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2 személy találta hasznosnak ezt az értékelést
129.2 óra a nyilvántartásban (28.1 óra az értékeléskor)
Korai hozzáférési értékelés
It's good honestly. Palworld is very much a case of "greater than the sum of it's parts". You've probably seen all the individual features before but not put together in this way.

To get the obvious question out of the way, yes this game looks like Pokemon but that's where the similarity ends. The game is a survival sandbox with base building, automation and simple third person shooting wrapped up with compelling creature taming mechanic. There's no real story either. You can find little logs to read from other people that have visited the island but that's about it.

Pals serve two purposes in this game: they can work at a base or they can fight battles with you. That's not all though. Each Pal also has a special ability. Some act as mounts, have a special combat skill, or produce resources when they're at your base. It provides a heavy incentive to catch every new monster you see because chances are they're good for something. The creatures in this game also have randomized passive perks which adds further incentive to catch duplicates of stuff you already have since maybe it'll roll a nice set of perks.

The map itself is pretty nice too. It's big. Big enough that seeking out a ground and flying mount ASAP is pretty much required. It's a little bit on the empty side but there are little hidden things to be found. The eggs you find are particularly cool because sometimes they give you monsters you haven't seen yet.

EDIT:
I have a few more thoughts after beating the game. The BIG thing this game needs is the abilities to set work priorities in a menu. If they can add that and iron out the AI's pathfinding that will make managing your base MUCH more enjoyable. My least favorite part of the game was needing to visit each of my bases every in-game day or so to queue up more crafting and make sure no one one stuck. If they fix that I would have no gripes at all.
Közzétéve: január 22. Legutóbb szerkesztve: február 2.
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1 személy találta hasznosnak ezt az értékelést
26.1 óra a nyilvántartásban
There's a very good reason why all the reviews for this game tell you play it blind and I agree with them. To share many details would spoil what is a very unique experience. I've never played anything quite like this game and I doubt you have either.

In this game you are an archaeologist. You fly your little spaceship between each of the solar system's very unique planets and explore them. The mysteries you find on each planet are the heart and soul of this game. Each planet and the secrets they hold are so cleverly designed it would be a crime to spoil any of them so I won't.

The game is 100% exploration and problem solving. No stats and no grinding. As long as you're ok with that you'll likely enjoy every minute of this game.

Just buy the game, dive in and let your curiosity drive you.
Közzétéve: január 10.
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32.4 óra a nyilvántartásban (19.4 óra az értékeléskor)
I didn't play this game during EA but I kinda wish I had because it's is really fun. The demo does a great job of letting you tinker with the game's foundation while also showing you where it goes.

Against the Storm reminds me of games like Oxygen Not Included or Factorio but very condensed. Instead of playing one colony for a 100+ hours you make a bunch of cities and only spend a few hours on each of them. That wouldn't be enough of a hook by itself but what buildings you have access to and the passives you end up with are random. That combined with a pretty constant stream of unlocks and meta-progression makes for a rather compelling experience assuming you enjoy logistics and resource management.

The random pieces the game hands you while you build each city are impressively well designed. At least one of every option I'm given is useful and enough challenges are doable with what I have. Finding the way forward is just a matter of pausing the game and considering the options I have. Coincidentally the moment when everything clicks into place also tends to be right when you win too. You get that nice feeling of satisfaction from having your system work well enough and then it's time to move on to the next city and start over.

The win condition for each settlement is simple: earn enough rep by any means necessary. The loss condition is also very simple: take too long without earning any rep and you lose. I normally despise being on the clock in games but I don't mind it in this game because earning more time is simple. It provides enough pressure to keep you on track but never feels unmanageable.

It's also got a great UI, good graphics and nice ambient music that changes based on what season it is.

I don't know what else to say. Everything about this game seems to be executed very well.
Közzétéve: 2023. december 21.
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1 személy találta hasznosnak ezt az értékelést
32.9 óra a nyilvántartásban (27.1 óra az értékeléskor)
A great retro-styled dungeon crawler with robust SMT-style unit customization and combat. Just try the demo. It includes the entire first major dungeon and will give you an excellent idea of what kind of game this is.

If you're not familiar with SMT it works like this: you can recruit the monsters you fight, fuse them together to make new monsters or give their attacks to other party members. There aren't a lot of restrictions with what you can do with your units in this game and catching sleepers is simple enough. If you run into an encounter you don't have the tools to deal with all you have to do is head to the nearest terminal and find the right sleeper for the job.

