21
Products
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299
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Recent reviews by Binger

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Showing 1-10 of 21 entries
4 people found this review helpful
0.4 hrs on record
Game is gorgeous and the setup is interesting but the UI and gameplay feel weird... It feels like playing elden ring if your character was running and slashing his sword through mud. Everything animation wise, camera wise, and UI wise just really really distracts me from wanting to play this one. I was hooked with the intro cutscene and then as soon as we're given control of the character the movement is just immediately so clunky and weird and the animations of both the player character and enemies you fight look like they're stuck at like 65% speed or something.

Posted 16 March.
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A developer has responded on 18 Mar @ 2:29am (view response)
5 people found this review helpful
0.7 hrs on record
I like the elevator pitch/presentation of this game more than the game itself if that makes sense. It's obviously worth playing a free demo, but idk about sitting through much more of this personally as far as the full game goes.

In short, the good: Graphics/presentation are mostly good (im a sucker for this vhs retro filter on top of low poly 3d aesthetic so I am biased), health back from taking photos of crime scenes weird but undeniably unique, and the honest to god smuttiness/trashiness of this game is something I love and haven't really felt since Manhunt and Condemned.

The bad: the "condemned" inspired melee combat is not good. You could even say it is bad. You just kick which will stun, smack them, repeat until out of stamina, walk back til you regain 100% of your stamina in like 2.5 seconds, then repeat the process over and over until the stuff falls down and dies. Animations and impact sounds all feel and look good enough but the spongey nature of both you and your combatants gives everything this ♥♥♥♥♥♥♥♥ version of elder scrolls feeling where 2 people are just standing there trading blows. I understand the idea of throwing your weapons and blocking to "parry" are meant to spice things up, but it's useless to do either as throwing your weapon leaves you a sitting duck to get wailed on (since the weapons glitch through the floor half the time leaving you stumbling through the halls looking for a plank or pipe to grab as a weapon which may sound hilarious but is irritating and tedious) and because taking the time to wait for the enemy to slowly wind up their swing before blocking takes longer and is less efficient than just kick smack kick smack kick smack.


Let me say that I LOVE the attempt at what this game is trying to do. Low budget indie condemned. I'm here for it. I'm sold on that elevator pitch. And giving us an indie horror game where we can actually fight and not just running around/walking sim? Amazing. Unfortunately, the combat just does not deliver and I can't imagine sitting through a full game of it to be real with you. Ironically enough, this would have worked much better as a Murder House run away while the enemies howl and scream at you and you're dead very quickly if they catch you type of deal. I'd say the dev bit off a little more than they could chew with the melee combat system to be brutally honest and that the combat actively hurt this game.
Posted 4 February.
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No one has rated this review as helpful yet
330.8 hrs on record (329.5 hrs at review time)
Was interested in this one for awhile, and when I finally ended up buying it the only regret I had was not buying it years sooner. Kenshi is genuinely one of the best games I've ever played. It's one of those games you immediately hate or it ends up in your top 10. There's really nothing else quite the same as it but if I had to compare it to something or come up with some other games I think share some DNA with it I'd say it has similar graphics and combat to a game like KOTOR, politics / base / army management of Mount and Blade with some of the artstyle and visual inspiration seeming borrowed from Oddworld.

Gameplay is punishing as hell and doesn't hold back on giving you outright game-over scenarios. Being spotted by a group can mean losing a limb, being knocked unconscious and robbed, eaten alive, bleeding to death, enslaved, etc. You might find yourself making very little progress in the beginning but do NOT get discouraged by this; this is all part of Kenshi's cycle. The less spoiled about the game the better. There *IS* a story, but it's very much in the background and you are who you make of yourself in the world. It's very STALKER like in how much your relationship with one faction can affect your relationship with another and worth playing for that alone.

Play this game. I am SO hyped for the sequel whenever that does end up coming out, and Chris Hunt is an absurdly talented guy.
Posted 25 September, 2024.
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349 people found this review helpful
2 people found this review funny
10
2
12
2
8.6 hrs on record (8.4 hrs at review time)
The steam reviews for this game tend to just be obnoxious and annoying copy paste memes from steam reviewers who think they're comedy masterminds. The overwhelming positive the game has is probably confusing you because you're looking at pictures of what looks like an fps made in alice by someone with schizophrenia and you're wondering wtf this game actually is instead of wanting to see a bunch of hi-larious inside jokes.

Basically Cruelty Squad is an immersive sim-lite/tactical fps which has had its whole presentation made as offensive as possible and that part is awesome. Other than a few lacking music tracks and some strange visual glitches that can't really be written off as anything other than a lack of technical ability, the graphics do a fantastic job of setting the tone of this world and setting it apart from the herd. There truly is nothing else that looks and feels like Cruelty Squad.

