285
Products
reviewed
546
Products
in account

Recent reviews by Rushin

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Showing 1-10 of 285 entries
No one has rated this review as helpful yet
6.2 hrs on record
I don't know. I enjoyed Oleg's Gizmos series and I was excited about this game too. But it feels pointless.

The achievements for completing all puzzles are gone, let alone for completing them with no hints, under par time, or without mistakes. So once you're done with the free chapter 0 you're almost done with achievements.

The progress tracking is broken as well. I've fully completed two chapters but my progress is displayed as 83% in one and 0% in the other. I've sent screenshots and my save file for debugging weeks ago but there has been no updates or even acknowledgements of it.

Basically, why pay for a game that doesn't bother to track or reward your progress when I have many thousand free workshop levels in, say, Pictopix alone? I'd be happy to change my review in the future but right now I honestly found myself just playing other games with no motivation to start this one again. I'm looking forward to updates and improvements.
Posted 14 March. Last edited 21 March.
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5 people found this review helpful
1.4 hrs on record (0.3 hrs at review time)
The game is locked to 50 fps regardless of your specs and settings. If you're used to 120+ Hz monitors I guarantee this will look legitimately unplayable to you.

There's some obscure hack that may change this but it also crashed on me 20 minutes into it. The actual content looked great so far but the technical implementation is in a horrible state.

EDIT: the fps unlock hack works well. However the game has crashed 8 times now (wiping some progress every time) and I'm only about 1/4 into the game. These crashes are unrelated to framerate.
Posted 31 January. Last edited 22 April.
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4 people found this review helpful
25.0 hrs on record (20.0 hrs at review time)
It's nice. Sort of like Sudoku but with some different rules. Gets a bit overwhelming at first, then you start to recognize the patterns and learn to "read" the miniature rules. Becomes much easier but still fun and addicting. Plenty of content too.
Posted 30 January.
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9 people found this review helpful
2.2 hrs on record (2.0 hrs at review time)
This is an hour long cutscene of the same stuff you've already seen in the trailers. You get to interrupt people bothering you - or you could just wait it out in most cases, doesn't matter. Sends a good message but gets boring and obnoxious fast.
Posted 30 January.
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4 people found this review helpful
15.9 hrs on record (12.9 hrs at review time)
Highly polished, addicting, and fun casual game.

The gimmick here is that you have an army of tiny minions following you around. They have different abilities but the game automatically picks the suitable kind of minion to use in every situation. So just sit back, collect stuff, do quests, and explore around. Minions do not die or get stuck. Fluid controls also. It's nice.

They also added an optional challenge mode which suddenly turns this casual game into a very real speedrun-platformer. The requirements for platinum medals are actually pretty rough. You don't have to complete them but I had a lot of fun with that.
Posted 20 January. Last edited 20 January.
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5 people found this review helpful
0.6 hrs on record
- The game commits the cardinal sin of reducing your movement speed by -80% or so whenever you're shooting, which is (usually) literally always.
- Remarkably boring upgrades. Majority of them seem to be "10% chance to apply sunbursts" (whatever those are) or "8% faster dash cooldown". I'd give anything for a flat firerate increase or something.
- Red enemies on red background with red details make my eyes plea to go do anything else after 10 minutes.
- First weapon works as a bow of sorts; you can charge it a bit for a low dmg shot or fully for max dmg shot. But if you hold the mouse for too short then the shot fails to come out at all, so have fun timing this crap if you want to spam the weapon.
- You sometimes have to take temporary negative perks. My first run failed because my choices were: major movement speed loss, major enemy speed increase, or -90% damage. All three meant guaranteed death. Sure I'm like super new to this so I probably didn't pick the best upgrades but "how do you choose your run to fail" menu really sucked.

Looked a lot more fun in the trailer. I find myself completely unhooked after two runs.
Posted 11 January.
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5 people found this review helpful
2 people found this review funny
10.5 hrs on record (0.8 hrs at review time)
Imagine releasing a game, then re-releasing a remaster of your own game in 2 years at full price AND STILL INCLUDE NO MOUSE SUPPORT. You have to press arrow keys to look around if you don't like controllers.

Honorable mention goes to keeping all cutscenes entirely unskippable like the original. Great fun when you've already seen most of them before.
Posted 10 January. Last edited 10 January.
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1 person found this review helpful
10.9 hrs on record
Excellent, polished game about figuring out the languages of this world.

The way the game works is you enter an area and there are strange, unknown characters written on doors, memos, signs etc. You can talk to characters but they speak gibberish. However, over time you're starting to see patterns - most people begin their conversation with you using the same symbol so you figure out it's a greeting of sorts. You see merchants selling goods so the sign near this area likely says "shops" or something like that.

You write down your guesses and hypotheses in the journal, inputting a potential translation in your real-world language for each sign. The game will now attempt to partially translate the language using your guesses when you hover over any signs, including world locations and all dialogue. Eventually the game will confirm the exact, correct translations for you.

Really enjoyed the game (although I must say the finale was really dragged out).
Posted 26 November, 2023.
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1 person found this review helpful
4 people found this review funny
21.1 hrs on record
They just KEEP coming back to add new achievements - each new set way more grindy than the last. I give up on trying to keep 100% in this. Way too much of boring grind
Posted 24 November, 2023.
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A developer has responded on 25 Nov, 2023 @ 2:36pm (view response)
2 people found this review helpful
1.1 hrs on record (0.5 hrs at review time)
Not sure what I expected. You need to be an actual child to enjoy this.

I really don't like the controls. After selecting a matching pair you enter inspection mode and then have to click the confirmation button every time. This gets annoying. In this inspection mode you can rotate the pieces separately for some reason. But outside of it they rotate at their own pace, you can't pause or change it. You have to select a pair to enable rotation (then exit inspection mode and select another pair). It's just inconvenient. The fullscreen white flash upon each and every successful match is also unwelcome.

Why have this weird inspection mode at all? Why not just swipe the background to rotate all pieces at your own pace, then click a pair to immediately confirm it. Simple. Perfect. No extra clicks. Full control of how you want to look at the pieces. Meh.

Lost interest 70 levels into it (30 minutes).
Posted 19 November, 2023. Last edited 19 November, 2023.
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Showing 1-10 of 285 entries