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目前顯示第 41-50 項,共 71 項
目前尚未有人將此評論標記為值得參考
總時數 28.7 小時
Doom Eternal is another delicious helping of bloody lead seasoned ultraviolence. if you enjoyed the 2016 reboot of Doom, you'll probably enjoy this game too. That said, I did find Doom Eternal to be harder than Doom 2016. The demons are faster and way more aggressive. I'm not sure if they deal more damage, but the enemies in this game are way more dangerous than I remember them being in the last game.

I really enjoyed the new tools they give you. All of them are useful in different and important ways. The dash is particularly welcome. The game feels rough before you unlock all the different tools and guns, but the more toys you get the better the game feels. Once you've got a full loadout you feel like an unstoppable badass. It's glorious.

Doom Eternal is pretty much Doom 2016, but longer and more difficult. Overall I'd consider it an improvement.
張貼於 2022 年 1 月 20 日。
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總時數 0.0 小時
It's not a bad DLC, but I would only recommend it on sale. $20 for about 5 levels or so is a bit steep. They're fun levels, but they're not also super long.

My one gripe is about one of the DLC's new enemies, the spirit. I'm not entirely sure why they thought such a thing would be fun to fight. Doom Eternal's enemies are already well balanced and dangerous enough as is. Adding something to make them twice as fast AND turn them into an HP sponge is really unneeded. It's arbitrary difficulty at its worst.

Making them only kill-able using one of the most obnoxious weapon mods in the game is also awful. I get that the Doom reboot's whole thing is to have specific weapons be more effective against specific enemies, but requiring one specific weapon mod essentially locks me out of the other mod which I like better. If there was time to switch mods before the spirit jumps to a new body that would be one thing, but there's not.

Thankfully Spirits don't show up that much and dealing with one of them is doable. But making the final boss of the DLC summon two of them at once two times is too much. I would have made him summon another spirit after the first one dies. Overall I found the the DLC's final boss to be a let down VS what you fight in the original campaign. At least sentinel armor is a thing so I could just finish the un-fun fight and be done with it.
張貼於 2022 年 1 月 20 日。
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總時數 106.9 小時 (評論時已進行 39.9 小時)
This game is really compelling. It's also evil, unfair and filled with RNG. I'm really not sure how Noita manages to be so fun AND horribly murder you over and over.

It's probably some combination of the excellent physics and all the insane things you can do with your wand.

Make no mistake though. Noita is a very difficult game. It cares not for you or your happiness. You will die. Over and over. Most of the time from the enemies. Sometimes from the environment. And even sometimes from your own wand. But hey, at least sometimes you'll get a good laugh out of how unexpected your last death was.
張貼於 2022 年 1 月 10 日。
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2 個人認為這篇評論值得參考
總時數 13.9 小時
Blaster Master Zero 3 is another fun entry in the series. If you enjoyed the first two games you'll enjoy this one too.

If you don’t know what Blaster Master games are like, here’s a short explanation.

The Blaster Master series are 2D retro inspired action adventure games with some metroidvania elements. You drive a transforming all-terrain tank across a large map with many connected areas, pausing every so often to exit your tank and explore dungeons in top-down shooter mode. Dungeons include bosses and/or upgrades for you or your tank. The games are also reasonably challenging, encouraging you to make full use of your inventory as the various enemies and bosses are weak to different weapons.

If you don't know which of the three games to start with I recommend starting with Blaster Master Zero. It's very close to the original NES game, and will give you a good idea of what the series is like. It’s also the starting point for the light story that was added when Blaster Master was updated into Blaster Master Zero.


BMZ3 builds on the mechanics established in the first two games but also adds the brand new VRV system which allows you to pick between two different types of levels for the game’s top down sections. One kind is your standard Blaster Master “shoot everything that moves” type dungeon. The other type is more above solving simple puzzles and avoiding the enemies. You won’t miss out on anything by choosing one type or the other, so you’re free to play whatever type you like more. The two dungeon styles are different enough that I’m considering doing another playthrough to see the other layouts I skipped.

