88 people found this review helpful
3
2
Recommended
0.0 hrs last two weeks / 239.4 hrs on record (170.6 hrs at review time)
Posted: 30 Nov, 2020 @ 8:11am
Updated: 29 Nov, 2021 @ 9:01pm

Early Access Review
If every Early Access game was handled like Library of Ruina was, the term "Early Access" wouldn't be seen as a warning sign for games.

The sequel to Lobotomy Corporation, but it has a new gameplay system. Turn-based Card Battle system where you have your units roll for speed as opponents show their incoming attacks, then select cards to have your units respond to opponents. If you have higher speed, you can intercept lower speed opponents and change the fight to your advantage.

As the game progresses, new mechanics are slowly introduced, such as ailments (Burn, Bleed, Smoke, etc.), Ranged attacks that happen immediately before Melee attacks, Counter dice, etc. If you complete your objectives well, you'll begin to unlock various boss fights that will test your knowledge of the gameplay system, which will in turn reward you with greater power through additional units, upgrade cards that can be selected mid-battle, or special attacks.

The game is very regularly updated, generally once a week if not faster (aside from a one month hiatus that preceded one of the biggest updates ever upon return), with hotfixes for bugs or new cards happening very closely after. The game is very good about not abandoning mechanics, as later fights will incorporate older mechanics in new ways and introduce support for the archetype that can bring them back to glory.

All in all, Library of Ruina is a very consistent turn-based strategy card game with a lot of cool mechanics that blossom as you play along. Highly recommend it, my personal Game of the Year.

Edit - Would like to add that this game now has a very detailed and open mod support feature! Pretty fun for adding stuff to your main playthrough or adding post-game stuff to mess with!
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