Redmiles
Netherlands
 
 
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Redmiles is my creation and possession.
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Company of Heroes: Blitzkrieg Mod
Welcome To My Profile
My interests are:
- Gaming
- Computers/technology - Especially networking (CCNA/CCNP grade)
- Lego (You're never too old for it.)
- Gas masks, yes I do collect gas masks
- Military stuff (Preferably 20th century)
- Classic cars and old timers
- Sharks
- Photography. Mainly birds.
- Dairy farm work on my spare time
- Birdphotography
- Photography in general
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I AM NOT ENGLISH, NO GARAUNTEE THAT EVERYTHING WILL BE WRITTEN CORRECTLY.


Hardware played on during the time of writing this review:
Motherboard: ASUS ROG STRIX Z370-F Gaming with no manual overclocks
CPU: Intel i7-8700K with no manual overclocks
RAM: DDR4 16GB Corsair Vengeance LPX at 2666Mhz (Designed speed and timings)
GPU: ASUS ROG STRIX GTX1080 with no manual overclocks
Storage: Windows on a Samsung M.2 960EVO 250GB, game on a Western Digital Black 4TB
OS: Windows 10 Pro 64-bit
The whole system ran under 60 degrees celcius whilst playing the game.

TL;DR
Okay, KCD in short is an unique gem that stands out of the other 'medieval' themed games.
KCD is set in Southern Bohemia during the early 1400's. It contains no over-the-top fantasy related elements such as dragons, unicorns, special races or anything of the sort.
KCD can be quite hardware demanding at times and feels somewhat bouncy ball when it comes to optimalization, mostly regarding what's seen on screen. Warhorse studios did improve the performance during updates though.
Dialogue and the story feel believable. Though some animations and parts of the game are somewhat flawed such as glitches or bugs. But those are extremely rare in my experience.

This being Warhose Studios's first game, I'd say they could never have done it better. A good, solid game without any shady moneygrabbing practices, although be it that some of the DLC's is somewhat pricey', that we sadly see becoming more and more normal in games.

KCD also was the last push for me to actually get back into the whole art of combat, something I had been into as a child years ago by visiting countless of so called 'living museums', and has been one of the recent causes for me to practice H.E.M.A. as a sport now.

Performance:
The performance of the game, as stated earlier, can be somewhat like a bouncy ball.
During the day with clear weather in the fields the performance is quite great, I usually hit more than 60fps with everything set to very high at the least.
During bad weather you may see a small performance drop.
Entering the city of 'Rattay' can give quite a performace drop when looking down the streets.
During the night in cities the performance can drop due to the use of many fires thus lighting entities. Though, this was worse in previous versions. Warhose Studios has improved the performance on this part significantly.
As some stated, this game can crash. I had it once or twice.

Graphics:
The graphics of the game look amazing!
The forests in the game look the most convincing and realistic. More so than any game I ever played. Just taking a strol in the game can be quite relaxing when doing this in the forests.
The textures of the game look amazing too, very high in detail.

Now the less good part of the game is that textures pop-ins are quite often in the game, especially when visiting places far away or starting a new dialogue with an NPC. Now if this is a problem with the game or the engine, I am not sure.
The other part is that sometimes, but rarely, objects tend to fade away in long distances.

Now some unrealistic parts are shown too... Sparks during sword fighting when swords hit each other. I am sorry, that just doesn't happen every time...
Along with a few other things like this.

One thing I do not like is that everytime you hit your opponent's armor or sword is that you get metal sparks. This can happen, but it doesn't always happen. For me it really looks odd to see.

Sound:
The music of the game is just rock solid. It fits well with the situation you're in at the moment that certain tracks play.
The ambient sound is convincing for the area you're in.
And combined with the graphics and the sound of nature, walking through forests has never been so amazing.

