34 people found this review helpful
Recommended
0.0 hrs last two weeks / 28.6 hrs on record (20.4 hrs at review time)
Posted: 7 Apr, 2024 @ 9:08pm

Early Access Review
Path of Achra is a turn-based 'broken-build-simulator' rogue-like with excellent replay value.

As of now you start with any combination of 21 cultures, 21 base classes and 21 religions, learn up to 7 out of 90 powers and aim to win with any of the 70 prestige classes which you will acquire based on your choice of powers (or equipment in a few cases).
The game gives you near perfect information of what to expect:
Before entering a new area you can see the type of monsters, their stats, damage types, resistances and skills and what items you will find. The only things you don't know in advance are the exact layout of the area and the number of enemies; tho the general difficulty can be estimated simply by the number of items you will find.

It's just great to theory-craft in this game - I'll usually work backwards from looking up the prestige classes and deciding on which I'm going for; depending on its requirements and benefits I'll think about which play style and powers I'll try, then look through the cultures, classes and religions to make my character.

You'll find a ton of equipment which can complement or completely change your playstyle, and while the game has no shop to sell off all the stuff you don't need, you can always [sacrifice] an item to boost the item you have already equipped and get some additional max hp.

Initially the game can feel overwhelming due to the sheer amount of information but a very good search function in the various screens helps a lot.

The game has a demo which is a full, older version of the game and any progress carries over to the current version.

It's a treat, very much worth the full price.
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