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Análises recentes de goob

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A apresentar 1-10 de 13 entradas
Ainda ninguém achou esta análise útil
3.3 hrs em registo (1.7 horas no momento da análise)
if you like cleaning or this satisfies your brain in a certain way sure, but I highly recommend playing with friends; makes for some crazy and hilarious convos.
Publicado a 11 de Outubro.
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25.4 hrs em registo (0.5 horas no momento da análise)
its BT3 but even better. absolute peak and should be GOTY this year!

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Publicado a 7 de Outubro.
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61.8 hrs em registo (26.9 horas no momento da análise)
EDF is a series known for it's goofy overly-powerful weapons and outrageous sizes of enemies, and im thankful it never changes. This is a solid entry and personally my favorite in terms of writing as well as a pretty good sequel to what is considered the best EDF, but I do have some smaller gripes...

I'll start with the pros. A lot of great QoL changes in this game from mantling to new camera angles. Everyone's favorite are the new backpack slot, so you can bring goofier weapons or new options instead of wasting an entire slot like EDF 5. The writing is my main reason for getting into EDF and I can say that the story here is great! You still have your Earth-Destroying beams or rockets and the class system makes each role feel unique. It's your EDF that you've played before, and that's all most EDF fans want.

I don't like the direction of balancing they've taken with this game. It feels like it was mainly centered around Ranger as he was some of the best options, regardless of missions. Wing Diver got some new stuff but mostly remained the same, Fencer was untouched besides his mobility and even then you can still fly around. The main thing I've noticed is that i've been accidentally killing myself with my own weapons with most other classes, except Ranger. Team killing and suicide is a staple of EDF, but it's more prevelant here that your main enemy is the terrian or your own weapons turning against you, which isnt really a problem with Ranger's solid options

As an Air Raider main, this game sucks to play. So many missions hard counter him with anti air defenses or enemies who require weapons like the Combat KMX 9. That combined with them giving Ranger his turrets and increasing the point requirements for reloads, Air Raider is nowhere near as fun to play as he was in the last few titles and I hope they change this in the future titles.

The upgrade system is horrible and we've been complaining for years now. I don't know why the devs won't listen but it's getting more and more obvious that this loot box system does not work the more entries we get. It would be better if it worked off of a progression system; possibly more levels or a ranking system (not competitive ranking) allows you access to more weapons. Treating difficulty as a key to unlocking more things instead of letting people determine how much of a challenge they want is not why we have difficulties. Locking 75% of you content behind 4 other difficulties consumers may not enjoy for 60$ is insane. That and having to grind just to make the weapons somewhat useful is terrible. I initially put down the game as I forgot how bad weapons could be before leveling their star rating, after using Cheat engine and getting them all up, I was reminded of how much I love the series.

Despite my gripes, it's an EDF game! If you can look past the imperfect upgrade loot box system and laugh when stupid things happen, it's awesome! I hope in the future that the loot box system is changed and balancing becomes more focused on fun instead of team-oriented
Publicado a 30 de Setembro. Última alteração: 4 de Outubro.
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1 pessoa achou esta análise útil
208.5 hrs em registo (95.4 horas no momento da análise)
I bought this game month 1 - 2 and fell in love instantly. As I continued to play I gradually felt a stagnant flow of progress and dropped it afterwards once reaching the Margott boss in Lyndell. I recently picked it up again and with some advice from online sources and friends, this game has easily become one of my favorites. I highly recommend this game, more so if you enjoy exploring large maps or metroidvanias!
Publicado a 30 de Julho.
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2 pessoas acharam esta análise útil
22.5 hrs em registo
Before I begin I will say this: If you like Yoko Taro’s writing, enjoy convoluted plots or philosophy, you will enjoy this game. I went in as a Hack n’ Slash fan looking for one of the most renowned Hack n’ Slash games of the modern era, and I was severely disappointed

