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Senaste recensioner av Brodaty

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9 personer tyckte att denna recension var hjälpsam
5.5 timmar totalt (4.5 timmar när recensionen skrevs)
Early Access-recension
Guys. I told you. You should postpone release for few days, balance it and tweak the stuff that even a dumbest developer in the world will notice and tweak. First of all. GUI. It's one of the most ugly I've seen this year. Mouse cursor is BELOW the options in game and GUI windows are sometimes outside of the screen, so we can't read it and we don't know what is going on. Second thing. Whole idea to limit our money to 5-10 coins is horrible thing. Reason? Sometimes in 5 hours of playing this game I've rounds with so bad roll that I was simply stuck for 20 minutes, without option to roll the houses to get more max-coins limit. This is extremally stupid and typical for Turkish games.
Sorry to say that but I've played planty of them and it's your forgive such a term, but in terms of Turkish games it is really characteristic - no testing and publishing the game from the perspective of a developer sitting in endgame, not the newcomer and new player. The average player has absolutely no idea how to play your game and what is worth building and you just smack him in the face with a wet rag with constant blocking or disasters. The funniest thing is that we can sometimes have 3 Red Alerts (Game over) in just 6 consecutive days, just because our Mayor Level is not high enough and we are getting -1 (below zero) resource points that cause Red Alert.
This sometimes happens one after the other and without going in and out of the game 50 times to quickly level up mayor (to get more starting points) your game is unplayable. Unfortunately, your game is bad in design, at the base of whole idea and balancing it won't change much. The randomness is way too much.
Upplagd 12 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
0.4 timmar totalt
Early Access-recension
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Upplagd 3 april 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
4 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
0.6 timmar totalt
Early Access-recension
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Upplagd 30 mars 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
25 personer tyckte att denna recension var hjälpsam
5 personer tyckte att denna recension var rolig
2.8 timmar totalt (0.5 timmar när recensionen skrevs)
Early Access-recension
I wasn't surprised that I wouldn't like this game, but I didn't expect it to be such a bend of reality...
Certainly fanboys or the authors themselves will not agree with such an opinion, after all, any criticism in this game is totally unacceptable and can result in being blocked in discussions.

1. Everything here will be made by community, not by the devs. Mods? That's cool and awesome, but devs said you have to fight cheaters that already appeared during playtests ALONE. You have to script your own anticheats, autoflags or simply make your own private servers. Cool, but it simply crosses the line on Free to Play mark, as you can rent the server or make it only as donator. For now, as they had no time to write proper stuff how to set up own servers. Release rushed as ♥♥♥♥ or simply unplanned as it should be done.

2. Sound design and graphic design. Game looks like poorly made mod to DayZ from 2013, or even worse. Every shatted pants on the rails hung between houses is a floucking WALL. That can be hit and used as cover. Every weapon, no matter if it's from WW1 or modern sounds the same and whole battlefield sounds like beehive. OFC community will do it, right?

3. Unfulfiled promises. Quote: A shooter sandbox with all the features a game should have. This game don't even have bleeding mechanics. Just 2 types of granades. Not even a flashbang, as I spotted. And throwing them works incredibly bad. No vehicles. If you will say anything that game don't have "all the features a game should have", or just one feature that it should have, you will be blocked on Discussions.

4. Leaning, jumping, moving is wooden. Simply wooden. Every wall higher than your kneels is a challenge because you can't vault on walls. Climbing works, takes 5 seconds, but only on a small wall of 2 bricks. 3 bricks are already too much for the character. Leaning does practically nothing, there's no slightly difference if you lean or not and the characters are incredibly slow.

5. The author's ego. He'll start insulting you if you are not licking his lollypop, he will literally tell you to ♥♥♥♥ yourself. And a simple position of the authors - the game will only be developed if there are donations. Only on the other hand, the authors blame everything on the development through mods and community. Not even offering ONE official server from the authors themselves for the premiere. All of them are community hosted. Looks like donation laundry machine.

6. A game that is supposed to offer us everything that a game of this type would offer, without the option to customize your equipment. Ofc community will fix this. Maybe.

7. Complete lack of QoL. This game was not made by FPS fans, but by someone who only played Solitaire. The most annoying options for most players - like toggle aiming - are enabled by default. Such options should be disabled by default. In addition, there are no such basic options as sorting servers by ping, map, players. When you join a 40/64 player server, the game kicks you to the menu without saying that the server is full.

8. You have to be a complete moron to make a game that launches 2,600 people on premiere, and all servers are run by the community only. So 99% are not able to play online. You have to be even more of an idiot to do ONE respawn point on the flag that you can hunt with the LMG deployed. Farming whole enemy team all the time. You have to be triple idiot to let enemy team (or your own) swarm into un-cap-able base and farm enemies that can't even resist or attack. Because they are killed instantly.

Edit.