The gameplay is sort of like deus ex meets OG rainbow six and maybe like STALKER on master difficulty. Enemies immediately snap to you when they spot you and are pretty accurate. Initially, you're going to get torn to shreds and you're gonna again wonder why does this game have a positive review as you consider refunding it. Resist this urge. Behind the seemingly BS aimbot enemies is a game that allows you to basically become a killing machine through different builds equipment weapons etc which are all varying levels of disgusting/effective.


From grappehooks made of your own intestines to jet boosts which launch out a disgusting green sludge from holes made into your body and guns mounted to your skull that launch explosive bullets, Cruelty Squad allows for some insane build variety, and when you combine that with a developer who obviously has an INSANE understanding of level design (seriously this guy is like the gold standard in my mind of making levels in FPS missions have meaningful exploration, there is SO much to find on these levels and playing them just once as fast as you can is def missing like 50% of the game) a game that initially looks thoughtless and gaudy quickly becomes something you can tell was put together with a lot of love and genuine understanding of game design. I quickly fell in love with the visuals. If you like any of the games I mentioned and have a tolerance for something that is a bit different aesthetically, you'll find something really special in this game.
Posted 12 March, 2024.
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2 people found this review helpful
0.5 hrs on record
Just not really a whole lot going on honestly. Just walking around picking stuff up then the game ends. The beginning is cool and makes you think it'll be more narrative driven but it's not. Wanted to like this one but for <30min of game I would say even $3 is too much; this should be free.
Posted 10 December, 2023.
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1 person found this review helpful
17.5 hrs on record (11.2 hrs at review time)
So far what I've played is already worth price of admission. I will update the review if the game somehow gets terrible near the ending here but I doubt it will.

The visuals, sound design, performances/voice acting, and just overall the presentation in this game are incredible. This might be one of the most high fidelity games I've ever played. It bares a lot of Dead Space DNA but if anything this plays more like Last of Us/Condemned with how melee focused it is. Think Dead Space but much more melee focused and a lot more difficult and you're pretty much there.

If you like Dead Space and like the idea of smashing enemies apart 3/4 of the time and shooting the other 1/4 of the time, you will like this. Very underrated game. I understand it launched with a lot of performance issues and no new game+ but those issues seem to have been alleviated now.




OK so i finished the game and DLC and the last hour or so of the main story kinda sucks and gets repetitive af with bad repeat boss fights over and over and the DLC was kind of a mixed bag that bore the same issues even though the DLC's ending is much better than the main story. Still recommend but yeah the ending of the main story and DLC kinda soured me a bit after I ended up finishing the whole thing.

I guess now that I've played the entire game and DLC I will say this if you aren't hooked by the first few hours then I'd probably just refund if I were you bc it definitely gets worse at like the 3/4 mark.
Posted 26 November, 2023. Last edited 5 January, 2024.
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16 people found this review helpful
50.2 hrs on record (27.9 hrs at review time)
Loved the first fear and hunger, and this game is pretty much an improvement on the first in every respect. Beautifully imaginative creature design, world layout, story structure, game design, and sound design push this game up in a league of its own as far as turn based RPGs go.

This one has a more silent hill/pathologic/the vvitch style look and setting, and it suits the game amazingly. It's incredibly impressive just how much content there is here and how much changes based on your choices. Telltale makes a big deal of how your choices matter and then you get railroaded into the same story regardless. In Termina, you can get major characters killed or permanently maimed in the first few minutes if you mess up and don't know what you're doing (or even better once you've played, are trying to kill intentionally for different story outcomes or benefits).


The content still has incredibly violent and sexually explicit imagery that some people are probably just gonna nope out at immediately and while I get that, it's an AO game basically, I would actually say that the art style and enemy design is pretty tastefully done in the context of the world and what's going on compared to fear and hunger 1 having 8 foot monster anime schlongs that just looked goofy. In this game, the schlong can detach from the enemy and turn into a facehugger that paralyzes and kills you. Now that's an improvement on the formula.


