85
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237
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Recent reviews by 逻辑530

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Showing 1-10 of 85 entries
9 people found this review helpful
26.2 hrs on record (10.6 hrs at review time)
Early Access Review
底子不错的游戏,但优化和细节部分都挺粗糙的

基本上属于潜行者VR单机PVE搜打撤,内容量够撑起玩法,喜欢以上要素的只要带的动买了绝对不亏

但是玩的游戏越多就越感叹ALEX为什么是巅峰之作,见过那种每个细节都为VR打磨的体验之后,哪怕是玩这样内容丰富核心玩法扎实的游戏都会经常感到不舒服。

装备和枪械系统做的很有特色和深度,但这游戏的战斗和交互相比ALEX只能说是尽力了。眯着眼睛打十米外雾中糊成一坨的敌人,再疯狂从弹挂上抓不到满的弹匣,真实的同时又极其的坐牢。还好简单难度下很快就能买到野牛,直接揣两把出门绝不换弹。

开发者应该好好学习一下ALEX的敌人设计,VR游戏不是添加手部交互之后就1:1照搬FPS游戏的。

猎头蟹和这个游戏的磁带怪基本上属于完全一样的怪物,ALEX的设计就明显更好,有规律且速度适中的行动,充足的时间给玩家瞄准,鲜明的色彩和音效也能让玩家及时发现。相比之下磁带怪就非常让人讨厌,绕着玩家毫无规律的快速乱动,本来就难以定位,攻击的准备时间还太短,再加上非常暗的颜色和不规则的边缘还有模糊的音效,只有挨打了才能发现,攻击完成后还会快速跑开让玩家难以反击。换皮版本也是单纯的数值增加,设计上完全比不过猎头蟹的变种。

人类敌人也是犯了1:1照搬FPS游戏的错误,在VR中玩家的瞄准不可能和FPS一样准。ALEX中联合军士兵的体型显著大于真实人类,这一简单的设计既照顾了玩家的射击体验,让玩家更容易命中敌人,也增加了敌人的视觉压迫感,还符合改造强化人类的游戏设定。这个游戏中敌人本来也都是超自然怪物,没有规定要和真人一样大,完全可以采用相同的做法。除了体型的问题外,游戏中的人形敌人还普遍辨识度不足,特别喜欢用灰色调,灰色的制服上面积满灰色的灰,和灰色地面灰色雾灰色场景融为一体,碎片丧尸更是又灰、身体还是镂空的。如果想增加视觉挑战,请专门做隐形的敌人,就像最近更新添加的就很好。

以上的设计问题导致玩家在攻击敌人时就比较困难,同时在默认难度下敌人的攻击距离和伤害还较高,在加上治疗物品匮乏,我能在最高难度下全成就ALEX但这个游戏我只能玩简单模式,战斗起来还非常难受。游戏设计的优先级应该是游玩舒适度最高,在VR中尤其如此,视觉风格、真实性和挑战性则应该让步。我认为开发者非常应该采取类似ALEX的改进,实现起来并不困难,也不会破坏游戏已有的视觉效果,同时又能让VR射击水平不那么硬核的玩家获得良好的游戏体验。
Posted 18 November. Last edited 18 November.
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1 person found this review helpful
0.0 hrs on record
UE is killing the performance again
Posted 10 November.
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No one has rated this review as helpful yet
40.8 hrs on record (7.9 hrs at review time)
适合老年体质的搜打撤,顶级美术
Posted 31 October.
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No one has rated this review as helpful yet
0.7 hrs on record
整体成色挺不错的,照这样做下去应该能成为好作品

战斗系统肯定要改,弹反和防御都非常难用,打怪只能换血。怪物攻击频率太高,攻击前摇太短太不明显,无法掌握防御和弹反的时机。即使防御成功也没有收益,因为怪物会立即继续攻击。弹反也基本一样,很难成功,成功了也只能砍两刀。另外动作系统的反馈和手感还需要优化,节奏感和力量感比较差。

Demo的流程指引算是能展示游戏整体印象,但拿到浮空船后就没有了,所以不清楚发育流程设计上顺不顺畅,反正我是第一个空岛上就被骷髅和野生动物干烂了,玩游戏的时间不多懒得浪费时间想办法发育就没玩了。

