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Recent reviews by Smoothiez

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1 person found this review helpful
186.6 hrs on record (28.0 hrs at review time)
Early Access Review
Extremely fun gameplay and seems like there is a ton of room for more content to be added. The future looks bright for this game.

However, some things I feel should be added for QoL/convenience:

1. Somewhere in the menu to view all the skills/debuffs/buffs/enemies in the game (skills that are locked/undiscovered should stay hidden from view). This is just to make it a little easier to theorycraft builds without needing an external website.

2. You should be able to see your damage breakdown DURING the round. Having to wait until after is somewhat annoying when trying to test different builds out.

3. It is extremely unclear if and what debuffs count towards ability damage. If so, how exactly is that damage distributed among the different skills? If debuff damage does not count towards your ability damage, we should be able to see debuff damage separately. You could even add in how many applications of a certain debuff an ability provided you. Example scenario: how many stacks of burn did my firebolt give me this round? is my burn stack being added to my firebolt's damage? if no, how much damage did my burn do?

4. I have a gripe with the "Rune power" system. There should be a way to earn further rune power slots, although I am sort of expecting that is already in the works. The more the better imo, it would promote more build creativity.

Lesser important (longer term additions/fixes):

1. Co-op would absolutely bang on this game if it is possible.
2. Cosmetic rewards for achievements
3. Leaderboards

Thats all :) thanks for the fun game
Posted 17 November, 2022.
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