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Đánh giá gần đây bởi para

Hiển thị 1-5 trong 5 mục
2 người thấy bài đánh giá này hữu ích
1.3 giờ được ghi nhận (1.0 giờ vào lúc đánh giá)
Great game. Impressed by the amount of meta ideas inside such a simple mechanism, there's also "puzzle hummor" which is rare nowadays.
Đăng ngày 1 Tháng 10, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
4 người thấy bài đánh giá này hữu ích
15.3 giờ được ghi nhận (9.5 giờ vào lúc đánh giá)
The world-building and scene design in Firmament are in line with their consistent standards and taste. Most of the core puzzles are cleverly crafted, leaving a lasting impression on me. The game does have some issues, such as long scene loading times and occasional glitches when moving between vehicles, which hopefully the developers will address in future updates. Compared to their previous title, Obduction, the overall gameplay length of Firmament is shorter. However, despite its flaws, I believe that Cyan has created another gem, and I hope they continue to produce even better works.
Đăng ngày 20 Tháng 05, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
2.9 giờ được ghi nhận (2.9 giờ vào lúc đánh giá)
Amazing puzzle game with very well designed and smart mechanics! I played the early beta when it was on Itch and was in love immediately.
The rules are simple and those auto generated puzzles (w/ incredibly high quality) you can playthrough again and again and never get bored.
Đăng ngày 14 Tháng 01, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
0.8 giờ được ghi nhận
Great experience.
Interesting to see people commented with some "walking simulator" jokes. Actually you are inside a "walking simulator" when you go to a modern art exhibition (and there's no "interesting gameplay" either).
Đăng ngày 22 Tháng 06, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
6.7 giờ được ghi nhận (5.9 giờ vào lúc đánh giá)
A masterpiece of art.

There're already too much reviews about the level design, mechanics, graphic and music of Braid. And yes these elements are all indispensable when reviewing it as a great (puzzle) game.

But by regarding it as art, which I rarely use it to describe a video game before, I truly think it can be compared with those artworks in museums or literary works that could stay in our history.

I am not exaggerating. The whole game play and the blurry storyline behind feels so naturally together, and formed a huge but beautiful metaphor about ...many things.

These words might be very personal. Inside the game, I can prevent things happen, I can make mistakes and manipulate time to undo them. I can foresee Tim's future or go through his memory and back to any stage of his life. But it's just another loop when it comes to the Princess and sadly I can't change his fate. Everything we thought right is wrong. There might exist a refer about Tim and the Princess in our real world (yes there is) or it could also be just a vision of everyone's life. And turn down the computer, I can't reverse time like I just did. I can't go past to fix mistakes I have made. And I don't know would it be better if I could. I don't know what tomorrow will be like, but I'm always drifting in the memory of things I've lived through. I can't see the wind passing by, just like I can't hold the sand of time. But time is everything.

Different from excitement or joy, I've never been touched by something so subtle from games. It's more like a philosophical experience. And the sound is still echoing in my head until today. The game, as a media, fully expressed what it wants to express in a way that only games can do. That's the meaning and beauty of game.
Đăng ngày 10 Tháng 01, 2017. Sửa lần cuối vào 13 Tháng 04, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Hiển thị 1-5 trong 5 mục