oecrophy
...
Germany

"Skill" happens because a large number of things amazingly fail to go wrong.
:shibuya:

"Skill" happens because a large number of things amazingly fail to go wrong.
:shibuya:
....
A person’s true character shows when they have the power to hurt others without fear of consequences.
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Dead by Daylight: Forum Heroes – Post, Cope, Repeat
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pew pew
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Dead by Daylight - Don’t Mess with My Pew Pew : Flashlight Moments
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Review Showcase
10,531 Hours played
Think very carefully before you buy this game.

Normally I don’t write reviews, but I’ve gotta this time. Hands off this one. It’s the only PvP game that feels like it rewards one side for playing badly while slapping chains and penalties on the other if they dare react. It lets people have a “good time” without ever learning or improving, while telling the other side not to respond even when someone misplays hard and makes obvious errors.

What BHVR’s rolling out is straight-up dumb: more survivor safety nets that reward bad play while punishing the killer for, y’know, reacting.

And no, I don’t care what consolation buffs killers get—none of it fixes being told to play blind and ignore stuff happening right in front of you because “you shouldn’t.” You can’t have a PvP game where one side gets to play bad with zero pressure to improve, while the other side is forbidden to punish the misplays they’re literally watching. It’s wild—no other game does this. Play bad? Here’s your shield and a buff. React to bad play? Here’s your penalty.

This doesn’t reward good killer macro; it actually rewards bad survivor macro.

1) Unhook Protection = all-inclusive shields
30s mini-godmode after unhook: Haste, Endurance, “elusive”/concealment (less info/tracks), sometimes killer aura reveal, no loud unhook notif, delayed hook status, etc.
Result: Unsafe unhooks aren’t punished—they’re masked. Team can play over-aggressive and the killer is told to “move along.” If I stay, I’m the bad guy; if I leave, it’s a free gen rush. That’s rewarding bad survivor macro (greedy trades, hook rush) instead of good play.

2) Hiding hook info = banning reaction
Killer doesn’t instantly see hook state, no hook ping, sometimes no hook aura. So: less info exactly when good reaction matters (anticipate trades, separate saver vs. saved, hold zone). That’s not “balance,” that’s blindfolded killer. Again: good killer macro (zone control, informed swaps) gets nothing.

3) “Hook someone else” bonuses = forced target swap
Sounds nice (“play fair, get Haste/gen-kick/aura ping”), but it’s basically a design shove: play our way or pay. It shifts skill from macro (holding zone, prioritizing) into a gen-kicking minigame. Survivors can even trade bad unhooks because the killer is incentivized to walk away.
Meaning: Mistake ≠ consequence; it’s “mistake → killer, please swap targets.” Bad survivor macro = protected.

4) Hard tunneling penalties are backwards
Early kill before 6 hook states? Team repair +25% and/or killer can’t block/kick/regress gens. So… if I play efficiently, I get punished and they get faster.
Literally “Play dumb, win dumb prizes—(for the killer).” Why would I secure a strong zone if a quick kill slams me with a gen lockdown debuff? That devalues good macro and rewards bad survivor macro (feeding in a hotspot).

5) Anti-slug on top = bodyblock fiesta
Combine unhook shields, info denial, target-swap candy with anti-slug thinking and you get: dive in, trade, mask it, while the killer loses reactive tools—the exact stuff that makes the role deep. Slugging isn’t pretty, but it’s a counter-tool vs. that over-aggression. Removing it protects bad survivor macro even more.


Everything this game is drifting toward: bad survivors can do whatever they want—no matter how aggressive, careless, or dumb—no consequences, still a good time. The killer? Not a threat, just the party clown to entertain the group. And when survivors lose interest because two things don’t go their way, they just DC for free and queue the next match. (Yes, really—no DC penalty when the round goes bad for them.)

Meanwhile the killer has to watch a hook get sabo’d, someone intentionally go down in a pallet, the full team rush in with flashies/body blocks/whatever—and the second you react correctly, it’s: “Yup, try to pick—nope, that’s evil… slugging.” And tunneling as a clear consequence? Also not allowed.
Play like a killer and you get punished; play badly as survivor and you get bubble wrap.



