19 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 6.5 hrs on record
Posted: 3 Jun, 2015 @ 10:23am

I wish there was a 'neutral' option...

TL;DR: I got my moneys worth out of it, but if you're looking for a challenge, you better give it a pass.

I like all sorts of Rogue-likes and while I am usually not exceptionally good at them, I beat this one with my very first character in about 6hrs (6.5h according to steam, with some small breaks in between).

I like the mechanic of cards (everything is a card, spells, abilities, equipment) wearing out after using them for a while, but once I got my head around the basic strategy of
1) Search for the boss, kill him and everything in between with the cards I feel comfortable with, WITHOUT looting anything at all
2) Search for the Chalice which may or may not completely repair your cards
3a) If your cards are repaired, loot for upgrades only
3b) If not, replace your cards with new ones
4) Leave the level

it felt a bit grindy towards the end. The enemies don't get much stronger and only slightly "bullet spongy".

Improvements could be made regarding to controls and UI but for the most part it works. Only the scrolling is complete bullocks right now: scrolling with the mouse stops when your invisible cursor hits the edge of the screen (I guess), and scrolling with keyboard (WASD) means if you release them it will instantly snap back to your character - which posed some serious problems when trying to look at monster hitpoints.

Card variety feels also a bit limited due to overlapping and certain subsets I never felt inclined to use, like push/pull, trap removal, walls, shields, control, summon - even heals I never used again after the card I started with wore out. In my playthrough it came down to this finger of god thingy (a ranged massive single target damage spell), an AOE like heat wave and a fire/lava tile spell of some description. With repairs I could sustain my favourite combo pretty much over the 2nd half of the game, rarely having to trade any of them in for something else.
At the end of a run you can unlock some trait cards to change the starting conditions of your game or give yourself a serious disadvantage, but even so, I don't feel the urge to play it again.

It's OK but not more (yet).
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3 Comments
TARTrazine 29 Nov, 2015 @ 9:35am 
Wow, that's a bad system. I actually bought the original iOS version right after it came out, but it was really rough around the edges at the time so I didn't spend much time on it.
Sheesh 29 Nov, 2015 @ 8:57am 
Because once you open a loot drop you had to replace a card from your hand or trash the loot completely - no way to leave it for later (no idea if that has been patched, I didn't play the game at all after I beat it on my 1st run).
So it could happen (especially early on when your hand is made of low durability ones) that you either replace cards with inferior ones out of fear your good ones run out, or you discard the drops and have nothing to pick up if your cards do run out of charges and there are still enemies left - even worse if you really like a card, find a double early and have to trash one of those two, then run out of charges later on in the level, repair fails and you have no adequate replacement for it.

In the very early game, feel free to experiment, try them all, see what suits you, but a couple levels into the game stick with what works for you.
TARTrazine 29 Nov, 2015 @ 8:23am 
Why was your strategy to NOT loot at first?