9. Bluedrake, as one of lead devs, says that you can simply click and "bam, server is up" if you want your own. But he will not tell you that you have to pay for it. Other dev is linking to guide that you can set up your own on your PC, but they had no time to describe how.
So... If BD is linking some hosting providers, is he getting any $-cuts from it? Probably yes. But he don't want to tell you, you can run your server on your PC... Shady.

Edit.

10.
STEAM MODERATORS? Lies.
Developers may ask Steam Support for Valve Moderation help. Mostly if game receives reviews manipulations or is bombed by negatives for trivial reason. Bluedrake and his team decides do ask Valve Mods against people that just have different opinion. So, some of negative reviews got deleted by Valve Mod team, despite they where not against the rules or harmful. So, first developer of the game must ASK VALVE for such help. And Bluedrake says Valve is banning people on Discussions by themselfs, alone, without his action. That's a lie. So this is "this very rare situation" in which reviews and topics are removed by Valve Staff itself, right? Funny joke. There are 5000-10000-15000 other games on Steam and only on this one Steam is making such intervention. Yeah. We will belive it.

OFC, everything above can be tweaked or fixed in weeks or months ahead. At first I was about to simply check out this game and probably uninstall it later without leaving a negative mark here. But sadly, when I spotted extreme high level of conceit and sick self-confidence, fighting any criticism from the authors, I decided to write it all down. I have the impression that the authors will only deduct $ from donations doing something in the game sometimes, mainly in the form of early access DLC for the game that is itself in Early Access. So we have double EA - EA to the new content in EA game. Lul. And the rest (including players that are breaking the rules) are to be taken care of by the community.

So, authors are fighting with greedy companies, with greedy monetization in other games with insults toward players that have "different opinions" and are making Early Access to DLC for Early Access game...
SICK LOGIC.
Upplagd 15 februari 2023. Senast ändrad 25 februari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
0.7 timmar totalt
Early Access-recension
Let's start with the fact that the menu in the game is ridiculously bugged. I remember my own words from last years that Turkish games have a specific quality, they are supposed to be cool, but they are made in such a way that it does not have any logic in it.

In the game we have a choice of server, but we can choose... none... Yup, that's the name of option. We can also enter the menu where the scale of the interface is supposed to be small, but in fact it is medium, and the language is supposedly Turkish, but in fact English. And it takes 5-6 secs to change it :D
Evidently, the interface did... Turk ... it feels Turkish... When clicking in the menu, just in the middle of the screen, the game thinks that we press escape or go back in the interface to the previous menu. No, we do not. But clicking in menu is working like "previous menu button".

The intro is also pretty nice, but still Turkish solutions - font effects are hurting eyes, fonts looks like from VR game, but without glasses, you know, with a frame and a background of e.g. red color around the font. For what? It hurts.

Videos once in 60, once in 20 fps, and sometimes cut off during cutscene. Turkish quality.
Once the animations are nice and detailed, although a bit cartoony and low poly, the other icons hit the screen with horrendous pixelation.
Turkish quality.

Are you going to get the quest from the NPC? You can't just go to such NPC, you have to to load his location... talk to him... wait until he will "load" the quest for you... and go through loading screen again.
Turkish quality.

Zoom distance in locations is so small, that you have to click 10s more to just go from loading screen to NPC, to talk with him, another 10 secs clicking to loading location. God sake, someone who made this should be hang on the tree.

Size of interface and buildings on the map - I want to click exp or money on the ground but HALF OF MY SCREEN is a interactive box with option to go into the building. But I don't want to go inside it, I just want to click near this building. And every such missclick is equal to another two useless loading screens - one to enter another one to exit.

I can't build anything I want in my house. I've to build one part by one part, because if I will decide to place two boxes, previous one disappears. I've to place 1, pay, 2 pay, 3 pay. I realy want to travel to Turkey right now, find the coder, and punch him realy hard. Typical Turkisch logic...

I tried to cut a tree. decided to read other topics, tutorials... HOW TO DO IT... Still, I was not able to manage it. Uninstalled and thumbed down.
Upplagd 1 januari 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
 
En utvecklare har svarat på 8 aug, 2023 @ 7:20 (Visa svar)
2 personer tyckte att denna recension var hjälpsam
91.9 timmar totalt (17.3 timmar när recensionen skrevs)
No.
Upplagd 12 december 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
7 personer tyckte att denna recension var hjälpsam
0.2 timmar totalt
So, you tried to manipulate reviews (AGAIN), here's my "brick" for the wall.
Upplagd 27 november 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
5 personer tyckte att denna recension var hjälpsam
34.9 timmar totalt (34.6 timmar när recensionen skrevs)
Early Access-recension
One step forward, 10 step backwards

It's funny how this game is moving "forward". I played 12 hours in beta version, that one available for press or people that supported this game earlier. First of all, Frozen Flame advertises itself by FAKE SCREENSHOTS. There are no enemies visable on some of them - there are no shields, there's no staff visable on one of screens. There's no such animal visable on the screen.
It's fake advertisment and should be reported to Steam. There's no such thing in the game.

