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you should be able to post your problems here and get help. But there is a reason why nobody allows for comments anymore cause so many people think they have the right to say something but have nothing to say.
Might or might not be good.
Offers a variety of playstyles and gadgets.
...and some players :
Actively refuse to read the journal which explains everything from jammers to enemy marking in decent detail.
Have no idea how climbing works because... The outstretched hand is not enough of a visual clue. Or has trouble with actually climbing?
Can't be bothered to use binoculars and lay in wait to mark everyone and learn the patrol routes or just upgrade the mask for autotagging and go rambo.
Have trouble resisting the temptation of a cheat-like gadget and blames the game for it.
Hate that the game punishes them for failing.
Are incapable of spending ten seconds to avail themselves of changed enemy locations.
Couldn't grasp the concept of mutually exclusive challenges and cutting the mission short to cash them in.
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All in all, maybe this shouldn't be the top review for the game but rather one with valid criticism?
1. You own a mask (yes a mask) that AUTO REGENERATES YOUR HEALTH and gives some Predator skills. ♥♥♥♥ that. I loved the Sniper in the soviet war styled game that was the previous one.
2. You way you see the wind direction... ♥♥♥♥ that.
3. Weapon sounds... ♥♥♥♥ that.
4. My god the way you're dressed... ♥♥♥♥ that.
5. You seee the enemies in your hud... ♥♥♥♥ that.
6. And last but not least: this super technological idea of the mask, and the weapons, and the idiot talking to you giving you objectives... ♥♥♥♥ that.
"where do heavy soldiers take damage" ????? really lol wtf
Mixing them together is bad game design, and makes me think that the current system in the game is because of the developers inability to make a proper save system, not because of any conscious design decision on their part.
I didn't say randomization was bad, but it should occur when you start the mission and not on each load. It's annoying that you literally can't stop playing if you're in a good situation, because when you load back in the game might randomize enemies back into routes or areas you've already cleared. Because the game decided that a continuous play session is more important than sleeping, going to work, eating dinner or taking care of a child. And yes, that's called lost progress if you need to spend time clearing out routes you already cleared earlier.