4 people found this review helpful
Recommended
0.0 hrs last two weeks / 19.6 hrs on record (13.0 hrs at review time)
Posted: 6 Jan, 2014 @ 12:55am

Early Access Review
I see people crying and crying over this game... Sure enough, for a Beta state it's pretty Alpha-like (as with most other games...)

It has bugs, serious ones too. Occasionally when a game starts you will have unbearable lag, but that one is hotfixable by moving the Resolution Scaling slider up and then down again (or something like that, just getting it out there...)

The lobby server tends to lag like hell, and sure enough the game can support several thousand units in one game, but if you build ten thousand or more you will most likely start lagging reasonably bad, it will still be playable though, just bad. (Planned to be fixed)

Your game can crash and burn, units have a chance to get stuck on terrain or just bug out, bad things can happen that will interrupt your gameplay experience, but that's ok. It's a beta, and if you've just got the sense of humor to be able to laugh at it and actually enjoy the challenge it might pose (for example, when my ACU got stuck in an orbital transporter that got stuck in a mountain when trying to take off... i just had to defend that spot of course.) then you probably wont mind. In other words if you don't mind playing other early access games, alpha and beta alike, (The game is a bit too incomplete in my opinion to call it a beta, but thats just my opinion) You're going to enjoy this (assuming that you enjoy Supreme Commander and similar strategy games with unlimited resources.)

This is by far the most large scale RTS game i've played, it's an ambitious project and i want to see it succeed, there's a lot of nay-sayers claiming that the devs are going to just take the money and drop the project. I think this is very insulting and harsh, if i was a developer such statements would actually hurt my feelings. Just look for a second at all the hard work that has been put in the game, what's already been created is no small feat, and NOBODY would create something this massive as well as it's already been done only to take the money and run.

If they wanted to take the money and run THEY ALREADY WOULD HAVE. I have no doubt that the devs are working their very hardest to finish this game, but programming always takes twice as long as you expect it to so it's normal that deadlines get delayed. The only reason they don't get delayed is money grabbing publishers that demand the game being released on the deadline, ready or not and don't give two ♥♥♥♥♥ about the actual game.

That being said, the game is very playable in it's current state, a project this massive was likely to have a lot more, a lot worse bugs than it does really, i was surprised at how little bugged it is. The biggest problems i've had are stated right above. Sure it's not feature-complete yet, but it's close to it. It has enough features to directly compete with it's predecessors (that is the Supreme Commander series) it's not balanced yet for competitive play, but it doesn't require balance either partially because everyone is playing the same team. I.e. nobody gets to use different experimental unites like in supreme commander to get an unfair advantage. Balancing isn't as important as it was in the past games.

This is the only strategy game i've found that relies solely on different play styles rather than different teams to offer the player variety, and does it so well that you don't mind playing the same team. In fact it's a welcome simplification. It's also got fewer units than supreme commander (i.e. it only has Tier 1 and Tier 2 units and then it has orbital units and Delta-V instead of experimentals.) but that is also in my opinion a welcome simplification.

I do find it slightly lacking in defensive structures though, i think it'd be nice to have shields, but i can (barely) live without the shields, and in fact i can see the argument clearly that the lack of shields makes the games quicker. But i'd argue back that you can always just thrust a planet into the turtle that used the shields and be done with him.

The only bad thing i can say about this game is that the lobby server is (currently) laggy, and massive scale battles are also going to be laggy (that is when you have several thousand units battling each other, which can happen in drawn out games or more than 2 player games.)

I'm just gonna say that the developers are doing a great job, they (and you) shouldn't listen to all the ♥♥♥♥♥♥♥♥ and nonsensical negative crap being said about the game (constructive negative feedback, and comments that aren't degrading, like what i said about shields are another matter though). And if you've got a computer that meets the recommended specs, you shouldn't hold back from buying the game. (However, if you only meet the minimums i'd be careful. You preferably need a strong processor to run this game, if you've got a quaddie and meet the graphical requirements you should be good though.)

Worth every penny i spent on it. It really is worth it's AAA price tag if you're a fan of strategy games. No game has ever allowed me to fight a war of this scale in real time. And i mean ever
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