13
Products
reviewed
193
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in account

Recent reviews by amazon basics femboy

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
22.7 hrs on record
A light hearted, space exploration game!

Until the cosmic horror starts!

If you don't like exploration for the sake of it, you likely won't gain much enjoyment. But if you can see it through, it's a hell of an experience.
Posted 8 May, 2022.
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4 people found this review helpful
2
19.8 hrs on record (19.7 hrs at review time)
Making people happy simulator. Make me happy too.

Have a good life Beans, you earned it.
Posted 8 May, 2022.
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No one has rated this review as helpful yet
85.7 hrs on record
I wasn't struck on this game initially; I even refunded it the first time.

But I gave it a second chance, actually followed the story and didn't just treat it as a platformer. By chapter 2 I wanted to see it out, and every chapter from there introduced new themes that were, unfortunately, all too relatable.

The gameplay feels incredibly tight and responsive for a platformer, so it's not too difficult to get used to. The difficulty curve was pretty smooth, although there were a couple of chapters that had a slightly more noticeable jump. The main story should be pretty accessible for most people, and had I left it there I would have been happy with the game.

The B/C sides add a lot of extra challenge, but they serve as good training grounds for Chapter 8 and 9 that weren't part of the original game, where things get quite a bit harder. Farewell was a marathon for me, but I've never felt so much relief with finishing a passage of a game in my life.

The soundtrack has made its way in to a bunch of my playlists, with songs that really fit not only with the levels, but with the story. The B side remixes vary, but some of these are genius reinventions of the original composition that sound like totally new songs. One of my favourite features in a game soundtrack is use of leitmotif and songs that change in intensity as the level progresses. Both of these feature heavily. Chapter 2 as a whole was a real standout for me, but some of the cutscenes in later levels used their songs perfectly for the scene. Chapter 4 end cutscene and Chapter 6 start cutscene were great examples of this.

The game also has a bunch of accessibility options that make it a little easier for those who want to experience the game in a less punishing way. Even if platformers aren't normally your thing, you always have a fallback if you just want to see the main story out.


Posted 17 April, 2022.
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1 person found this review helpful
2
32.5 hrs on record
I can't fathom how much effort must have gone in to this game. Highly recommended that you play with no external guides, hints or walkthroughs as the bulk of the game is figuring things out for yourself.

The combat is punishing but fair, and relies on you to understand the mechanics either by trial & error or piecing together clues in the instruction manual. Very often if a fight feels too hard, you're missing something somewhere. Whether it be a particular item you haven't found yet, or certain combination of perks and consumables you haven't tried. I will say that, although combat features heavily in the game, if you're just after a fighting game then you may be disappointed with Tunic.

The fun of this game largely comes from sitting down with a pen and paper, exploring and taking notes of your surroundings. Items you can't reach yet, paths you can't access, puzzles you aren't sure how to complete. As you progress, you'll get lightbulb moments where everything just makes sense and the feeling of figuring it out is immense.

The instruction manual is genuinely one of the best ways I've seen this style of game drip-feed information to the player, and there's ALWAYS something you'll miss. The general design and art-style is really cutesy, and seeing the 'previous owner' of the manual scribbling lil' notes is a really nice touch. I must have spent hours just flicking the pages trying to find things I might have missed.

The soundtrack also surprised me, but it really fit the tone of the game. It's not quite ambient, but generally has a really low key sound full of synths, reverb and delay that's just pleasant to listen to. There's enough of a melody for the songs to have progression and notable phrases, but it doesn't get repetitive when you're exploring.

The visuals seem deceptively simple, but the lighting and general attention to detail with the world building makes it such a visually striking game. There were multiple times where I'd just stop and think 'Damn, that looks so COOL'.

Highly recommended, 32 hours in 3 days is not recommended.
Posted 16 April, 2022.
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97 people found this review helpful
29 people found this review funny
3
48.3 hrs on record (44.3 hrs at review time)
Beautiful. Atmospheric. INFURIATING.
Posted 23 November, 2020.
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No one has rated this review as helpful yet
16.9 hrs on record (10.2 hrs at review time)
A really unique way of showing rhythm. Feels satisfying to learn new patterns and songs. Has a fairly steady learning curve for the amount of content, so it doesn't feel like it gets overwhelming too fast.

There's the option for custom maps, so it's also quite replayable beyond the built-in songs.

Dev(s) actively respond to comments judging by the discussion posts, and have added a few tweaks based on feedback which is nice.
Posted 31 October, 2020.
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2 people found this review helpful
64.8 hrs on record (28.9 hrs at review time)
Improves upon pretty much every aspect of the previous game for me. The combat feels a lot more engaging with the addition of armor/ammo relying on particular kill methods, and enemy weaknesses encourage you to use weapons you might not normally touch. The in-game levelling system and achievements add some replayability, although the combat in itself is fun enough to make it worth playing the campaign more than once. Difficulty-wise, I feel that the game starts out feeling a LOT harder than 2016, but once you're used the system it actually feels somewhat easier due to potentially infinite supplies of health/armor/ammo, provided you're aggressive enough.