Design:
The design in the game, in graphical context, is pretty well done too. The buildings in the game look really like it's all build in the medieval times. Low roofs that petrude from the walls on rural building to protect the walls themselves from rain for instance.
The houses of people all are pretty well furnished, not over the top but not like piss poor either. Only the buildings that are of noble ownership, or from the church contain glass for instance. The way they let light through also make them look crude, nothing from todays quality.
Chapels and churches are well decorated, with pretty floor tiles and/or paintings from several holy figures.
The castles are realisticly shaped and logically too. No stray stares that would render the walls virtually useless.
Villages/cities all seem to be logically build. Coal burners normally are located near water, same for tanneries and bath houses.

Aura/ambience:
The game, at least for me, really can feel very religious at moments. Especialy 'A women's lot' DLC struck me full of sadness when I had the bad ending for Johanka. Video to the bad ending
I couldn't accept it and did it all again for the good ending.
At other moments the game can feel very hostile to you. But sadly, this fades away as you've progressed very far in the game, whilst wearing strong armor.
The overal aura of the game convinces that this all takes place in medieval Europe.
The people you talk to and get to know for me felt like they matter and it breaks me to see them leave or die for one reason or another.

Gameplay:
Gameplay wise, you got a solid base that you see in every RPG. E.g. inventory management, players stats and buffs, items that enhance said stats and buffs be it temporary or permanent.
What KCD does differently though is that for instance armor/clothing is layered that means wearing a breast plate can be combined with mail armor and/or a gambeson.
Armor in KCD also works as it should. When wearing plate armor you basically become a tank when being hit it basically negates all damage in 99% of the time.
Potions are hand crafted, although later you can make it automated. Making them manually can be tedious and time consuming.
One of my favourite abilities is to haggle, something you rarely see.
During fasttravel you have to wait till your character gets on the endpoint, during the trip you sometimes get events you can do or ignore. Them being advantageous or disadvantageous.

The combat:
The combat is 'Okay'. It is rock solid, but it can sometimes be wonky. Especially on consoles I have heard.
With the mouse it can sometimes be hard too to get the correct strike angle but I guess that muscle memory and practice helps. I had a lot of difficulty in the beginning, but not so much any more now.
Combat is believeable. No excessive blood or instant kills on the chest while the enemy is wearing armor.
Special combos sometimes look wonky because it, rarely, happens that your character and the NPC clip through each other. It is a game after all.

What I'd like to see added:
-An easier way to practice combat or just fight for as long as you want. Owning 'From the Ashes' DLC will make you able to do this if you get a barracks. But having an option in the basegame would be awesome.
-Polearms! You can carry them in your inventory but not use them in combat during regular play.
-More DLC and stories, KCD is already full of story and lore. But I love to have more. Games are like movies for me. And I rather play a good like KCD than watching TV.
Now we have the modding tools so I hope and believe in the fullest that community is able to make a lot of good scenario's and stories that add well on the game.


Warhorse Studios has given birth to an amazing game with its up's and downsides during the years of development. Seeing a company not bending the knee to SJW's when receiving critique is what more developers should consider.
Warhorse Studios has hit the nail right on the head when making this as their first game. Well done!

I wish I could write more. But I hit my limit. :(
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Bow for the dutch empire 8 Thg02, 2024 @ 3:26pm 
hey vraagie, ik ben zelf met mn eigen nl voices bezig maar ik heb een probleem, zou je miss kunnen helpen
beatrix von hayden 12 Thg04, 2023 @ 12:03pm 
REDMILES LIKE IN HOME STUCK LOL???
Fuffeh 24 Thg10, 2022 @ 10:01am 
Shark
🔥𝕲𝖗𝖎𝖒🔥(^ω^) 19 Thg08, 2022 @ 2:06pm 
eww ein Ritter owo
Silverri††er 19 Thg08, 2022 @ 1:59pm 
smiley shork
🔥𝕲𝖗𝖎𝖒🔥(^ω^) 19 Thg08, 2022 @ 1:58pm 
your shark its realy nice! i like him :DD