Nilo Studo
Gemma Bright   United Kingdom (Great Britain)
 
 
Time for video game!
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10.1 Hours played
A lot of people make the Pikmin comparison, and undeniably there are some shared mechanics, but Tinykin has its own identity and it's a lot of fun (also surprisingly deep in places). The main focus is on exploration with an underpinning of story - there is no combat and no time limits, you can scour every corner of the sprawling levels at your own pace. The art style is a blend of 2D and 3D which you get used to quickly, and the animated cutscenes add extra charm. Character movement has platform elements which are sharp and responsive, and checkpoints were generous. The menus helped you keep track of what quests you had completed and which were currently active. Overall, I loved discovering new areas in each room, and hearing what all the insect inhabitants had to say. Gathering all the nectar around the level to trade for extra hover ability time definitely scratched a collectathon itch.