From the lackluster hack n’ slash combat this game has made part of it’s reputation from, to it’s unnecessarily convoluted and messy storyline, I think this is one of the worst experiences I’ve had playing a video game ever. The combat is so unbelievably brain dead and boring it makes No More Heroes look complex, yet despite this is somehow still more frustrating thanks to the bullet hell aspects Yoko Taro thought would be a good idea to flood the screen with. 90% of the time the only thing you’re gonna see is a bullet hell. The hacking mini-game only becomes an annoyance once you reach Route C in which you play as 9S or A2. The mini-games become unbearably frustrating and feel like Yoko Taro is f**cking with me like The Last Song. Speaking of which, for a hack n slash about 50-60% of your time will be with this damn hacking mini-game so I hope you enjoy bullet hells and shoot em’ ups


The story is a nightmare; Coming off of DOD3, the story of Nier feels like it’s trying to improve upon DOD3 timeline structure, yet maintains one single timeline with multiple branching paths. This leads to a story that's 50-60% cohesive and the rest feeling like a bunch of evangelion level pointless and pretentious symbolism. The only positives I can give are for the bare minimum things a game should get right: Graphics and Music. Outside if this I did end up enjoying the characters, but only after spending HOURS forcing myself to listen to the same garbage dialogue: “Hey 2B, why do you think *insert philosophical question” “Doesn't matter, focus on the mission”. The VAs also did a fantastic job on this regardless of the nonsensical writing and direction of the story.

To put it bluntly, this whole game feels like one line 9S repeats in Route C “It doesn't matter what they do” and boy does it sure feel like it cause the more I play this game, the more I want to play literally any other game but this.
Publicado a 6 de Junho.
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29.3 hrs em registo (27.6 horas no momento da análise)
For the conclusion to an epic tale about a nerd trying to get into a chick’s pants, this game feels both great and disappointing as a finale. For what there is, it’s fantastic! The combat is as simple as nier, but way more fun and unique! Outside of story, you have the death missions for more combat, the collectathons for completionist, and really fun and engaging boss fights that the series is known for. My main gripes are with the way the death chips and item drops were handled and how the game definitely feels unfinished. You can tell Suda had so much more planned but due to restrictions outside of his control, we have this. I highly recommend this entry to hardcore fans and people looking for a hack n slash!
Publicado a 3 de Junho.
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13.3 hrs em registo (3.6 horas no momento da análise)
peak mid 2000's gaming
Publicado a 12 de Abril.
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3 pessoas acharam esta análise útil
383.2 hrs em registo (381.0 horas no momento da análise)
I have put 1000+ hours into World, Hundreds into Generations and Stories, and almost 400 hours into Rise so this is coming from a fan os the series who is hoping WILDS learns from this game. This game is not a good Monster Hunter Game. The combat has cool mechanics, but leans too far away from the formula imo and ruins the perfect balance of power the games are known for, and Sunbreak made this worse. Every update post-Sunbreak launch was mid and felt like attempts to prolong an already dying game. And the main reason to writing this review, ENIGMA. Enigma is Capcom's way of saying "you don't own anything"; You can't play without internet connection, you can't have this game installed on multiple systems, and apparently this has prevented people from even starting the game. I was thinking about coming back to it on my steam deck, but enigma can brick decks according to reports. I just hope Capcom learns from this and DoD2 and does not screw up WILDS.
Publicado a 5 de Abril.
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382.8 hrs em registo (12.2 horas no momento da análise)
Garbage patch after garbage patch; controversy after controversy; I can't keep doing it with this game anymore. Stay far away from this game and it's un-bearbly annoying community if you can.
Publicado a 24 de Fevereiro. Última alteração: 17 de Junho.
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1 pessoa achou esta análise útil
7.3 hrs em registo (5.4 horas no momento da análise)
Went into this game with the expectation of it being bad, most arena fighters are mid at best and I play to play as my favorite characters, not to win. For a fighter, this is some of the worst balancing I've seen. I know it just released but some characters feel terrible to play and some are lore accurately balanced making fights feel one sided and the difference in performance between characters ridiculous. I'm hoping as this game receives updates and more dlc it will have a comeback, but I would wait until then or they finally collab with Arc Sys
Publicado a 8 de Fevereiro.
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A apresentar 1-10 de 13 entradas