All of the sleepers I have encountered so far have been nicely balanced with each area providing a steady influx of new units and new abilities.

It's got big dungeons each with a little gimmick to make them feel distinct, and lots of different units to collect and tinker with. Well worth the $10 if that sounds interesting to you. No need to take my word for it though. Try the demo instead.
Közzétéve: 2023. november 27.
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3 személy találta hasznosnak ezt az értékelést
0.0 óra a nyilvántartásban
If you enjoyed the base game this DLC is more of the same.

The new class is a lot of fun if you like inflicting status effects and a lot of the new equipment added synergizes heavily with status effects and applying them. The new shotgun is a real treat.

The devs did a considerate thing by making your first run-through of the DLC a "one shot" which is a curated map that has most of the new content in the DLC (including the class and the shotgun). There are still more new accessories to find beyond what's present in the one shot though so if you've been meaning to replay the campaign there's new loot to hunt.

The launch has been a little rocky so you may wish to give the devs more time to iron things out. Outside of a few crashes in one specific place due to the new class's perk destroying too many objects at once the game has been running great for me at 1080p/60FPS.
Közzétéve: 2023. november 20.
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45.5 óra a nyilvántartásban (19.5 óra az értékeléskor)
I haven't beaten the game yet but I feel like I've played enough to render a verdict. If something happens later in the game that radically changes my opinion my review will be updated accordingly.

If you haven't played the demo yet I suggest you do that before reading any reviews. It's about an hour long and does a great job showing off what kind of a game Sea of Stars is.

Anyway...

This game is what it appears to be: a JRPG made in image of classic JRPGs from the SNES (Super Nintendo) era. It borrows the graphical style from Chrono Trigger and Super Mario RPG's battle mechanics where you can time button presses to do more damage or take less.

Sea of Stars doesn't just copy SMRPG's battle system though. Instead of just managing HP you can now interrupt or weaken powerful enemy attacks by breaking the "locks" shown above enemies. Every lock corresponds to one type of damage. This turns battles into a bit of a puzzle because you can rob a boss of it's own turn by figuring out what actions will break all of it's locks before the attack goes off.

You also generate combo points and "live mana" during battles. Combo points are spent to perform powerful team-up attacks ala Chrono Trigger. Live Mana can be spent to boost the damage of attacks but it also gives them an element too which gives you an additional way to break enemy locks. All of these mechanics feed into each other in an intuitive way making battles rather fun and engaging.

On top of having interesting and engaging battle mechanics the art and music are absolutely beautiful. The amazing 2D pixel art with dynamic lighting is just magical. If you like pixel art at all you owe it to yourself to at least try the demo and look around. This game is a true feast for your eyes.

Your ears won't be left out either because the team behind the Messenger's amazing soundtrack has returned for this game as well. If you're not familiar with Sabotage's previous game you can give a listen to some sample tracks here: https://audio.seaofstarsgame.co/ . Every track I've heard in this game has been incredible though. They even went so far as to record an alternate version of every song in a different musical style that also sounds great.

I don't have anything else to say. This game is the full package. Sea of Stars is a great re-imagining of classic 16bit JRPGs that adds it's own worthy additions to the formula.
Közzétéve: 2023. szeptember 10.
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35.4 óra a nyilvántartásban (32.8 óra az értékeléskor)
Returnal is a roguelite third person shooter.

When you die the game sends you back to start and you lose everything you picked up with the exception of certain special upgrades. Once you're able to defeat the big boss of an area you unlock a shortcut that allows you to more quickly access the next zone.

That's the gist of the gameplay loop: get as far as you can, die, repeat.

There is no loot to grind and you won't unlock anything that will make you permanently stronger. You can unlock more items to find during a run and perks for the different guns that may or may not appear during runs.

I think Returnal is one of the best third person shooters in years. I bought it for like $45 and I loved every hour I spent with it.

It's shame this game doesn't have a demo because how it feels to play would be enough to sell it to anyone assuming the difficulty doesn't scare them off. There is a level of precision and responsiveness in the controls that is hard to describe. Movement just has the perfect balance of weight and speed to it. This game also has some of the sickest boss fights I've ever seen. All of them are intense cinematic "bullet hell-esque" spectacles. The story's pretty good too as long you enjoy wierd surreal science fiction where everything isn't clearly explained and the pieces are yours to interpret.

