4 people found this review helpful
Recommended
0.0 hrs last two weeks / 67.9 hrs on record (55.1 hrs at review time)
Posted: 9 Aug, 2022 @ 6:19am

Even though I recommend it, I have to say a couple of things about it.

1- You backtrack and you backtrack a lot. One of the most loved things about Hollownest is that it has a very large complicated map with lots of small places that can be missed easily. Not having movement skills other than the dash forces you to either take a mental note which gets overwhelming easily due to the amount of areas that you need to remember or put an actual pin on the area on your map (limited by 5 per pin type) and go back to it later on. The problem is that some of those are absolutely necessary for story progression and you'll never know which unless you follow a guide or backtrack to all those spots and check them one by one. That's a negative side especially in the beginning of the game for me but I guess it's personal preference. I just like to be tidy and thorough and the way hollownest is designed makes it really hard and even uncomfortable at the beginning.

2- Hollow knight is hard to get into. Again, probably a personal preference but over the course of about a year I started playing Hollow Knight at least 3 times. Played for about 15 minutes and uninstalled to try again later. Last time I started after seeing all the comments about how "Hollow Knight is the best game ever and whoever makes a negative comment on it is stupid" and actually forced myself to play first 5-6 hours which is where it got better (No, Hornet wasn't it) . So if you are planning to get it thinking it's gonna be a fun experience from the start because of all the "omagawd its a masterpiece" reviews, it's not going to be. It can be confusing and frustrating at the beginning. But it gets better.

3- The lore. It's one of the only two things that can be considered "soulslike" (other one being shade-death thingy mechanic.) It is given in a way that you can miss pretty much everything and complete the game Thanos style ("I don't even know who you are!") or dive into the absolutely amazing and massive lore of the Hollownest. It's so good that I feel like i'll be thinking about it for a long time.

4- Combat. I generally don't enjoy platformers but Hollow Knight's combat makes even that fun for me. It's so well designed and polished that this is the part the game actually becomes a masterpiece. Every boss (Except No-Eyes, damn.) is such an adventure. Which is why Godhome is a great place to spend so much time in.

TL;DR: force yourself for the first couple of hours, get a couple of movement abilities as early as possible then you can enjoy and explore the game for a long time. Considering the free DLCs too, it's definitely underpriced.
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