So why I called this development funny?
For example. In beta you could place everything anywhere, workbench on the ground, torch on the ground, anything. Now you can't. You have to place even a stupid torch on the foundation first. And yes! You can place walls! But? For what? Game isn't focused on PVP, it's mostly solo or coop. Mobs? Mobs don't care about your base or have insane range of interest - like 100 meters. Also, what is funny - wooden walls are rotting if not covered by the roof. Yes. You read correctly - wooden walls. Walls. That are intended to be used outside :D

Game is like 1 step forward and 10 backwards. Frozen Flame is full of "what author had on mind". So you are mixing all possible food and ings to make another kind of food, but you need that "exact one" type of food, to summon boss. Okay. But this kind of food is made... from water. Water that can be gathered only from one place in the world. And using one craft-able item. If we are talking about fighting. It's even worse than in beta - slow, clunky, stamina runs out super fast so you just avoid projectiles from enemies while waiting to refill some stamina. It's more boring than it was. Heavy attacks and some skills are removed so it's even more and more clunky.

Many of us were hoping Early Access would include Act Three. There's no Act Three on date of EA release. It's basically the same as the beta, only less and with a lot of additional problems. A few quests from the beta were cut, some items were removed, the base management system was changed to a less advanced one. The game is also misleading in that we have stone structures, but we can't place them because it's not in the game yet. Interface is available, but items for it are not.

The authors also shot themselves in the foot by giving us dedicated and open servers in the beta, which are not available in Early Access. They will be. Also, instead of immediately giving players the option to host their games manually on their PC or on their machines, they dumped the case on Gportal. And now they're suddenly apologizing and introducing self-hosting. That's not how you do it.

I have very strong flashes of Firefall from many years ago. Great idea, beautiful world, interesting lore, great exploration, unique style. But what if the authors killed their own game with stupid decisions. I have a feeling it might be similar here. The panic among the authors is proven by strange decisions - the disintegration of buildings was quickly stopped at 30%, by small patch. Cool. Because on our server after a few hours our house will disappear. Due to self-desctruction speed. But why? Wasn't the classic and good base core power system better? Player is fueling up core and simply everything arounds isn't rotting as long as there's fuel inside?

And the game has a lot of such ideas that slowly destroy the fun. Unfortunately, the price in relation to the quality, a lot of issues, "what the author had in mind" or figuring out strange ideas of authors. I had a lot of fun in the beta, here's 100 steps back, 10 steps forward, and a disappointing launch compared to the content that has been available in beta for many months.
Upplagd 18 november 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
5 personer tyckte att denna recension var hjälpsam
1.3 timmar totalt
Early Access-recension
Incredibly boring game with extremely imprecise mechanics. You enter the ring, 6 guys touch each other within 5 cm and no one can hit anyone. A huge number of mechanics that only the author understands, in which they are described in one sentence that the author himself understands. Not very nice graphics combined with the fact that the game runs from 30 to 130 FPS makes it unplayable for me. It is possible that there are a lot of interesting mechanics and equipment elements in the game, as well as character development, but in my opinion the author did it in such a "his own way" that only he understands. The whole system is not designed in a pleasant, open, understandable and obvious way. In everything, you have to guess what the author had in mind and try to inculcate in his way of thinking about his game, instead of understanding the mechanics based on the typical and easy-to-catch ideas. Of course, the game does not have to be simple and trivial. On the other hand, figuring out these mechanics is simply an unpleasant thing, which does not give pleasure and satisfaction from the game, but causes incredible frustration. Plus, there's a lot of dumb ideas here - like the fact that the left shoulder pad... is on the right side of the HUD.
Upplagd 16 november 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
6 personer tyckte att denna recension var hjälpsam
13.8 timmar totalt (4.0 timmar när recensionen skrevs)
Early Access-recension
There's no sense in giving this game feedback as I usualy do. It's simply rotten in the core and near every feature needs to be tweaked, balanced or simply removed. Main reason for dislike for this game is very very very simple. At level 5 of your skills you are not getting any upgrades, every boss or another lvl up gives you some health or some gold... like... 13 gold... when you need 1500 for another upgrade in main menu. So you are literally blocked from leveling up, and that's the "difficulty level" in this rubbish.
No matter how good your character will be, you are punched into face by this "lock" for leveling up. Another thing is that developers probably did not played their own game - if you are building character for stat XYZ, imagine that your getting chest from the boss. And there's -50% for your XYZ stat, but boost for stats you are not using. In first hours of gameplay you can't skip it or discard it. So I simply quit ~10 runs just because of this. Also it's one of most unbalanced games in this ganre I've ever played, maybe 2-3 of them are realy playable at medium or high difficulty of levels we have right now, rest even upgraded are simply very annoying to use against enemies. Issues above linked with quite slow movement, slow use of skills = simply not very good game to play. Sadly. Because music tracks and graphics are very very very good.
Upplagd 28 oktober 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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