No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 20 Jun @ 2:04pm

Great direction.

A couple suggestions:

Clean up the UI - way too many pop-ups in the beginning, as other hanve mentioned. But also, cleaner icons would be good. And there's some critical stuff like (in my case) waking colonists from cryosleep was totally lost in popups and modular buildings.

The connections for power/life support/pipes could look a lot cleaner. You can see from the preview that you end up with these spiderweb-looking connections in crowded areas, yet they don't actually connect to the buildings visually. So even after a couple hours of playing I was still pulling up the power or LS overlays because the graphics were not very clear (which is critical in a puzzley colony managment sim like this). I'd like to see it changed so that if a supply line touches a building on 3 sides, there is only one connection point shown (as you would really build IRL) and that connection actually ATTACHES to the building somewhere, not just disappearing into the ground nearby.

Also don't spawn survey sites under your colony ship. I got really confused and build weirdly trying to not block myself off from digsites not knowing if it mattered or not on my first playthrough.

Lots of little fiddly stuff like that. I could see this being really good once I understood everything, but there's some hurdles to entry.
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