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Recommended
0.0 hrs last two weeks / 82.3 hrs on record (37.1 hrs at review time)
Posted: 11 Jul, 2017 @ 10:21am
Updated: 11 Jul, 2017 @ 10:23am

A Metroidvania Masterpiece

I consume these games within hours usually. I love platformers with the Metroidvania style of progression. Hollow Knight is a completely new take on the genre that many find stale and oversaturated. It's difficulty is top-notch for the first 5 to 10 hours and becomes a little more "standard" as you acquire upgrades and skills. The story is pretty rich and interesting if you're willing to take the time to piece bits together. I also love all the NPC's. Each of them has their own unique charm and personality. Definitely makes returning to them interesting.

The combat is incredibly diverese for a game of this type. It's a pretty standard swinging of a sword, but the acrobatics and movessets needed to kill certain enemies is ver interesting. I found myself not using the "magic" system the game employs simply because I found the melee combat so rewarding. The bosses are also all so unique. Much like a "Souls" game, Hollow Knight's bosses require patience and practice. You'll become an expert at dodging their attacks after a few good tries.

The platforming was good, but I felt could have used a little more flair. There were some sectionc with some fairly annoying corridors of insta-death and resetting. However, all of my qualms through most of the game was squashed with one parrticular platforming level. It's an important lore piece, so I won't spoil the name, but the platforming skills needed to complete it were great. I made me approach other platforming sections differently. The pogo-ing off of blades and saws was so thrilling and rewarding with each "checkpoint" hit. Beautifully done, Team Cherry.

Team Cherry is also releasing free content for this game, which is amazing. Looking forward to more from this incredible team.
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