These games are some of the most esoterically designed and brutally punishing I have ever personally played, making games like dark souls and darkest dungeon look like a stroll through the park where mommy is holding your hand the whole time in comparison when the first enemy you run into in both fear and hunger titles can just dismember you right off the bat, leaving you one armed or legged for the rest of your playthrough (though there are ways to get limbs back in Termina). If you put the wrong sigil down on the wrong type of ritual circle, well, tough luck pal, you just ruined that circle for further use and locked yourself out of a piece of a very important gameplay feature for the rest of that playthrough; better not mess up the few remaning circles you have left now and be that much extra careful, knowing you screwed yourself out of a full heal + limb recovery / free game save that doesn't progress time etc. Go into the manor instead of opening a hatch on day 1? Say goodbye to a possible companion for the rest of that playthrough. It took me about 10 hours to make any real meaningful progress on F&H difficulty and I was loving it the whole time and finally got a save down 2 hours into a good run that allowed me to progress further.

If you can get over the STEEP learning curve of these games, they're absolutely worth your time. They're dense, interestingly written, brutal as hell, and disgusting/beautiful all at once. These games have been some of the best times I've had playing singleplayer games in a while and for a combined $20, I cant believe they're that inexpensive. I would have paid 3-5x more for each of these games.
Posted 9 March, 2023. Last edited 2 September, 2023.
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2 people found this review helpful
28.0 hrs on record (25.7 hrs at review time)
This game really took me by surprise. The learning curve is pretty steep and a good portion of the content is overly edgy/kinda distasteful at times but honestly this is one of the most engrossing and addicting games I've played in the last few years. Even with the edginess, the atmosphere is awesome. The music is fittingly dour and dreary, the visuals/sprites/art all have a really nice dark fantasy vibe going on, and combat is so punishing/unforgiving that at times the turn based combat is more tense and exciting than normal combat in other games.

I'm honestly not usually a big fan of turn based combat but with the limb targeting system it becomes really fun and almost a puzzle of which one of your foe's bits you're gonna hack off first. Or almost a challenge to see if you can use a strong enough attack to one shot them in their torso/head.



A caveat with this game, even moreso than with tone breaking goofy monster 8ft long schlongs, is the difficulty. This is absolutely gonna break the experience for a lot of people. For a lot of attacks, opening chests, avoiding pits/floors falling from under you, and even so much as getting to save your game, you're gonna have to do a 50/50 coinflip and so you are always at the mercy of some pretty horrific consequences purely due to RNG. This is far from my first game that is intentionally designed to be "unfair" so I can deal with the butt rammings this game gives you sometimes, but there's gonna be a lot of people who lose an hour and a half of progress to a 50/50 coinflip and they're gonna dip out and they're not wrong for it. But if you stick with it even after the ridiculously punishing beginning, roll with the punches, deal with losing your left arm to the third enemy in like the first 15 minutes of your playthrough, this is genuinely one of the best RPGs I've played in years and it deserves way more praise than it gets. My girlfriend doesn't like games that much and I told her to play this on a whim, she started a necromancer and got about an hour in and got 2 party members before being abducted by the torturer in her sleep and murdered, even after she won the coin flip for sleeping/saving. Needless to say she was pissed, and honestly I thought that it was BS and too far even for even this game to still kill you when you *win* the coinflip, but it's another example of just how hard this game is willing to stomp you into the ground while still simultaneously being engrossing as hell.


TL;DR game is ridiculously punishing/unfair but in kind of an awesome way that makes it impossible to put down and I can't wait to play the sequel. Would have to recommend to anyone with even a sliver of curiosity about it because it's only $8 and for what this game delivers I'd've paid 3x that. If you like Darkest Dungeon, Lisa, Pathologic, or JRPGs, this is kind of a no brainer for you.
Posted 20 February, 2023.
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No one has rated this review as helpful yet
1.0 hrs on record
God I want more of this

Just make it easier to go down levels/stairs pls
Posted 28 July, 2022.
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No one has rated this review as helpful yet
34.1 hrs on record
One of the best horror games I've played in years. Sound design and music are a highlight; the soundtrack is creepy and beautiful all at once and the monsters sound very menacing. The use of the top-down perspective with your view being limited to a cone in front of you/small radius around you is great because you have to use sound as well to understand your surroundings. Combat is frantic and tense, and is not meant to be fair or forgiving. The difficulty wanes a bit once you have access to later tier firearms.

It is, at its heart, a survival game, but to me the cycle of going out during the day to gather materials to trade/reinforce my hideout and then survive the night bunkered up inside was a fun loop for the duration of the game for me as I like this sort of thing. I can see some people finding the survival aspects and inventory management to be a bit intrusive if they're just wanting to keep pushing on in the story, but I personally enjoyed the struggle of having to survive the night time. The main narrative/story in general is much more prevalent than I was expecting. The story is pretty great and a welcome surprise.

Worth full price and certainly worth on sale.
Posted 1 November, 2021. Last edited 3 November, 2021.
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Showing 1-10 of 21 entries