Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
•……|.._______________________, ,
•……/ ..—-_____——___________|] = = = = = D
•…../==o;;;;;;;;__.: /
•…..), —-.(() /
•….// (..) ), ——”
•…//__ //
•..//__ //
•.//__ //
•WE TRUE HOMIES •WE RIDE TOGETHER •WE DIE TOGETHER •send dis GUN to every1 of ur homiez. C how many times u get this, if u get 13 your A TRUE HOMIE 4 LIFE 420
Ig it's just me and that was my first rodeo but the healing system in ultrakill is so streamlined and easy to understand compared to having two health bars and healing off of death rather than blood. I never once had to turn down ultrakill even on its hardest, but had to ultra violence de first - two difficulties below maximum.
de just has a better enemy roster. There's no way you could possibly create a medium-health chaser in ultrakill that doesn't teleport because by design you can achieve ludicrous speeds and become invincible with dashes easily - 90% of the difficulty in new playthroughs comes from not being able to read that dashing does make you invincible.
or maybe it's just because I had to play de on a console since my pc could never dream to run such a game