2 people found this review helpful
Recommended
0.0 hrs last two weeks / 28.9 hrs on record (18.0 hrs at review time)
Posted: 11 Apr, 2023 @ 12:53pm
Updated: 9 May, 2023 @ 8:35pm

As a digital art piece, this game is incredible. As an actual game, it's meh. The melee combat feels good, but the difficulty spikes unrealistically. It quickly goes from a walk in the park to being pan-seared in the depths of hell, even on normal mode. Could be a skill issue, but I don't like having to repeat the same combat segments 3+ times.

The repair bots have got to be one of the most annoying game mechanics I've had to play around. When I kill enemies in the area I'm in, I expect them to stay dead so that I can go manage my inventory or look around at the sights. You could argue that seeking out and disabling the security for that region helps remedy that, but it's usually very out of the way and only lasts for.... 2 minutes or less.

Puzzles are varied and actually challenged me sometimes; something VERY refreshing for modern games. It actually irked me how many times I felt like looking up a tutorial; really shows how we've departed from good puzzles in video games as of late. The game also performs very well, running perfect 165hz at 2k on a 3060ti (with dlss).

The boss fights are fun, the quests don't feel tedious at all, and the weapon/glove upgrades are both very useful and intuitive. It gets an 7/10 from me because it's beautiful, it just isn't super fun to play sometimes.
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