Returnal knows exactly what kind of game it wants to be and executes everything it does flawlessly.
Közzétéve: 2023. szeptember 10.
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1 személy találta hasznosnak ezt az értékelést
108.1 óra a nyilvántartásban (43.0 óra az értékeléskor)
Mecha action games are few and far between these days. Thankfully this one is pretty good. The performance is stellar. I have not seen a single crash or stutter in the 40 or so hours I've spent. Graphics and sound are also amazing too. The weapon sound effects in particular deserve a special mention though. Everything has a kind of weight and "crunch" to it befitting of stuff mounted on a giant walking tank. The thing that surprised me the most about this game was the story. I ended up caring more about the characters than I ever expected. The deeper you get into the story the harder it gets to choose sides.

I wouldn't recommend this game to everyone though. The movement and controls felt overwhelming to me as someone new to the series but once you get a handle on everything the game feels really precise and responsive. The bosses are also tough. Thankfully the game has checkpoints right before every difficult encounter. When you die you can either tweak your mech's loadout or you can just go straight back into the fight.

One of the things I really like about this game is that it doesn't waste your time at all. There is no filler in this game anywhere. If you want more parts to play with at checkpoints you have the option to grind extra cash replaying missions but most missions can be beaten in 5 minutes or less if you know what you're doing. You can also get a full refund on any parts you don't like by selling them back to the shop.

My one complaint is that weapon balance could use some adjusting. The game revolves around staggering bosses which unfortunately makes any weapon with low impact a less viable option. Energy weapons in particular could use some buffs.
Közzétéve: 2023. augusztus 29.
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5 személy találta hasznosnak ezt az értékelést
41.6 óra a nyilvántartásban (38.1 óra az értékeléskor)
This game came with my copy of Hammerwatch 2 but I haven't gotten to that game yet because the three campaigns in this game have taken me much longer to beat than I expected. The new Shaftlocke Tower campaign in particular is impressively long and has taken longer to beat than the other two campaigns put together.

I was not a fan of the original version of Hammerwatch. The aiming in that game felt akward and I never got a handle on it. So I played for a few hours and quit. This version on the other hand has mouse aim which feels SO much better. I ended up enjoying it so much I decided to beat all three campaigns when I originally expected to spend a few hours and move on to Hammerwatch 2.

This game is a top down dungeon crawler that controls like a twin-stick shooter. It's like a bigger, better version of Gauntlet or Gauntlet Legends without having your HP constantly drain. You blast, slash or smash your way through hordes of monsters while traversing the maze-like floors of a dungeon until you find the boss and move on to the next area. I found it to be a tight, enjoyable gameplay loop. With it's extra lives and power-ups this game reminds me of old school arcade games if they didn't need to be beaten in a single play session.

The level design is great. Each floor is a fiendish puzzle of deadly traps, monsters, locked doors and secrets. This game LOVES to tease you with power-ups that are just out of reach so if you enjoy hunting for false walls or hidden switches to open secret areas you'll probably like this game.

I enjoyed the first two campaigns but the star of this version is Shaftlocke Tower. If Hammerwatch was Metroid then Shaftlock is Super Metroid. That is to say it keeps the foundation that made the first game good, but refines it and expands it. It's a really good campaign that not only has more floors but they're also bigger, more complex and more interesting to explore. Shaftlocke is honestly worth the $20 by itself.

All and all Hammerwatch: AE has been a very pleasant surprise.
Közzétéve: 2023. augusztus 21.
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5.3 óra a nyilvántartásban (4.8 óra az értékeléskor)
Korai hozzáférési értékelés
Soul Stalkers is a new take on the Bullet Heaven genre. It kinda feels like a cross between Brotato and Vampire Survivors. The gameplay loop is simple: clear a 50 second stage and visit a shop to buy powerups and more weapons. Repeat until you die or clear both acts. The game has an ascension system like "Slay the Spire" that adds replayability after you've unlocked all the different characters.

At the start of early access (August 2023) there is currently no meta progression outside of unlocking more characters but the developer is currently asking for feedback regarding meta progression so I expect this will change in the future. I have run into some minor bugs but the game hasn't crashed or otherwise prevented me from completing a run. The game has a good core right now but it needs polish and more content.

One thing this game does well is that the characters, weapons and trinkets already interact in interesting ways. I'm looking forward to seeing how the developer expands the item pool because you can already do some neat stuff like making self-propagating explosions.
Közzétéve: 2023. augusztus 13.
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