more advance d stuff. There are no enemies, no time limit nor progression blocking events. The game is designed to let you go at your own pace and enjoying crafting, interacting with creatures, fishing and exploring.

It may not be flashed out like other VR games, but it's defenitely an experience you want to try out.
Posted 10 December, 2023.
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4 people found this review helpful
3.7 hrs on record
Played grand total of 3.7 hours. Last time I played the game was almost one year ago. Had the game uninstalled ever since.

Today I received a Steam notificaiton that I've been banned from the game. As a result now my profile shows that I have a ban on my record for no reason.

There are reports of many people that have been affected by this ban wave. All of them had an inactive account. All of them now have the Steam status compromised.

Do not install this game nor create an account if you care about your Steam status.
Posted 14 January, 2023.
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1 person found this review helpful
0.6 hrs on record
A truly outworldly experience.
What this game lacks in content, it certainly makes up with originality.
This is a visual experience and an adventure, with one of the best physics system that I've seen in a VR game so far.

If you like slow paced games that won't hold your hand and force you to explore and discover you'll probably like this one.
Posted 11 October, 2021.
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1 person found this review helpful
1 person found this review funny
0.0 hrs on record
Nemesis is certainly an expansion packed with content that feels interesting albeit a bit rushed and rough around the edges. Should you want to see the galaxy burn, or rule it with an iron fist, this expansion has something to offer and the espionage, despite tis flaws, offers unique and useful possibilities.

For the full review, feel free to check my guide here:
https://steamproxy.net/sharedfiles/filedetails/?id=2184378602
Posted 9 October, 2021. Last edited 9 October, 2021.
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2 people found this review helpful
3.1 hrs on record (1.8 hrs at review time)
Early Access Review
lol this is absolutely brilliant!

The gist of the game is that you are an operator of a TV News station. You have to control what people in their home are gonna watch and hear, switching the broadcast from 4 different cameras, beeping profanity, adjusting the signal, deciding what image to show etc..

The flow alternates between broadcasting segments and home/family events, presented in the form of multi-choice textual narratives. The story unfold in a multi-layered fashion, where your decisions in the "home" segments affect your life. The kicker is that the decisions you take "in the control room" affect the political landscape of the nation, with ramifications in your everyday life.

The broadcast segments will definitely test your multitasking skills and the home segments provide a nice change of pace. All the actors are very committed and it's clear that they had a lot of fun recording this. The content itself is generally politically loaded or hilarious and surreal,

I know that there are a lot of interesting ideas in the indie/semi-indie scene, but I wasn't prepared on how unique, fun and original this game is. I've just barely started and can't wait to see what else there is.
Posted 20 September, 2021.
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1 person found this review helpful
35.4 hrs on record (24.8 hrs at review time)
Pretty interesting and unique city builder/strategy game.

At first you have to use robots to create the first dome and prepare the infrastructures for a fully working human colony.
Once humans start to settle down you can use martian resources to research more tech, manufacture useful buildings/robots or extract them to be sold back to Earth.

It has few DLCs and most of them add a very unique playstyle, like adding competition with other colonies or engaging in a terraforming effort.

All in all it's probably the most complete mars colonisation sim out there.
Posted 7 September, 2021.
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No one has rated this review as helpful yet
3.0 hrs on record
Perhaps one of the puzzle games that best exploit the VR potential.

The game is about finding materials to craft new types of masks. Each mask can teleport you to a specific realm or in a specific location therein. Physically removing the mask will bring you back to your workshop, where you can see which materials you still lack, where to find them, build new masks. No shooting, nor gore is present, it's a game about exploration, crafting and puzzle solving.

A lot of care went into the masks creation, which is very "physical" and involves colouring and freely decorating several types of masks. The puzzles are simple and clever at the same time, and well use the masks system. The regions are very unique, each one with its own backstory and peculiarities. The graphic is both charming and gentle on your hardware.

The story is rather simple, but well narrated and coupled to a somewhat rich lore gives a good background to the game.
With an overall playtime of around 5-7h the game doesn't overstay its welcome, and once you start it, it's unlikely you'll put it back to your backlog unfinished.
Posted 16 August, 2021.
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6 people found this review helpful
1 person found this review funny
6.4 hrs on record
Compromising your artistic vision for money is bad.

Retroactively changing key aspects of the story of your game just for the sake of virtue signalling is way worse.
Posted 30 July, 2021.
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2 people found this review helpful
1 person found this review funny
0.7 hrs on record
This is one of the little gems in the VR scene that you definitely want to try out.

The game it's an adventure/shooter nicely coupled with an interesting and fun lore/story.
The graphic is minimalist in nature but very curated in the details and the progression hits just the right pace.
I'm fairly in the beginning phases but I can already see how much dedication has been put in this work.