I hope the developers will make more games for this series. I really enjoyed all three of them and there’s no other games that play quite like Blaster Master.
張貼於 2022 年 1 月 3 日。 最後編輯於 2022 年 1 月 4 日。
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5 個人認為這篇評論值得參考
總時數 414.4 小時
This game is fun for about 50 hours. By then you've seen everything this game has to offer. The community's nickname of "Warfarm" is well deserved, because that's all there is to this game. Farm, farm and farm until your eyes bleed. Want to play Dynasty Warriors with guns and space magic? Warframe's got you covered. The combat is genuinely fun but the enemies are pathetic braindead sacks of meat.

I've been waiting ages for the developers to actually add compelling difficult content, but all they do is add thicker bullet sponges and more timegated grinds for whatever the shiny new toy is. The second part is the reason why after 400+ hours I don't play this game anymore. You cannot access anything new without grinding for untold hours. I was going to come back and play New War only to find out it requires that I grind through multiple layers of BS I didn't want to deal with when it first came out. For some features you can't even sit down and power through them in a few days because you can only gain so many whatever points per week/day forcing you to log in over and over if you want to play with that shiny new toy.

That's fine DE I can take the hint. Your repeated insistence on forcing me to farm timegated content I don't want to play has made it pretty clear you don't want my business or my time anymore.
張貼於 2021 年 12 月 19 日。
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總時數 60.6 小時 (評論時已進行 14.0 小時)
Similar to Borderlands but with cute animals and rogue-lite elements. Enemies and bosses are dangerous and interesting to fight. Guns run from traditional stuff like shotguns or assault rifles to a few weird things like a black hole launcher, exploding throwing knives or a ray gun that shoots a homing beam. Weapons can also roll their own random perks which can greatly effect the performance of a weapon.

Solid progression in and out of runs. Gunfire captures that "one more run" feeling rather well.

The game also isn't afraid to let you snowball out of control into an unstoppable killing machine. RNG depending of course.

Overall very fun if you enjoy solid FPS shooting and on the fly buildcrafting. Gunfire is well worth the price, on sale or otherwise.
張貼於 2021 年 11 月 28 日。
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11 個人認為這篇評論值得參考
總時數 53.2 小時 (評論時已進行 8.5 小時)
搶先體驗版評論
Do you enjoy playing a healer in MMORPGs like WoW or FFXIV but wish you could just ditch the "MMO" part of those games? Then this game is for you.

This game accurately replicates what it's like to heal boss fights in a traditional MMORPG. So if you're looking for a single-player version of that style of gameplay you should buy this game.

The developer even added positional mechanics at some point so it's now possible to drop an AoE in the middle of your party and kill everyone. But hey, in this game no one screams at you when you wipe and you don't have to run back to the boss either. Just hit the restart button and away you go.

This game also has a HUGE amount of character customization. There are 4 talent trees stuffed full of interesting passive abilities. Items can be leveled up and tweaked with a bunch of passive stats. There are also unique items. Some of them have special gameplay changing effects. I'm talking effects like disabling mana-regen in exchange for powerful stats or causing the tank to spend HP in exchange for burning nearby enemies. The game also has gear with more traditional effects like increasing the rank or damage/healing of specific skills. Makes for a lot of interesting gear choices.

Here's an example of what you can do with the customization in this game:
One night I found a fight that punished overhealing. This countered my current HoT based build. So I respec'd myself into a shield focused healer. Of course now some of the items I had weren't useful for my new build. Good thing there's an in-game guide to tell me where to find some replacement stuff. One boss I was farming even dropped a unique I hadn't seen before that made a heal I wasn't using shield the target instead. I added this to my build and tweaked my talents to take advantage of it. The new build cleared the fight no problem.

