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0.0 tuntia kahden viime viikon aikana / yhteensä 6.4 tuntia
Julkaistu: 7.4.2015 klo 2.17

Another World is one of those games that divides people squarely into "those who played it and it blew their mind", and "Those who didn't and are now looking at it thinking, 'why are all the people who played it raving about it so much?'".

In its day, AW was simply astonishing. Other games for the PC at the time simply didn't have the stylish graphics which were becoming popular on the consoles. Most stuff for the PC was either a straight 16-colour sprite-based port of an Atari / Amiga game, a simulation of some kind, or text-based. There were a few notable exceptions, but nothing which came close to touching the graphics of AW. Genuinely "next-gen" games were released for consoles, and the PC was left for the geeks.

Then along came AW. It brought proper sound, console gameplay and nice-looking graphics to the PC screen. It played like the sort of game your mates had on their NES. Not only that, but it made their NES look rubbish to boot!

So, it's 2015 now... How has it fared over the years? Well, to be honest, not bad. It's still got that stylish quality it always did, and with modern games circling back round to the "silent protagonist, plot through action, not dialog", games are looking more like the trend AW (sort of) started. Also, with the plethora of indie games bringing the graphics back from the DirectX11-fuelled power-hungry pixelfest, to a more garage-made polygonal flat texture-level, AW is looking very cosy in my steam library.

The gameplay was always fairly minimal, you can run left and right, shoot, jump (in certain places), kick, and do a rather cool alt-fire-shield-thing. The controls are even more minimal than that, with just arrows, action, and "jump". Getting used to the controls can take a few screens, as usual... All that sounds very 'meh'. Where the game pulls you in, is the story. Like a lot of "fish out of water" plot hooks, the surroundings are familiar-yet-different. On a tatooine-like planet, with nasty and good aliens, you have to navigate the linear levels, unfolding the storyline. It sometimes feels more like a stylised Visual Novel with action elements. Think of Abe's Odysee but with polygons, rather than sprites.

The beginning of the game really sets the tone of the game. The gameplay prompts you to learn three new skills on the first three screens, just to survive... then, just as you're thinking "Okay, I see where this is going", the game stops you and then the real story begins. The addition of Steam Achievements is a nice touch, as they gel nicely with the flow. As you progress through the game, each area feels different, gives you different puzzles, and it's seldom that you feel bored. If there's one gripe, it's the save feature which makes some of the harder puzzles a little repetitive. Unlike modern games which have floating boxes saying "Click this button!" and dumbed-down stuff like that, AW has an (effectively) mute sidekick who you work with in parallel to solve puzzles. The hint is usually him just pointing at something then running off, leaving you to figure it out. It's frustrating when you die, then have to re-watch a short (2-4s) cutscene, or re-do a simple task that can take 20 seconds, only to run onto a screen with something hard, and die in 1 or 2 seconds. Rinse, Repeat 4, 5, 10 times..... It's quite old-school in that way, and some of the puzzles do make you grind your teeth as you have to re-start for the umpteenth time. But it's immensely satisfying when you do get it, and find that (unlike Prince of Persia), the next section is completely different.

The ending hints towards a sequel, and I know I, and many of my friends were absolutely gutted that one never appeared in the UK. They apparently made a sort-of-follow-on for the SEGA, but it never appeared on the PC properly.

All-in-all, this is a very finely crafted game. The 25th anniversary edition upgrades the graphics, and tweaks the gameplay in minuscule ways, but doesn't affect the charm at all. My advice is to clear your diary for an evening, shut the door, turn out the lights, grab a can of Cola, and settle in for a jolly good adventure.

I ended up buying this game three times. The original, the anniversary, and then again on Steam, I love it that much. I've probably completed it four or five times too. A wonderful, atmospheric, stylish well-paced, well thought through game. I can heartily recommend it.
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7 kommenttia
spladam 24.11.2019 klo 15.47 
Great review DBM, I like how you broke down the historical context behind the release to give a sense of the video game landscape when AW dropped. This game was monumental for PC, and a joy to behold and experience at the time. You and Idspi both could have had careers as video game journalist. You still could ;)
Dark Blue Monkey 4.10.2017 klo 17.37 
:) I love SHODAN. The whole setup in Sysshock is great... The constant taunting, and threats of increasing violence is far scarier than the stuff in newer games. I think nowadays the games tend to have the big bad guys in your face, ripping your nuts off in the first screen, whereas a little psychological horror of taunting and presentation of dead bodies is far more effective :) I can't wait for SSR and SS3 :)
Dark Blue Monkey 4.10.2017 klo 17.37 
:-) I've done as you recommended.. Another ticket open. I don't want to be pestery too much... They've had a lot on their plate.. I'd rather they made a proper debug log, and I could somehow try to fix it myself. I suspect it'll be a regression with the video drivers. This is what happened right at the beginning, before they fixed the requirement for some unusual GL1.4 features. Once they removed those, it started up okay.

Well, my gfx card just stopped yesterday, so I may have to get a better card anyway, which might fix the issue... But if you're right, and there are lots of people having the same issue, hopefully my ticket can somehow help out others with slightly older gfx cards!
THAD 4.10.2017 klo 10.58 
btw, love your avatar. Folks just don't know what real horror is... its THAT game...when you don't even SEE the horror...just feel it. We are so stricken with games that shove gore into your face and think that its Horror... pffft. Kudos on your avatar,
THAD 4.10.2017 klo 10.54 
Please continue to submit those crash logs when you get them.. They are memory dump files and that's exactly what the support team needs to have to fix it for us. When it crashes... look for the crash dmp logs and open a new ticket... its fine to open lots of tickets, in fact the more the better according to No Mans Sky support.

Yes you typically won't get a reply...but don't let that stop you from sending a new ticket for each new crash that happens... but I would not bother creating a new ticket if there is no crash dmp file... they really just need crash dmp files to fix this issue... guessing on what happened with just your text message is not useful. I'm a developer as well, but do not work for No Mans Sky.
Dark Blue Monkey 3.10.2017 klo 14.38 
Heh, thanks for replying! I submitted a crash report on the original patch, but I've had no feedback other than the automated "we'll get back to you". I've been putting "help, it still crashes" notes on all the release notes since then ... I'm hoping that someone at Hello Games is reading the comments... I'll keep shouting into the void until someone gets back to me about my ticket ... :)

I found the temp folder when I submitted the crash log a while ago. Those files aren't really crash logs, they're just minimal memory dumps of the final state of the program when it died... an actual crash log would be very useful.. :)

Thanks again, have a nice evening. I'll raise another ticket on this patch and see if it gets anywhere :)

Cheers!




THAD 3.10.2017 klo 14.31 
Noticed you had a problem with No Man's Sky. Does the game crash when it starts ? Here's the support link https://hellogames.zendesk.com/hc/en-us/articles/115000520485-I-have-an-issue-to-report

And the crash logs on PC are usually under C:\Users\AppData\Local\Temp or your User Temp folder location if you have changed it. See https://steamproxy.net/app/275850/discussions/2/360672383113119702/

When submitting your support request you can actually attach the NMS_crash_123456789.dmp file that you found previously in your User Temp folder.

All the best man.