Ah, did I mention that it works great on my Index controllers?
Posted 24 May, 2021.
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25 people found this review helpful
1,143.2 hrs on record (913.8 hrs at review time)
This is one of those situations when I wish I could give a middle score to a review. This game is deep, complex and peculiar, so I tried to break it down in what I think are the most key aspects.

The Good: Deep Character System
To put it simply, this game has the most deep and free character progression of all other RPGs bar none.

Your starting class determines only your starting point in the (huge) skills tree and the ascendancy classes (which are sort of specialisations introduced halfway through the acts). This means that if you choose the witch you'll simply have generally easier access to intelligence-based skills than the shadow, and one of 3 sets of unique skills. That's it. No piece of equipment is bound to a certain class and, provided you have the right stats, you can use anything with any character.

More importantly, no active skill (the ones you "cast") is bound to any class. So you can mix-match any active skill with any equipment with any class and skills path you want. Active skills can be linked to support gems to alter their behaviour, widening the possibilities in terms of viable builds.

The Good: Varied Mechanics
This game has been around since 2013, and every 3-4 months a new mechanic is introduced. This means that in the current form you'll find a plethora of different mechanics embedded in the core game. I would need a 10 pages paper just to describe them all, but luckily they are mostly isolated from each other. So you can explore and experience them at your own pace. The result is that you'll always find something interesting to do.

Business Model
This is neither good nor bad. Yes this game is free, and yes it doesn't gate any real content behind paywall. That said, if you want to really appreciate the game, you may want, at a certain point, to trade with other players. This isn't strictly gated behind paywall, but it's absolutely impractical to do without a currency stash and at least one premium stash (which allows you to put your items on sale).

This will cost you at minimum from 7$ to 9$ depending on the sales. You also may need to add other 13-15$ later down the line for the map stash, which is also very desirable if you plan to play a lot the end game. Overall it's not much, but this is something you may want to know.

Cosmetic MTX are, in contrast, very expensive compared to similar games.

The Bad: Mobs Fighting
The pace of the fighting in this game is generally very high. You'll essentially run through the maps as fast as possible and mobs will explode around you. Most of the focus is clearly shifted towards the char building and gear progressions rather than the actual fight.

The exception is the endgame bosses, which are (generally) well designed. You can find here a playlist of my fight with most of them.
https://youtube.com/playlist?list=PLEiw9k9_3C9p1FOl0yGDu7qoqAYUPP1ae

The Bad: No Long-term Progression
This game has essentially two main leagues. The Standard league is the permanent one, always ongoing. Every 3 months there is a temporary league, where a new mechanic is introduced, tested and generally rolled back in standard league. At the end of the temp league all your chars and items will be dumped in Standard league. When you start a new league you carry over no progression, and for all intents and purposes it's like you created a new account today.

The problem is that the whole game is balanced around the temporary league. So you really want to play league after league, re-doing all the 10 story acts, for every character, learning again and again the bench recipes, have to (re)look for the trials, etc..

People made a skill of speed running through the acts. But being forced to learn a skill to avoid game content doesn't scream "quality design" to me.

The Bad: Design by Annoyance
GGG devs have stated many times that one of their design pillars is making certain things purposely annoying to do to add "weight" to the activities, in order to balance them. That's why you have to click every single piece of lot. That's why you don't have an auto-sort of the inventory. That's why you can't stack certain currency items more than 10-20 units. That's why...well you get the point.

I can see an argument in favour of this choice, but to me it's just a slippery slope, and every single bad decision or lazy implementation can be justified with that.

The Bad: Gambling System at its Core
If you ventured on reddit or on the wiki you may have seen some "crafting" discussions or "crafting" recipes. Let me be very clear on this point: there is no crafting system in the game.

Any item has 0 to 6 different mods that adds certain benefits. Essentially the difference between a trash and a GG item is just the mods.

What you do is use certain currency items that randomly rolls those mods, along their tier. This is essentially what the crafting is about. There are some items (essences, fossils) that restrict the scope of the mods, but essentially it's just a gamble. In some cases the gamble can even brick your item and you have to start from zero. Virtually no endgame gear is dropped by mobs, it's all crafted or bought from someone who crafted it, in exchange for more currency items (there is no proper "money" in the game).

The CEO stated pretty clearly that the items acquisition (aka crafting, aka gambling) is at the core of PoE. So all the design choices revolve around this point. In the end either you love it or it will be one of the major factors that will drive you away.

Conclusions
If you like a deep diablo-like RPG you'd probably be hooked with PoE...for a while at least. Eventually the idea of starting over with the 10 acts, lab, etc... will be too much and you'll move on to other games.

If you like gambling, crave for the dopamine rush that hitting the right mod-tier gives you, and love fantasy themed settings, you'll probably feel like at home here and stick around way longer.
Posted 21 March, 2021. Last edited 21 March, 2021.
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Showing 1-10 of 61 entries