1 person found this review helpful
Recommended
0.0 hrs last two weeks / 71.3 hrs on record (36.8 hrs at review time)
Posted: 12 Apr @ 5:53pm
Updated: 6 May @ 11:11am

- Having a lot of fun with it so far. I would recommend it. Missions are about 15-30 minutes and this seems like the right length to have friends drop in and drop out of your game session.
- Some balance issues, like slightly touching fire being pretty much an immediate death sentence as soon as you are ignited.
- In my opinion there are some weapons don't feel as good to use, or have a lot of risk of collateral damage, but you have a lot of choice in how you want to play. There are also definitely weapons that require some skill to use and it is rewarding to get better at using them. In addition the aim-down-sights mechanics are pretty good and I appreciate that.
- Best played with friends. It's a lot easier to forgive them for mistakes :)
- 4 player limit, seems a little arbitrary, there's no reason that the game couldn't be scaled to accommodate a few extra friends, but I could see why they would prefer to balance for 4.
- In game purchases seem expensive, but they can be obtained by playing the game and finding in-game currency. There also seems to be some limits to how much gameplay influence the paid items have, at the moment it seems to be limited to new combinations of existing armor effects on cosmetic armor, which is a good balance.
- At the time of writing there are a lot of bugs and things that need improvement. Things like getting stuck, not being able to perform some kind of action, falling through the floor, etc. There does seem to be an effort to patch them. I don't feel like the bugs are getting in the way of having fun. However, I am usually annoyed at games that have a lot of bugs, so the fact that I still enjoy the game is really a good thing overall.
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