366 people found this review helpful
8 people found this review funny
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Not Recommended
0.0 hrs last two weeks / 8.2 hrs on record
Posted: 10 Aug, 2021 @ 8:56am
Updated: 11 Aug, 2021 @ 12:37am

I've been waiting for some time for this game to release on PC and get a chance to give it a go, being starved for MMOs for quite some time. Having no prior Bless game related knowledge and didn't read about anything related to the game to keep it fresh when it launches. I played it until I realized I am not getting enjoyment in it's current state:

- General feel: It's an unfinished console port, the UI is a mess to navigate or use, terrible user experience browsing the menus. The game runs fine on my high end rig and looks nice, but the controls are attrocious

- Crafting: I quickly realized that simply gathering materials in order to craft is the most tedious thing in existence. It is impossible (read as a complete waste of time) to keep crafting in-line with leveling. Best to keep it for max level and simply ignore gathering nodes. The first items you can craft are easy to make, but they are objectively useless as well. You "quickly" unlock decent decent gear but it requires you to defeat world bosses or elite enemies for the materials. You need 1 material per craft, the item is not 100% drop chance (i had to defeat 6 elites to get a damn material from the grassland ogre), fights are long and sometimes the respawn timer iis attrocious. You can use Z to swap channels and find a zone that has it spawned, kill it, get 0 useful loot and repeat. All of this in my attempt to reach crafting level 5 to make some decent armors or weapons. Of course, you can craft the lowest tier item for xp which doesn't need boss items, but the gathering is also plagued by low drop chances. It's pretty clear it was made as an awful grind - just ignore it altogether, you get better rewards from following the main quest or grind the 2p/5p dungeons. The effort and time that is to be spent on crafting simply doesn't cover the leveling speed

- Gathering: plants, ores, trees are plentiful. Skins, cloths nope. They are drops, about 1/6 drop rate per mob on average. Same as boss materials. Rare materials are even rarer of course. Now I wouldn't mind working for my crafting skillups, but after 30 minutes of extensive gathering for skins and cloths I managed to create 3 items. Because you need 10+ per craft. That means either gather 10+ nodes (1 per node) or kill 50+ mobs. For just 1 item that is almost worthless, just to grind that skill up a bit.

- Economy: gold is plentiful and as useless as well. The real currency is Star Seeds, which you can buy from the shop, daily exchange gold -> star seed with a very low cap (but it gets higher for higher level characters). This currency is used at the auction house / market to buy from other players or for selling items you can get this one. So with a few hundred bucks you'll be able to fully deck a character later down the line, then complain there is no content.

- Combat: no animation cancelling, no ability queuing, very long animations in general. All 3 of them together combined (go captain planet) result in combat that looks good but feels clunky. I played Ranger, which is a very good overall class, but the amount of times dodging, pressing V to full charge attacks, trying to chug a potion or cast an AoE skill and not registering, even though it felt natural in the flow of combat to be able to do these actions, is high. Or the amount of times I fire 1-2 extra shots after the mob is already dead - same high. You have to wait between 1 or 2 seconds between attacks to properly play. Not reactive enough for my taste and it feels super slow.

- Inventory: easy to manage at first, but quickly becomes item-hell. You can loot treasure chests in the world, then redeem for +1 bag space. I love this mechanic, but the amount of items you get once you pass level 10 keeps exploding. Repeateble quest items for reputation, materials for all crafting, items for the blessings of all other classes, potions, 50 types of food, augment runes, and the list goes on. It looks like you won't be able to fully enjoy the game without buying some item slots of going multi account. The warehouse (bank) storage is abysmal. You can't craft or turn in quest items with said items in the bank. Just one word: hell to manage.

- Group content: took me a while to realize Matchmaking can be used for 2p or 5p dungeon runs. I enjoyed them. Combat is fun, encounters are engaging, loot at the end... so-so. If you want a weapon because it's an upgrade, prepare to do some runs.... many.. depending on your luck. For me it was easier to grind bosses and materials and craft myself the upgrades - and I didn't enjoy it. I felt tired after finally getting decent weapons, not excited...

- Quests: generic and simple. Rarely some more engaging / fun - the Bard one is my favorite as it's super cute. Make sure you do side quests, otherwise you are getting left out.

- Open World: this is a bit in-between, let me segregate it into 2 parts
- Open World PvE: anything but end-game zones, pure PvE. Lots of activities, resetting quests, elites, raid bosses. The map is constantly overflowing with activity. I felt like in RIFT, where every zone had something for me to do 24/7 and I love it. However, you don't scale down in terms of power or rewards, so level 5 world bosses quickly become worth 0 interest for you as a high level. RIFT solved that through scaling and everyone could get decent rewards for their current progression by using currenices, but here, nope. You can go back and help the newbies, but you won't be getting much in return, just fun, but after 10 kills, that dissipates as well.
- Open world PvP: end zones you are always killable by other players. You can purchase PvP immunity scrolls so you can PvE freely, but it gets expensive FAAAST. If you don't like getting ganked and are a PvE carebear, you won't have a great time. If you like PvPing and or being a jerk in general, you will have fun until everybody quits. Standard Open world PvP with mandatory flagging, with some fame/notoriety basic system that doesn't do that much.

