Rectus
Stockholm, Stockholms Lan, Sweden
 
 
• Six-axis Robotic Hog Head Dropping - capable of line speeds up to 1200 heads per hour.
Twitter: https://twitter.com/rectus_sa
GitHub: https://github.com/Rectus
Workshop Showcase
A calm remote island with a small cabin. Roughly modeled on islands in the archipelagos of the baltic sea. Features: Real-time day-night cycle, with optional presets Almost Flagship level door physics Optional custom locomotion modes and player physics Opt
583 ratings
Created by - Rectus
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devlos 25 May @ 11:53am 
thanks! :)
Rectus 25 May @ 8:06am 
Great work!
devlos 25 May @ 7:28am 
Kinda , i do manipulate some but i still had to code all the weapon logic myself just like you did for the custom weapon base. :d
Rectus 25 May @ 6:01am 
Oh, that's really neat. I'm guessing it works by manipulating the netprops of the regular weapon entities. I never thought of doing it that way.
devlos 25 May @ 5:37am 
Well i just released this , it's the mod. You can now add custom primary weapons without requiring melee_scripts , still a work in progress but it's based off your work rectus!
https://steamproxy.net/sharedfiles/filedetails/?id=3254000850
Kanshi11 31 Mar @ 9:33am 
Ouch, that impossibility to reload would kill any weapons idea. It was worth a shot, you have been amazing at explaining, i just wish Left 4 Dead 2 would be more open ended on the weapons aspect of the game. Thank you for your time, i still remember how crazy it was back in the day when your mod was posted!