浮空船已经做了动力系统需要玩家自己放升力器和风扇,但还是通过核心交材料升级性能就比较败笔了,应该做成通过玩家构建的动力系统决定船的性能。

另外还有一些细节问题,比如玩家不小心敲到的方块永远不会恢复耐久,应该做成一定时间后自动恢复。
Posted 13 October.
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2 people found this review helpful
2.3 hrs on record (2.3 hrs at review time)
必须得买啊,相比丝之歌还是这种宝宝巴士适合我

不开玩笑的话,2D像素风里面这个美术感觉是第一梯队
人物动作生动流畅程度没得说,应该是我玩的少了,但16向贴图的游戏确实没见过第二个

战斗系统目前挑不出什么毛病,各方面都很完善

地牢解谜水平依然在线,但很明显就是忘不了打他那个B球(

开篇剧情稍微俗了一点,但考虑到前作我只能说后面应该有反转

相比前作创新和改进都是合理且明显的,人物立绘也更好看了,不像Lea总感觉呆呆的

最后还要对计划支持中文表示明确的好评
Posted 19 September. Last edited 19 September.
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1 person found this review helpful
1.6 hrs on record
很遗憾无法推荐,虽然挺喜欢控制这个IP的

除了控制这个 IP 以及画面还不错外,其余方面在同类游戏中最多只能算中下水平

引导烂,射击手感烂,命中反馈烂,很多细节处理的很差

作为一个合作游戏连打字交流的功能都没有

一些配合和道具的机制其实还不错,但其他方面全面不行,价格还这么贵

如果是冲着玩法去的,不如直接选择深岩银河或者绝地潜兵

最后吐槽一嘴怎么现在都用绝地潜兵的通行证了?先是Arc Raiders现在是Firebreak
Posted 17 June.
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6 people found this review helpful
0.2 hrs on record
Feel free to try this game if you don't know Zachtronics before. Also try Zachtronics if you are interested in this game. The rest of this review is rant from an old Zachtronics player.

It says Zachtronics but everything just feels so cheap.

The puzzle is fine, while everything else is much, much worse than a Zachtronics original. The art, story and music just can't get the vibe done. I mean WTF is the dancing QTE in the beginning? I just pull out my phone to swipe Reddit until it ends.

The puzzle is fine, but no where nearly as good as a Zachtronics original. The worst part was the flipping. I completed the robot puzzle using flipping, and the leg doesn't flip with the body makes no sense.

IDK what happened to Zachtronics, but their journey has a great and peaceful ending. It dose not need to be continued in this crap.
Posted 14 June.
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28 people found this review helpful
89.3 hrs on record (83.7 hrs at review time)
Early Access Review
Offers excellent PC & VR exprience.
The content isn't much, and the development is slow, but everything is well-planned to enrich gameplay.

Locos aren't many, but they offer unique driving experiences.
The map is small, yet the routes are challenging.
Graphics and details are not the best, but the dev does optimization.
Gargets add life to the game despite not being "Real" in a simulator game, which is a genius idea.

Better than TSW.
The game is limited to a smaller developing scale, but the dev crafted it with heart, releasing quality FREE updates, rather than no-brain copying real-life locos to make FIVE cash grab games and hunderds of $ worth of DLCs.
Posted 22 April.
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1 person found this review helpful
2.5 hrs on record (2.3 hrs at review time)
I’m glad the dev made this game instead of SR2. They went for innovation instead of sticking to the old formula. The demo shows polished core gameplay, but some of the QoL changes are debatable. The crane controls are better once you get used to them, but not having a classic control option and forcing players to relearn controls each time isn’t ideal. Removing fuel, damage, and the gearbox makes sense, as they no longer play a major role in the gameloop. Maintaining a fleet of heavy machinery is also tedious. Still, I think fuel and damage could fit into the resource management loop.
Posted 25 February.
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No one has rated this review as helpful yet
113.1 hrs on record (9.1 hrs at review time)
Factorio 很好用,丝滑 120

老游戏用这个应该也不错,但是我不玩老游戏
Posted 3 December, 2024.
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Showing 1-10 of 85 entries