Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it could happen (especially early on when your hand is made of low durability ones) that you either replace cards with inferior ones out of fear your good ones run out, or you discard the drops and have nothing to pick up if your cards do run out of charges and there are still enemies left - even worse if you really like a card, find a double early and have to trash one of those two, then run out of charges later on in the level, repair fails and you have no adequate replacement for it.
In the very early game, feel free to experiment, try them all, see what suits you, but a couple levels into the game stick with what works for you.