6 people found this review helpful
1 person found this review funny
Recommended
0.3 hrs last two weeks / 4.9 hrs on record (4.6 hrs at review time)
Posted: 26 Jan, 2021 @ 2:17am
Updated: 1 Jul, 2021 @ 12:52am

POSTED: 7 JUNE
I only review games on steam to complete those stupid missions of the Steam Award but this game I feel like I need to make a review. I’ve completed every mission in the game, from secondary missions to open world Ubisoft level missions. I also got every achievement in the game. And here’s what I think.

#Night City:
The world of Cyberbug is completely gorgeous, beautiful or would I say breathtaking?
The world feels real, every inch of the city is rich in details. From walking through the slums in Kabuki or driving through Japantown you can feel how Night City is rich in details and everywhere you go is unique.

#Characters:
The characters that you see on main and secondary missions are one of the things I can't complain about. They feel real, they have motivations and plans.

#Missions:
The game focuses on what instead of why. You don't know why Johnny hates Arasaka or other corporations so much, he just hates and you gotta deal with it. Gigs at a point of the game become boring as duck, “go there and kill a guy, steal something, sabotage something, plant a bug in a computer”, at some point you ask yourself if those missions were made by Ubisoft. The Beat on the Brat missions are literally stupid, 4 hits of those dudes and you are dead, and if you are playing as Netrunner or something like that and don’t focus on body level, one hit is enough.

#AI:
Npcs from games from 2004 are far better than Cyberbug’s npcs. Their reaction to anything is stupid, their only propouse is walk 10 meters back and forward in the streets. You can punch a guy in a wheelchair and he will be walking like nothing happened. If you park a car in the middle of the street, the other cars will simply stay there forever. I feel like they had a monkey in the dev room coding the police AI. The police spawning behind you and oneshot you is a completely normal phenomenon.

#Gameplay:
Cyberbug lets you play many ways, from a skilled Netrunner to a Street Samurai. But its still boring, almost all perks are PASSIVE. They don't change a duck about your gameplay. Most of the perks are cooldown reduction, increased damage, more move speed, reload speed etc etc. The game keeps telling every minute about cyberpsychosis and how dangerous it’s but you can still use cyberware in every place of your body and literally nothing bad will happen to you. Cyberware is mostly passive too. Only arms and legs cyberwares are not passive.

#Life Paths:
I played the 3 paths and it doesn't matter which path you choose, nothing will change in your gameplay. The only thing that changes is some dialogues and that’s it.

#Customizations :
None, nada, rien, nessuna, keiner. You start the game and you make your character and that’s it. You can’t change your hair cut, tattoos, nothing. You can’t customize vehicles. You can't customize a thing in the game. Games like GTA San Andreas and Saints Row 3 could do all of this, but Cyberbug, “the game of the decade”, can't.

There were too many promises about this game, and they could barely keep half of the promises. I loved CDPR for their work in The Witcher trilogy, they builded their respect for a decade, only to duck it up like this, and for what? Money, greed. They released the game at the end of the year so they could get as much money as possible on Christmas sales. And guess what? It ducking worked! They tricked everyone and sold an unfinished game that YES could be the game of the decade. The devs believed the game would be merely done by 2022 and I really feel bad about them. Cyberpunk, a gigantic overpromise.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.