No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 169.8 hrs on record (169.6 hrs at review time)
Posted: 29 Jun, 2019 @ 12:22am

Early Access Review
A builder with a single (controllable) protagonist who you inhabit while doing much of the construction stuff you'd normally do in a god game. You develop robot helpers in the later stages of each run to provide remote construction and management (usable via the map view that zooms into something that looks like the normal view in areas with radar coverage), at which point you can start playing it more like a builder. It's almost like the modded (huge) tech trees of Minecraft, except this retains the top-down view of classic management games. Ultimately, as I iteratively design these huge chains of machines that take in raw material and convert them to final products which can be used to fund more research or placed to expand the factory, it feels a lot like a more open ended version of the puzzles in many Zachtronics games like Infinifactory.

Always, I keep an eye on the power use of everything, watching the pollution which will waft out and enrage the warrens of hostile creatures that live on the planet I've crashed on. My playstyle leans on efficiency and relatively green operations (while still fundamentally mining out the local resources), unlike the really expansive players who ramp up and consume the world with their endless smog and high power factories. You can dump hour after hour into tweaking designs and working out exactly how best to feed various intermediate stages in the factory process here, which is where I feel it sits next to a Zachtronics game (almost offering a way to gamify circuit layout or similar tasks without overlapping with existing programming-style games around that theme - it's all conveyors, loading arms, basic detectors, circuit conditions, and very simple logic here).
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.