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Tercatat 28.8 jam
I dont get why you would ever need to read a review for SC. If you have played FC, then playing this is a no brainer. If you haven't played FC, then obviously you're not supposed to play this. Anyways, Anelace best girl <3
Diposting pada 28 Maret 2023.
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Tercatat 32.5 jam
The story is amazing, so good in fact that I bought the rest of the trilogy. However, the gameplay is painfully mediocre, especially if you're not into turn based JRPGs. I'd recommend for most people to watch it on youtube instead like most persona fans usually do with their games.
Diposting pada 19 Maret 2023.
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Tercatat 288.3 jam (Telah dimainkan 146.4 jam saat ulasan ditulis)
Power of the Elements is gonna ruin this game...

EDIT: it did ruin this game
Diposting pada 25 November 2022. Terakhir diedit pada 10 Mei 2023.
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Tercatat 29.5 jam
Coming from someone who's never touched the Yakuza franchise, everyone seems to recommend this game in particular as your first yakuza game. Well guess what, they're wrong because this game makes the subsequent games unplayable by how godly this is in terms of gameplay and story. Would I recommend this? Definitely, but with the caveat that your standards are going to be set way too high to play the rest of the franchise.
Diposting pada 15 November 2022. Terakhir diedit pada 9 Agustus 2023.
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Tercatat 11.2 jam (Telah dimainkan 5.5 jam saat ulasan ditulis)
You invest in a few properties and get rewarded by the benefits. With said benefits, you further invest in even more properties. Success and profit just simply snowballs from this as you gain more and more and more. Today's guppy is tomorrow's ultravore. Don't be content with what you have, strive for greater heights imaginable.
Diposting pada 6 Juli 2020.
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Tercatat 3.1 jam (Telah dimainkan 3.0 jam saat ulasan ditulis)
What lies at the top? I don't know. Neither do most people who have completed this game. Have you even completed the game just because you reached the top? Maybe. Who can say if it is? I don't think that is the point of the game.
Diposting pada 6 Juli 2020.
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Tercatat 15.3 jam (Telah dimainkan 6.7 jam saat ulasan ditulis)
Honestly this collection of retro games is brutal. Out of the 7 games, I've only been able to finish one of them. Using a guide is a big MUST. Nevertheless, most of the gameplay is FAIR, with the exception of the first one as its riddles with bugs and glitches. If you can finish one of the games though, ♥♥♥♥♥♥♥ the satisfaction is immeasurable. You can cower in fear and play something less challenging, or you can be... SUPER FIGHTING ROBOT, MEGAMAN!
Diposting pada 4 Juli 2020.
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Tercatat 40.7 jam
I don’t need to tell you this game is a masterpiece, everyone else already has.

But now that I’ve completed it for the second time with this being done on PC, I have a few brief comments I would like to share in my experience with playing this game. Most notably, I can’t think of another game I’ve played that utilizes its format as a storytelling medium the same way this game does it. So instead of just going about how each factor I usually think of in a game and how well it does it, I’d like to provide some thoughts I had as I finished every route.

The A route is honestly amazing as is, even if it barely actually uncovers what this game is about, it’s an incredibly great hook for a masterfully solid action game with some cool mysteries that leaves you yearning for more as it does a great job in setting the foundation of the Android v Machine war. Honestly, they could literally just sell this game with route A alone and I would argue it's already worth purchasing at full price with how expansive the world and beautiful the game is and the depth gameplay it has with its combat and customization even if it's just a 13 hour story. Luckily, we are even more spoiled for content.

To be quite honest, I have some mixed feelings with how the B route is. I do like that there is a separate campaign as the lovable shota character’s perspective, but at the same time I really feel like they could have easily integrated both perspectives into one campaign. 9S’s moveset is definitely different enough from 2B with how fun the hacking is being a Shmup and kind of making combat easier, but retreading the same plot points is kind of tiring even if it does bring new story elements in. It's a blessing that they made this route much shorter than route A, but essentially doing large parts of the same campaign is quite tedious.

What truly puts this game above and beyond as an experience onto its own is definitely Route C/D. Like the second half of a battle shounen where characters no longer reside in the status quo, Nier:Automata finally reveals itself to be Yoko Taro’s magnum opus in presenting this wild ride that's captured the hearts of many players and tugged them through a whole range of contrasting emotions. Just this duality of actions between the 2 playable characters in parallel really made it difficult to put the controller down as this emotional rollercoaster makes one beg for something conclusive to everything happening. This game will make you keep thinking way after the credits roll, but even when the credits roll Nier:Automata is still its own kind of game.

Route E is simply genius. A culmination of the game’s narrative into the ultimate finale where it's beyond character and game, as this feels like a dialogue between player and creator. If the shmup sections felt like a weird juxtaposition to the action heavy combat gameplay before, it all clicks at the very moment you finally beat this game as it becomes evident how meticulous every design aspect this game made to get you to reach this point. I can’t imagine anyone not getting goosebumps every time they died drying to complete this route. The final choice you are given honestly brings me a tear to my eye, knowing this is a game for the GAMERS everywhere. This is the only game I can think of where going online really does mean something as a community as someone who doesn’t care much for online multiplayer games.

Of course, I still have some gripes nonetheless despite how mindblowing this game is. As iterated in my thoughts with route B, the game really does feel repetitive with how you’re redoing certain tasks again and again. Travelling also becomes a pain after a while since although there is a fast travel mechanic, some locations you’ll backtrack to are still pretty far from any point you can travel to. What makes this extra annoying is that this game has some annoying invisible walls with some setpieces looking like you can pass through them only to be halted, while in other scenarios you assume you’re gated off a path only for it to actually be jumpable. Also an issue I have with a lot of PlatinumGames I’ve encountered with MGR and Transformers which is present here as well is that the lighting and camera can really ♥♥♥♥ sometimes when you’re in the heat of a battle. Nothing that actually ruins the experience, but has those few problems that can irk me at times.

Overall, Nier:Automata is just a unique experience. Maybe there’s others like it, especially in Yoko Taro’s portfolio that I haven’t experienced yet, but for now it's definitely a game that is all to its own in my eyes. One thing I should also say is that for something so special, it also happens to be very accessible which I appreciate as the message and story of the game is worth getting as many people to witness this shining gem of a game. Anyways, 9/10 because my favorite character is 9S.
Diposting pada 18 Juni 2020. Terakhir diedit pada 30 Mei 2024.
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Tercatat 78.4 jam (Telah dimainkan 78.2 jam saat ulasan ditulis)
Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of Gameplay. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Not Peak fiction tho, the story is a joke lmao.
Diposting pada 26 Juni 2017. Terakhir diedit pada 26 Juni 2024.
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Tercatat 0.6 jam (Telah dimainkan 0.0 jam saat ulasan ditulis)
This game is a truly abstract art which only some people will ever understand when playing it.
Diposting pada 1 Januari 2014.
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