Mini Healer is a niche game, but what it does it does very well.
張貼於 2021 年 11 月 17 日。
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4 個人認為這篇評論值得參考
總時數 289.8 小時 (評論時已進行 56.9 小時)
Similar to Pokemon on a base level, but with considerably more depth. Every monster can equip multiple pieces of equipment and has a skill tree of 40+ active and passive skills. They also come with varying combinations of resistances and vulnerabilities. This game does have a heavy emphasis on team building, so if you're not a fan of reading ability descriptions and adjusting your team members to take advantage of the enemy's vulnerabilities you may not enjoy this game. Additionally, the level design is on the weaker side. It's passable, but the strongest feature of this game is definitely the combat.

That said, if you do enjoy theorycrafting you will probably find a lot to like here, because there is a lot of team synergy to play with in this game. There are a lot of buffs and debuffs and some monsters get passives that let you apply more of these than you normally can. There are even some passives that will let you trigger those effects with a critical hit or when you heal allied monsters. It's also not difficult to raise new monsters in this game either. Any new monsters you hatch start only a few levels below whatever level your highest monster is. Skill Resets and this game's "rare candy" (ie "increase monster level by 1" item) are also readily available for a few gold from various vendors. The game would not be nearly as enjoyable if you had to waste time leveling every new monster you want to try because this game heavily encourages you to experiment and adjust your team's members.

The overall difficulty felt pretty good to me. Keeper and champion(ie boss monsters) battles are tough if you go in unprepared, but it feels really good to come up with a team that allows you to trounce whatever's giving you trouble. There's also no penalty for failing a fight either.

If you're like me and tired of waiting for Pokemon to add some difficulty and actual mechanical depth. Buy this game, it's got that same "collect 'em all" feel with combat that will actually make you think. It's really, really good.
張貼於 2021 年 8 月 20 日。
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1 個人認為這篇評論值得參考
總時數 1,047.9 小時 (評論時已進行 774.7 小時)
Every time I give this game another shot it reminds me exactly why I quit in the first place. WHY does Bungie LOVE sticking HUGE amounts of pointless grinding between you and anything you want? Can we PLEASE just get rid of power level already?! IT exists for NO other reason than to waste the time of your players. JUST GET RID OF IT.

I cannot recommend this game anymore.

Bungie has made a business decision I do not agree with and will not support financially. The developer's decision to sell dungeons separately has me very worried about the precedence it sets. Maybe it's just just be dungeons now, but what's going to be sold separately next? Raids? Strikes? New PvP maps?

For anyone unaware to get the full Destiny 2 experience you already have to purchase multiple expansions and a season pass every 3 months. You cannot access any real content in this game without spending money multiple times. The game also sells cosmetic microtransactions.

Once the game's next expansion releases either you buy the deluxe edition or you buy the standard edition, multiple season passes AND dungeon access. The quality of seasonal content in this game is so inconsistent $10 may be asking too much for how little you get sometimes. So either you fork out $80 or more and hope it's good or you wait and see, ending up paying more in the long run.

I fully expect the standard edition of Lightfall to offer nothing but a campaign for $60. How many other purchases will be required to access the entire game once that expansion comes out? I don't know but anyone who purchases Witch Queen is encouraging Bungie to sell it in as many pieces as possible.
張貼於 2021 年 6 月 28 日。 最後編輯於 2023 年 3 月 18 日。
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總時數 50.2 小時 (評論時已進行 22.1 小時)
搶先體驗版評論
I've only played this game for a few days and I can already tell that this one's as exceptional as everyone says it is. This is one of those games that you start playing and the next time you check the time hours have gone by.

The building system is a little tricky, but works wonderfully after you play with it for a bit. The combat is good. It’s easy to learn but hard to master with an emphasis on managing your stamina. This game even manages to make normally annoying survival mechanics like gear durability and hunger important but not annoying to manage.

Valheim doesn’t bring anything new to the genre but it takes the standard survival formula, sands off the rough edges and polishes it into one smooth package that’s a joy to play. This game reminds me of Terraria (one of my favorite games) and that makes me excited to see where the developers take things from here.
張貼於 2021 年 3 月 15 日。
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目前顯示第 41-50 項,共 71 項