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Deutschsprachige GTFO Gruppe
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3,213 Hours played
Alright, imagine you're stuck in some creepy, post-apocalyptic lab, surrounded by these nasty creatures that... okay, they don’t look that bad, but trust me, your squad will pay for every little screw-up, and one tiny mistake can wipe you all out in seconds. You’re rolling with three of your mates, and you're still friends (the STILL friends part is crucial), armed with the right gear, a bit of ambition, and some willpower to make it through...

And then the first guy gets spotted by a massive, tentacle-filled monster because he wasn’t paying attention. Everyone freaks out, and from that moment on, the countdown to your friendship's doom starts.

Welcome to GTFO – the game where every scream into the dark reminds you just how totally unprepared and lost you are. You don’t go in with full resources, and you sure as hell won’t be getting any more down there. Teamwork is the name of the game, but so is planning, positioning, and don’t even get me started on positioning – if someone stands in the wrong spot, you’re basically screwed. You try to help each other out, but in the end, someone’s always yelling, “Why are you dead AGAIN?!” or “Why did you wake up THAT room?!”

And here’s the real kicker: when the first mess-up happens – and it WILL – it’s like a snowball of disaster. One person bites the dust, another accidentally shoots, bringing in 15 more enemies, the third guy tries to get a better spot and wakes up even more monsters, and the fourth… yeah, the fourth gets taken out by friendly fire because someone forgot that their teammate’s actually standing in front of them. It's a glorious, chaotic mess.

The atmosphere? Terrifying. Visibility? Don´t expect to see anything. You’re basically standing in fog, about 1% health, and sometimes zero ammo because your team’s like, "What, we didn’t need that, right?" (Super important to have that stuff, by the way.) You know that any wrong move can kill you and your whole squad.

Tactics, positioning, prep, and communication? All super important. So, if you’re down to test your friendship (or just wanna lose a couple of friends), GTFO is the perfect way to do it.
Favorite Guide
Created by - Cyberbullying and Czlopek
642 ratings
The ultimate guide to GTFO. Here you will find everything one needs to know as a new player as well as some advanced info. This guide is a subject for update and covers essential information while trying to avoid constantly changing aspects of the game whe
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Get the fuck out
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The First Berserker: Khazan
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The First Berserker: Khazan
Hex: Devour C0ck 22 hours ago 
+rep!! VERY very skilled nurse!!
Flaye 2 Dec @ 11:15am 
k7s in game and irl
Elsi 1 Dec @ 4:26pm 
-rep ♥♥♥♥♥♥♥ 10k ♥♥♥♥♥♥ player
oecrophy 1 Dec @ 9:22am 
@Mikenext Play dumb games, win dumb prizes. You hard-greed a high-value gen right in Nurse’s LOS, go down, and then expect me to abandon a free win setup because you “deserve” the save? Nah. Learn to spread out, stop deathballing on one gen, and work on your macro instead of screaming “camping” every time you misplay. (thats survivor basics) :Gazingfrombeyond_Existence:

Why would I leave when you’re hooked next to a high gen (thats surv macro basics: dont go down next to a high gen.) and your whole team is speedrunning the same mistake for it over and over? Make. It. Make. Sense. :eunbi:

No reason to leave, even if the team is still at 4–5 gens. I hate dumb plays. Show me something skillful and actually impressive that I can respect, or just keep crying. :Lisa_knows_everything_about_you:
Mikenext 1 Dec @ 6:47am 
a person stays on hooks for a minute a wait until surv is unhooked. So thats a "professional" gameplay. Also chases everyone who was unhooked right after. When nearby is a surv with zero hooks. Other comments admit you're tunelling all the time. Of course it's very fun to play when you're being tunelled by offended person. Grow up and play better
Mikenext 30 Nov @ 3:15pm 
Awful maniac. Can only tunell and camp hooks as NURSE. Thinks thats a cool gameplay. Also 100p. See how he got it. "Brilliant" job)