3 people found this review helpful
Recommended
0.0 hrs last two weeks / 132.1 hrs on record (22.8 hrs at review time)
Posted: 7 May, 2018 @ 6:58am
Updated: 7 May, 2018 @ 7:06am

Edit: I almost forgot! There are no microtransactions. It's a passion project, so nothing like that is even designed around it. You can donate if you want to support the dev team by buying their donation badges on the store.

It's a fantastic RTS. Up there among Company of Heroes 1 for me. The physics-based warfare never stops surprisingly you with what you can do. As of right now, someone blocked a nuke by parking his hovercraft over the launcher, causing the nuke to hit the gunship and exploding on launch.

It's easy to learn, but difficult to master. Good graphics, great considering its a free title. Some nice shaders doing most of the beautification. If you plan on playing on the 16v16 lobbies, be prepared to decrease your graphics settings if you don't have a beast of a computer. With my 6-year old potato I have to put it on minimal setting for the 32 player games. Which can get ridiculously large. But fun.

I'm glad it's finally on Steam. I've been an on-again off-again kind of player with Zero-K for many years. Occasionally popping back and seeing all the progress it's been going through. But back then, there was a distinct lack of players due to its obscurity and it did turn me off from playing for any extended periods of time.

But now that it's finally on Steam, the lobbies are full all day, every day, with FFAs, massive Teams matches and chicken AI. It's really great to see it finally get its many years of development see some proper audiences.

And please:
If you're joining up a server and need help with build strategies or what something does, don't be afraid to ask. Some of the veterans have been playing for a lo-o-ong time and will definitely want to help you. Communication is key. The campaign is pretty good for learning the basics.
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