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25.6 timer totalt
It's a good RPG with a lot of choices whose impact can be seen and felt during the game, and tries something new with the genre by avoiding having hundreds of numbers and stats and calculations. It's very easy to learn and requires some skill to master.
My biggest gripe: Lots and lots of running around. Most of the side content is "run around this area spamming the scan button until you find all the documents". The areas are not too big but you'll still feel like you spend more time walking from place to place than you do actually doing stuff.
Also, personal opinion but the XP progression is badly skewed so it's too fast initially and slows to an almost total stop in the end.
Publisert 3. november.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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4.9 timer totalt
Very short for the price (I spent at least an hour of my playtime not actually playing), but on the whole a high quality experience with horror elements and some subtle but distinct mechanics, most of which are well done, such as flashlight flickering and fading when pointed at monsters, meaning you never really get a good look at just what is hunting you, the ability to look behind you when fleeing so you can appreciate the drama of the situation instead of just hearing crashing noises behind you, and a parkour system which, whilst limited (the game is linear after all) does help sell the tension of the situation as you deal with death-defying situations.

I wouldn't say it's a particularly good pure horror experience though, as it lacks enough openness to feel like failure is likely. Monsters are easily distracted in the same manner every time, so getting caught is unlikely during stealth sections. During chase sequences the game feels tense but not terrifying as the game is so linear there's no real risk of getting in an unwinnable situation, just hold the sprint button and point face in direction away from enemy.

Story good, gameplay okay, sound design and visual design excellent (except for a few minor continuity errors where the devs either forgot or failed to realise you could see them). My only real story criticism is there's no real "aftermath" sequence where the outcome of the events of the game can be seen from an external perspective which would help put the events into context.
Publisert 31. oktober.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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7.6 timer totalt
Gotta love it when one of your favourite flash games gets a sequel.
Bit longer and bigger than the original, but same goofy-ass spirit with some proper philosophy spread throughout to keep you thinking about the flaws and failings of any system you can imagine and why everyone is wrong in some manner.
Publisert 30. oktober.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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13.7 timer totalt (13.2 timer da anmeldelsen ble skrevet)
In a departure from usual detective games, Staffer Case actually has its weakest cases first which can make it seem less good than it is from the demo. I mention this first just as a note to anyone who is on the fence after playing the demo.

It's not overly long, taking about 10 hours to complete the whole thing, but it really is a very good detective game. Solid mechanics, a very interesting world, complex characters, intriguing cases that are distinct from your usual detective game cases by virtue of the world you solve them in. My biggest criticisms are that there are a couple of occasions where the game is unclear on what it wants you to find in a particular section, or asks for only one solution where multiple are available (e.g., "find the contradiction in this testimony" when there are several). The UI is also quite clunky as animations can be skipped and the game is sorted by chapters and you have to go back to the chapter selection to move between them, which is also awkward.

The game story ends on a cliffhanger which as of yet remains unresolved. I hope that a sequel to this story is on the way. There is a second game in the same universe but it doesn't resolve the cliffhanger from this one.
Publisert 4. oktober.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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20.2 timer totalt
Pretty fun although the challenge is mostly gone during the later stages of the game.
Publisert 16. september.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
12.7 timer totalt
A very faithful rendition of probably the most famous single detective mystery story. Gameplay is basic (mostly walking with puzzles that for the most part do not overly tax the mind) and the hint system makes sure you're never completely lost. The entire thing is retold in a modern setting, which does give some interesting impact to the tale.
But the mystery that still remains.
Who the heck is driving the train and why were they never under suspicion...?
Publisert 8. september.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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41.2 timer totalt
With a better plot, more interesting worldbuilding, more interesting and compelling characters, and far more enjoyment than anything J. K. Blackmold ever made, the game is good.
Publisert 7. september.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
11 personer syntes denne anmeldelsen var nyttig
12.8 timer totalt
Honestly I think everyone should play a game like this at least once in their lives. It does a great job of depicting just how hard it is to be a leader, trying to keep the powerful from toppling you, whilst avoiding disappointing the people who vote for you, whilst avoiding alienating the politicians who support you.
Game's very well done, almost any path is open to you whether you want to try and become dictator for life, create a socialist utopia, or anything in between.
Publisert 1. september.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
5 personer syntes denne anmeldelsen var nyttig
8.3 timer totalt
I like it a lot. Probably the best Sherlock Holmes game since Crime and Punishments in my opinion.

I have seen some people say it's worse than the original, but I disagree. The difference is that the original is a point and click puzzle game, whilst in this they have remade it into a detective game in line with Frogwares more recent games. You got the classic Holmes skills of imagination, analysis and the ole mind palace rather than combining random items to make an improbable solution to an easy problem. I like this.

Plot-wise it's pretty much the same as the original, with the main additions being references to Chapter One. Given the implications, it suggests this game happens not longer after the ending of that one.

Good Stuff
- Reworked mind palace. No longer is it blindly bashing clues together to make deductions appear, you now have the chance to combine evidence to reach conclusions instead.
- Plenty of detectiving, and none of the random, pointless, irritating, janky, useless, worthless, frustrating, poorly conceived, farcical attempts at "minigames" that the previous games since Devil's Daughter have forced upon us like a drunk man forty years your senior trying to force a kiss on you in the pub car park. No more do you have to spam random letters to make boy run into a wall when trying to chase a man down the street. You are free of the burden of having to awkwardly try and shoot tiny bits of armour and the world's most hyperactive moron to appease your imaginary friend. It's almost all just good detectiving (except the very last scene which has a few QTE's in for no reason ):).
- Very atmospheric. Creepy and discomforting without going full-on horror.
- DLC cases are very good albeit very short. Worth buying on sale but too little content for full price.
The Less Good
- Confrontation system. I like it in principle [use evidence to counter people's claims] but it's not always clear what evidence goes when (you can know how to present your case but get it wrong because the game wants you to present it differently).
- There's no character profile system. When some characters are introduced in very early and not mentioned again for hours, it's hard to recall exactly who they are or what they did.
- The pinning evidence system needs more clarity. I'll be fair, to me it made a decent amount of sense. You have to pin a piece of evidence so you can ask people questions about it and Holmes knows what you're looking for in certain situations. Evidence that benefits from pinning comes with a pinning logo on it so you know what to do with it. However, this isn't well explained and I've seen a lot of people suffer from it.
Publisert 26. august.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
17.4 timer totalt
A good entry in the Spirit Hunter series, although still not as good as the original. The "new" "feature" of 2d side-scroller sections isn't really much of anything except a faster way to get between locations over the slow, manual, step by step method of previous entries.
They've almost completely removed the creepy events that happen when you wave your flashlight around. There's a occasional ones when you interact with objects and rare ones in loading screens if you keep them turned on. So the atmosphere is less tense than previous games.
I do appreciate the story though. Each chapter is a well-made story in itself, and the overarching plot is well-paced throughout the chapters, giving hints and warnings at each step so you never forget why you're doing what you're doing, or feeling like nothing's going on with it.
Publisert 10. august.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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