2 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.1 hrs on record (5.4 hrs at review time)
Posted: 27 Nov, 2014 @ 10:58pm
Updated: 27 Nov, 2014 @ 10:59pm

After finishing both Bookworm Adventures and Bookworm Adventures 2 I knew I that the full depth of the RPG word game genre had not yet been discovered. I knew that there needed to be greater challenges, more powers, more wordcrafting and more stats. Grimm's Journey a firm addition to that genre and delivers on all of the above.

PROS: This game takes most of the core elements that made Bookworm Adventures great and expounds on them.

There is a lot of content: Each individual level has 3 more challenges to add both depth and varied game play. So each"level" is really 4 as you attempt to collect all 4 stars. The first star is always a standard play-through, the second is usually a time challenge, the third is a run-through where each monster has special restrictions or weaknesses, and the fourth is hard mode where the monsters are high-powered. This provides a decent amount of extra playtime and provides more choices on what type of game play you are feeling during any session.

Stats are awesome: The game stats that are tracked are comprehensive. Max damage with and without bonuses, palindromes spelled, the number of times you have used each letter, how many times have you spelled bacon...that is just a few. The list of tracked data is huge and is lots of fun to look over.

CONS: I really wish there were still even more powers. The "books" that you can equip can help both form a strategy or just generally make your character more powerful. I feel like more options in this category should have focused more on that strategy element

It is difficult to craft a strategic run during a given level because they are mostly short (2-5 enemies) and a decent number of enemies have powers that can change tiles or prevent you from using certain tiles. In bookworm adventures 1 you could carefully spell short words using left over letters as you purposefully work toward collecting the necessary letters to spell "Nonproliferation". A mode or "book" that protects your tiles from alteration or lockdown would go a long way toward empowering the overly calculating player.

OVERALL: This is an awesome game that exands the niche RPG, word-game genre. This game is worth every penny and has been a great addition to my "regularly played" game collection.
Was this review helpful? Yes No Funny Award