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Recent reviews by para

Showing 1-5 of 5 entries
2 people found this review helpful
1.3 hrs on record (1.0 hrs at review time)
Great game. Impressed by the amount of meta ideas inside such a simple mechanism, there's also "puzzle hummor" which is rare nowadays.
Posted 1 October, 2023.
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4 people found this review helpful
15.3 hrs on record (9.5 hrs at review time)
The world-building and scene design in Firmament are in line with their consistent standards and taste. Most of the core puzzles are cleverly crafted, leaving a lasting impression on me. The game does have some issues, such as long scene loading times and occasional glitches when moving between vehicles, which hopefully the developers will address in future updates. Compared to their previous title, Obduction, the overall gameplay length of Firmament is shorter. However, despite its flaws, I believe that Cyan has created another gem, and I hope they continue to produce even better works.
Posted 20 May, 2023.
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3 people found this review helpful
2.9 hrs on record (2.9 hrs at review time)
Amazing puzzle game with very well designed and smart mechanics! I played the early beta when it was on Itch and was in love immediately.
The rules are simple and those auto generated puzzles (w/ incredibly high quality) you can playthrough again and again and never get bored.
Posted 14 January, 2019.
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2 people found this review helpful
0.8 hrs on record
Great experience.
Interesting to see people commented with some "walking simulator" jokes. Actually you are inside a "walking simulator" when you go to a modern art exhibition (and there's no "interesting gameplay" either).
Posted 22 June, 2018.
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3 people found this review helpful
6.7 hrs on record (5.9 hrs at review time)
A masterpiece of art.

There're already too much reviews about the level design, mechanics, graphic and music of Braid. And yes these elements are all indispensable when reviewing it as a great (puzzle) game.

But by regarding it as art, which I rarely use it to describe a video game before, I truly think it can be compared with those artworks in museums or literary works that could stay in our history.

I am not exaggerating. The whole game play and the blurry storyline behind feels so naturally together, and formed a huge but beautiful metaphor about ...many things.

These words might be very personal. Inside the game, I can prevent things happen, I can make mistakes and manipulate time to undo them. I can foresee Tim's future or go through his memory and back to any stage of his life. But it's just another loop when it comes to the Princess and sadly I can't change his fate. Everything we thought right is wrong. There might exist a refer about Tim and the Princess in our real world (yes there is) or it could also be just a vision of everyone's life. And turn down the computer, I can't reverse time like I just did. I can't go past to fix mistakes I have made. And I don't know would it be better if I could. I don't know what tomorrow will be like, but I'm always drifting in the memory of things I've lived through. I can't see the wind passing by, just like I can't hold the sand of time. But time is everything.

Different from excitement or joy, I've never been touched by something so subtle from games. It's more like a philosophical experience. And the sound is still echoing in my head until today. The game, as a media, fully expressed what it wants to express in a way that only games can do. That's the meaning and beauty of game.
Posted 10 January, 2017. Last edited 13 April, 2018.
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Showing 1-5 of 5 entries