6
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555
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Recent reviews by Zero

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
0.1 hrs on record
Requires kernel-level malware in order to play singleplayer.
Posted 6 March.
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1 person found this review helpful
3 people found this review funny
3
140.1 hrs on record (138.2 hrs at review time)
Game is alright. It has a decent amount of flaws and while it's fun to play occasionally, I can never sit down for extended periods or even multiple sessions with it. I tend to go months between playing. It might be partly because the game is oppressively British with no options to change away from bad dates and bad spelling which really distracts from the game. One might argue that most of the world uses what it uses, but it's effortless to provide a means to offer a toggle. Opting not to is a bit lazy and, well, oppressive. Doesn't even make sense to have earth units of dates in space anyway. At least use the universally accepted in both military and space: ISO8601.
Posted 29 October, 2024.
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1 person found this review helpful
1 person found this review funny
297.0 hrs on record (294.3 hrs at review time)
Good game after all its troubles from launch, but too much British language propaganda. Would like a way to not have to see things misspelled while playing. Would be nice to expose the language files so we could at least change them ourselves and maybe submit new translations, but with everything packed into archives, not a pleasant experience.

On a more serious review note, the game is still plagued with countless bugs and issues. Some of this stems from having a save file years old, but each new update shouldn't be breaking functionality or even usability of the game for older saves. World objects can still regularly be found floating in the air when they should be underground, or on the ground. Launching my main ship can take the launch fuel from 100->8% in a single launch. If I don't refuel after every launch there's no guarantee I can call it to where I run off to. This isn't consistent even. If I launch it myself, it can take 8%, 10%, or even 92%.

This only names a few issues, but there are plenty more. It's hard to really say yes to the game in its current state because even though it's been years since the failed release and has come a long way to make up for it, it's still in a very sub-par state. The language bit is just icing on the cake of disappointment. I also hate hearing the robo speech impediment voice. No, stop telling me my invenTREE is full.
Posted 6 October, 2024. Last edited 8 October, 2024.
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2 people found this review helpful
8.1 hrs on record (1.4 hrs at review time)
It'd be nice if there was meaningful QA done and it didn't mix random British-English in with American-English. At least be consistent. Be right or wrong, but at least pick one. Waiting for the part of the game where it tells me to drive a vehicle 100 feet ahead then turn right and go 10 meters. Sorry, I meant turn right at the centray and go 10 metrays. Don't forget to favowerite your best dinos.
Posted 27 September, 2024. Last edited 27 September, 2024.
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3 people found this review helpful
0.3 hrs on record
Two Point Denuvo
Posted 11 May, 2024.
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1 person found this review helpful
1,027.9 hrs on record (248.6 hrs at review time)
Nearly everything is top notch about this game. The scope of the sandbox, the faction encounters, the background wars that will wage whether you want to take part in them or not, and the constant struggle against the perma-hostile factions that can topple sectors if left unchecked.

There's one thing about this game that would make me quit if it wasn't for the rest being so enjoyable. That's the ship AI. It is atrocious on so many levels.

  • A ship will suicide itself for no reason.
  • If you order ships to move somewhere they'll move anywhere but the location you specify.
  • Ships will collide into enemy stations, get stuck, then die if you order them just to approach within safe distance.
  • Ships constantly wiggle around and spin... which isn't so much a problem with small fighters, but capital ships are sloooooow and every second counts with their movements so as they spend time spinning in literal circles, they are effectively doing nothing especially if facing the wrong direction for their primary weapons.
  • Ships love to collide into each other and get stuck. So often does a hostile ship dart into combat and faceplant into a capital ship to literally get stuck inside it. When capitals get stuck on each other (very common occurrence) the game can teleport them around to separate them as a fallback measure. Fighters don't seem to get that treatment. Better hope the one that gets stuck in your capital doesn't start attacking it from inside freely while you're unable to take it out or dislodge it.
  • Fleeing ships will often run into enemies (example: reinforcements or the remainder of the enemy fleet) (such as a freighter that is attacked by fast fighters. if it starts fleeing or you tell it to flee it thinks a good course is straight into enemy capital ships)
  • Second note on the ship collision, other faction capital ships (especially freighters) love to dive full speed into warp gates and if you're in the way (even if you're in L or XL ships) they will barrel straight into you.
  • Third note on ship collision, non-player ships have the mass of neutron stars when they run into you. A small 10t fighter can cause a 1000t XL capital to be flung around, spin around, or dragged. I had an S xenon ship face plant into one of my L destroyers and i could not escape from it as it dragged me about 20km away from my position before it finally freed itself. And when you're in that state of the game trying to adjust course because of collisions, you lose all control of whatever you're in. Whether it be your space suit, a small fighter, or an XL capital ship. Everything and anything not only has seemingly more mass than you, but overrides any of your movements.

Small side note, the game is oppressively British English. Would be nice to have an exposed language file for other languages or other dialects.
Posted 19 December, 2023. Last edited 18 February, 2024.
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Showing 1-6 of 6 entries