- Real money shop: it has 10 tabs. I guess I shouldn't go further. Boosters on top of boosters, packs, limited deals, cosmetics which are out of the fantasy world and plenty of gacha that don't even give you stuff you are interested in. As a Ranger, I got blessing soul fragments for all other classes BUT ranger. I stopped after 5 draws. The store in general pollutes your inventory with % coupons. I feel like I am going to Wallmart with a deck of 70 coupons that don't stack. It's not even accessible. You won't get many places with casual spending. It's made for cash-grabs / whales targets and for people who are almost 24/7 online. Standard f2p mobile game mechanics, it has them all.

So, should you get it?

- Are you planning on casually doing the story without getting too involved? Are you planning on playing this as a singleplayer experience and maybe with some Matchmaking in between just to see how the game fares? Then YES - it's free, it has content, you can easily burn 20-60 hours until the points form above start to kick in your teeth (sooner or later, depends on your personality).

- Are you looking for a long term investment, expecting to have a good time at end-game and have fun along the way playing the multitude of game systems and classes? Then NO, taking into consideration the bullet points above, it will feel very painful.
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32 Comments
ʀᴏᴏꜱᴇ ʟᴇᴄᴛᴜᴍ 8 Sep, 2021 @ 11:24am 
Brother just wait for Lost Ark or New World.
BloodMist 17 Aug, 2021 @ 2:21pm 
Oh yes and I must add that anyone who defends a game that offers nothing but a grind is THE worst kind of gamer. Because they are an idiot. :cuphead:
BloodMist 17 Aug, 2021 @ 2:19pm 
If a game literally offers grinding in every aspect of it, it's crap. Yeah.
JETT 17 Aug, 2021 @ 11:26am 
I guess that mere 8 hours of gameplay is what invaliding your credibility to even review on the game but I must say I came to the exact conclusion as your's with 83 hours in the game.

When I pointed the same flaws to my peers that no lifed the game, them being the hardcore grinder they are, saw no issues with it and basically told me to "Git Gud". Why? Because player that can bear the grind is a good player. Because that's what you expect from a mmorpg. Because if you cant grind dont even bother trying mmorpg. The sheer pride of their ability to grind has blindsided them from seeing that the game is so punishing that it tempts the weak willed to buy starseeds to buy their items from the marketplace And ultimately plays into their favor as you can set a ridiculous high price and cash players has no qualm about spending their money on buying starseeds. But if you are strong willed then you're obviously going to profit from the weak willed or fat pockets which are the cash players.
unityNameBob 17 Aug, 2021 @ 10:24am 
@Yhangaming The fact that you have the audacity to complain about someone actually writing a structured review with useful information is beyond me. None of your 'reviews' are close to actually being a review.

Meanwhile @[o.O]LonelyWolf took his time to write a structured review pointing out some of the obvious flaws (UI being a mess due to not being designed for PC) as well as some smaller things in the game design (low resource droprates for beginer crafting recipes) that just aren't up to par with a lot of other MMOs.

Furthermore, a single comment of yours would've been enough but you decided to spam several just so it's more annoying and bloats the comment section. This obviously leads to a worse overall experience for those looking through the comments trying to decide if they should give the game a try.

Sorry to those that reading this comment thinking I was going to input something useful and thanks to @[o.O]LonelyWolf for taking the time to write your review.
[o.0]LonelyWolf 17 Aug, 2021 @ 3:04am 
@606: yes, for me too. I love slowly leveling up crafting and gathering skills in games and after some good ten/hundred hours start to play the economy, but they just made it super tedious and not rewarding at all. They could've made level 1-20 craftable gear cheap because it very quickly becomes useless, but no. I think the only way to make it even worse is add an energy cap to crafting that slowly regenerates over time. But the bosskills and terrible drop rates + wait for spawn kinda functions the same and it's a major fun killer. Item salvaging is too important for their gameplay loop and this is afecting the crafting part severely.
606 16 Aug, 2021 @ 11:03pm 
i agree on the crafting bit the first game had way better crafting and gathering i always enjoy crafting and gathering in games and im so sad they just turned into a boss grindfest it kinda killed the fun for me real quick
Padoru 15 Aug, 2021 @ 8:23pm 
judging from all the white knights of this game, It definitely has a toxic community and any mmo with garbage community will never be a good experience and a complete waste of time. To all newbies out there that are skimming through reviews save yourself some time and skip this one. Greedy devs+Garbage community is always a recipe for failure as proven by these Dev's previous titles
CriticalCore 14 Aug, 2021 @ 5:43pm 
This one dude spamming comments, poor grammar, ESL - whose payroll is he on lol.
Bongoboy 13 Aug, 2021 @ 2:23pm 
@Yhangaming
I do not really understand why you care that people write reviews. If I want to do that... it is my right to do so, Steam has a place to do so as well. You do not need to like a certain review...

I found this review very useful and it saved me more time I would have otherwise wasted to download this game and try it out for myself.