The story isn't too obtrusive. If you're in to it, it's there (and it expanded quite a bit on the lore) but if you're not then you can skip through a lot of it. Some pretty BALLA cutscenes and 'moments' in the game.

Visuals were really top notch, as with the previous game. People have said they find it a bit cartoony in style, but I can't say I noticed too much of a shift in style. It also runs remarkably well and has plenty of customisation. Ultrawide support returns, both for gameplay and cutscenes, with an FOV SLIDER which is nice.

Music is decent. Quite low in the mix by default, but easily solvable (and highly recommended).

No major gameplay issues yet. The game has black-screened once in almost 30 hours of gameplay aftering firing the BFG in a pretty densely populated area, but it's never happened since. There was a bug tied to swimming after a cutscene, but only temporary.

Highly recommended, although depending on what you want out of the game it may be too expensive at £50. If you just want to zip through the campaign once then you'll only get maybe 10 hours of game time out of it, and the multiplayer (2v1 Demons vs Slayer) won't be for everyone. The in-game achievements add some artificial depth to the game if you're in to that. Otherwise, might be worth waiting for a sale.
Posted 5 May, 2020.
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1 person found this review helpful
5.4 hrs on record (4.2 hrs at review time)
Still early days, but so far it's improved on every aspect of the original game massively.

GAMEPLAY: The platforming is still there, but with new abilities and a much faster build up to having them it gets interesting very quickly. The combat is MUCH more fleshed out and has added a whole new dimension to the game. You can be a lot more creative and it feels a lot more rewarding to play. It definitely has more direction than traditional Metroidvania style games, but to me this is a welcome carry-over from the first game, as wandering aimlessly looking for slightly undiscovered areas can get tedious for someone with minimal time to play.

STORY: Pretty much a direct continuation from the first game. You could play this game without having played the first, though you'd lose a lot of the attachment to the characters from the get-go which makes the story a little less impactful. The game 'feels' different, mainly due to the addition of many friendly NPCs that make the forest seem a lot less threatening and lonely. It's definitely more upbeat, even after a similarly emotional prologue to the first game.

SOUNDTRACK: Gareth Coker is back and has produced another incredibly fitting soundtrack that brings the game together. It was my favourite part of the first game and likely will be the second time around too. I remember seeing a bit of negativity surrounding the use of repeated motifs in the first game, and the same motifs are around again. I never saw an issue, as they bring coherence to the soundtrack and establish a theme, but this is personal preference of course.

OVERALL: it's proppa mint mate, gerrit bought
Posted 15 March, 2020.
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9 people found this review helpful
11.3 hrs on record (11.3 hrs at review time)
Genuinely one of the best games I've played in the last 10 years. I thought I was an emotionless robot, and I almost skipped the prologue to this game but it proved me wrong when I didn't and I had to close the game to recompose myself afterwards. Has a really emotional story with endearing characters and a beautiful artstyle that works perfectly in tandem with the soundtrack. The music alone would've kept me playing even if the gameplay was sub-par; the whole prologue sequence, Riding the Wing and The Waters Cleansed are among my favourites.

The platforming is fun and challenging, whilst never being what I'd consider unfair or un-intuitive at any point in the game (although this is definitely subjective). It's a metroidvania style game, although you do have more sense of direction throughout the game so I never felt truly lost as I have done in some other games. Some may say it's rather easy as far as this genre of games goes, but I found that it kept the flow of the game consistent and it never felt boring or frustrating. The combat in the early game is fairly simple, but as you unlock abilities it gets a lot more fleshed out. I'd argue that combat isn't really the focus of this game and that it's more focused on platforming and puzzles than combat (as is evident with the lack of 'real' boss fights).

Depending on your level of masochism, your game-time can vary. I completed the story on normal and got a large majority of the collectibles after around 10 hours, although I would say that playing Hollow Knight was a good primer and it may take longer if you aren't used to the style of game. If you go on to do the hard difficulties, speed runs and no-death runs you'll get a lot more mileage. For the price however, I feel that the gametime I got for the quality of game I played was definitely worth it.

For those that care, Ultrawide is also supported well.

10/10, would cry again



Posted 23 August, 2019.
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2 people found this review helpful
643.7 hrs on record (487.8 hrs at review time)
Blinding Baby can ♥♥♥♥ off
Posted 17 November, 2016.
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Showing 1-10 of 13 entries