12
Products
reviewed
103
Products
in account

Recent reviews by ralphfinchi

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
1 person found this review funny
8.7 hrs on record
silly lil game
Posted 30 July.
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3 people found this review helpful
113.3 hrs on record (71.5 hrs at review time)
hell yeah
Posted 4 January.
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3 people found this review helpful
2 people found this review funny
22.1 hrs on record (21.8 hrs at review time)
Amazing game with some flaws here and there.

The level design is excellent for the most part, never had to google anything (except maybe photo-hinted treasures, the pictures are quite vague), locations are very memorable, even though I expected the opposite, because what can possibly look distinct in police station and sewers... apparently, everything.
The game design though tends to be a little rough around the edges. Especially when we talk about some particular enemy encounters and bosses. Sometimes you just don't know what to do. Like during segments with sewer monsters. Killing them with regular guns is very inefficient, so I had to spend a couple of hours on this segment trying out different things. Trying to lure them out to a wider space where I'll get the chance to run past them, but alotta times they just grabbed me no matter what. If you break free from the grab with a grenade, for some reason, it won't stun them at all, so if you try to run past them after a grenade, you will fail. But if you throw your grenade normally and not during a grab, it will indeed stun them for a brief period of time. These moments feel quite luck based and frustrating. But they wouldn't be that big of a deal if I hadn't played on Hardcore. And Hardcore really makes you fear for your life.
I like challenging games, and RE2's highest difficulty really makes you lock tf in, but one particular feature makes Hardcore infinitely harder than Standard. Ink Ribbons. The fact that you can save only using a rare consumable item is very immersive and adds alotta challenge, but sometimes this "should i save now or later" gamble can BRUTALLY backfire. There's always a chance that you might lose like 30 minutes of progress or more, and it's a pure pain when it happens. Because you constantly don't know what awaits you next. Maybe the game just decides to throw a boss or a new enemy on you, and you don't know how to deal with it yet, so you probably gonna die or waste a very unnecessary amount of resources. And considering these somewhat janky rng based encounters I mentioned earlier, it feels very unfair sometimes. I personally would've loved if they gave just a tiny bit more of ink ribbons, because you are constantly running really tight on them, even when you try to save up for later.
Posted 29 November, 2024.
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25 people found this review helpful
0.0 hrs on record
Great documentary. I like that it shows everything honestly, making games is not always all sunshine and rainbows.
Posted 28 November, 2024.
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4 people found this review helpful
1 person found this review funny
0.0 hrs on record
Kinda short and too expensive, yet still worth beating.

Has some fire music and new gimmick that freshens up the already enjoyable P5T gameplay. I recommend waiting for a discount.
Posted 12 September, 2024.
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7 people found this review helpful
57.8 hrs on record (36.7 hrs at review time)
I was kinda afraid of trying this game, because for some reason it had like 75% of positive reviews, which compared to P5R's 96% and P5S' 90%, looks rather concerning. The price wasn't very sweet either, but I decided to buy it anyways. I had my expectations low. I just thought it's gonna be a silly little spin-off, which I'm, as a big Persona 5 fan, gonna play no matter what, but the game turned out to be AWESOME.
I though that Tactical RPG genre fitted quite well, you don't feel like you're playing some random and unrelated game with the slapped on Persona 5 title. Just like with P5S, the gameplay mechanics tranferred just fine. The story was unexpectedly good too.

P5T is just so enjoyable, I don't know how to describe it. I don't really like to think hard in games, to solve puzzles, but this game is definitely an exception. It just felt great to solve quests which require you to beat all enemies in 1 turn, Levels are very cleverly designed. Not very hard to be frustrating, but challenging enough for you to feel like a genius after you complete them.

Definitely worth beating, I didn't regret buying it at all, even though the price, like I said, is quite hard on the wallet (especially in my region).
Posted 10 September, 2024.
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3 people found this review helpful
33.5 hrs on record (17.0 hrs at review time)
starting quote hits so hard, it made me question human civilization
Posted 3 September, 2024. Last edited 3 September, 2024.
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2 people found this review helpful
87.2 hrs on record
this game got me like PHEEW SHOOWOWOWOWOWO BZZZZT
Posted 30 July, 2024.
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6 people found this review helpful
15.2 hrs on record (11.3 hrs at review time)
I absolutely adore the concept of a fighting game with characters of two completely different universes (actually more, because Capcom characters aren't all in the same universe). It really feels like a childhood dream come true, when you was watching fan animations on YT of Mario and Sonic fighting each other, but here it is Dante and Deadpool instead.
However, I don't think that I would stick to this game for too long, because I severely dislike some of the gameplay stuff.

First of all, it's almost impossible to find an opponent with the same rank as yours. The game is more than a decade old, so of course it won't be getting 30k daily online like Street Fighter 6. Sometimes there are no players online whatsoever, so if you want to fight AT LEAST SOMEBODY, you're forced to remove all the restrictions of ranking and region, and pray to god that you will find at least one living human soul. And even if you do, you're in for a one hell of a ride, because it will very likely be a huge nerd with a 6th lord rank or some sh*t, and you will perish before you know it.

That leads us to the second annoying as hell gameplay peculiarity. Infinite combo loops. I absolutely hate them. Because if you play against the opponent that knows what he's doing, if you get hit just once, it will very likely mean that the game is already over for you. You'll just get comboed till the end of times without a single ability to do something about it. This feature is so unfair and annoying that it just makes me wanna quit this game and never come back. Or at least never touch online ever again. I hope that if we will ever see the new MVC game, this feature either will be completely removed (which is probably not gonna happen, because there are quite a few people that like it), or at least made an option, because I have absolutely zero desire to deal with it. I want MVC to be enjoyable for both nerds and more casual players that just want to hop on a quick match or two, because playing with bots forever doesn't quite cut it.
Posted 6 July, 2024. Last edited 14 July, 2024.
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292 people found this review helpful
85 people found this review funny
6
3
1
243.7 hrs on record (18.6 hrs at review time)
tartar sauce
Posted 26 March, 2024.
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Showing 1-10 of 12 entries