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Recent reviews by DragonLuigi

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Showing 1-10 of 12 entries
1 person found this review helpful
1.9 hrs on record
Back when Town of Salem was a browser game was infinitely better than now. Gameplay now is better with the increase of role types and activities, but the community has fallen far down the rabbit hole. Every game I'm in either I get killed night one because of the name I choose, or I'm hung because of "Bad Will" in which I write abbreviated notes (i.e Playing Spy - N1 Bugged JohnDoe - Mafia [Meaning they were visited by the Mafia]) It's clear that no matter what you do or what you say people will just decide who gets to play and will immediately spout vitriolic responses to you attempting to call them out on their toxic behavior. Don't bother playing this game unless you want to spend your day dealing with people who feel invincible just because they're behind a computer screen.
Posted 26 August, 2023.
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No one has rated this review as helpful yet
356.5 hrs on record (129.5 hrs at review time)
Brought to RPD as Hillbilly twice and managed to get two 4K's, is gud.
Posted 13 December, 2021. Last edited 23 September, 2022.
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No one has rated this review as helpful yet
289.5 hrs on record (168.5 hrs at review time)
(Changing to Positive from Negative)
In my previous review I had many negative points regarding the game and are still present, but mitigated thanks to updates. Those are as follows:

1) Bungie Sunsetting Content: They've already sunsetted *most* of the Legacy content but have added ways to still obtain previous content Legendaries and Exotics through the Tower and Xur.

2) LFG players being shunned away from Raids/Comp teams: This is still prevalent as typically one will see a fireteam wanting to perform a Raid and seeing KWTD (Know What To Do) or Comp teams requiring certain Light levels which aren't fast to grind towards. This still harms New Lights and returning players whom haven't had a chance to Raid; but thankfully there have been strides to accept newcomers.

3) Crucible, Only Crucible: Bungie had a nasty habit of only making Crucible the viable mode for people to complete Exotic Quests or Catalyst Quests, however; they've changed how it works. Now instead of only allowing progress through Crucible (Or at least the MOST amount of progress) now people can simply play Crucible, Gambit, or even Strikes at they're own pace without being locked into a mode they don't enjoy.

4) Pseudo Subscription (Expansions + Season Pass): I still stand by my statement that the pricing of their expansions and Season Pass are too much running a person nearly $120 ~ $160 for the full package and with LightFall around the corner it only solidifies the sentiment I have. Granted they did add a heap of content to the current expansions to make up for the price tag along with allowing certain Exotics to still be obtained even without the proper DLC.

Bungie has made strides in correcting the blunders that happened from 2020 - Present (2022), and I'm willing to acknowledge it. My only suggestion at the very least is to either bring the price of the Season Pass from $10 to 5$ so that for the three annual seasons it'll be around an extra $15 on top of DLC instead of half the price of one single DLC, or bring back the old model of pay one lump some for a whole year's worth of seasonal content.
Posted 18 December, 2020. Last edited 28 October, 2022.
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7 people found this review helpful
981.2 hrs on record (479.2 hrs at review time)
This game is not worth it to play alone and can only be enjoyed with friends. All the problems boil down to shots not registering, the premium vehicles being overly expensive and better most of the time, and the in-game economy being a joke to those who even want to try going through the game without spending a dime. The only good mode is Naval because almost all ships could go toe-to-toe with each other with torpedoes or their guns and either one could come out on top. Planes are almost unplayable for people who just want to have a bit of fun and tanks are horrible because of shots not registering on the target or just randomly exploding on a pixel of ground.
Posted 12 March, 2020.
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1 person found this review helpful
33.7 hrs on record (3.7 hrs at review time)
I've followed this game for years after its initial release before steam and I have to say, I love this game to death. There is changes made that I think are good and some that can be fixed in a future update and I'll address all of that here:

1) The removal of the EXP System: This change; while confusing, can work if done properly. The items giving attributes to constitute a change in strength and level isn't at ALL bad. Yet it does limit one to a set region until they earn enough materials to make armor/weapons, find ones of higher strength and rarity, or gain enough coin to buy some at a shop. The best way to balance this is have it to where there's an exp system with skills pertaining to the class picked upon creation, and have armors and weapons give nice boosts to either a skill or the player's health and defense, even giving extra magic to Mages.

2) Region locked items: I've seen this in every negative review, while yes things like boats and wings being weaker or even unusable in some context, isn't at all a bad thing. Different regions WILL have new challenges and having the best gear in one area doesn't constitute as good gear in another. While the losing of items and re-obtaining of items is a bit of a bad choice its one that can be fixed with a simple patch. Though I can see if the developer's intent was to make it so they didn't have to make billions of unique items for each area, the least they can do is instead let the player keep and use the same items but instead find upgrades to the items like the ability to put enemies to sleep when playing the Harp, or summoning skeletons when ringing the Bell. Give fun and interesting upgrades to the items akin to games like Metroid or Zelda and let the player swap between the different upgrades for the current situation.

3) Enemy Tweaks: When beginning for the first time one will run straight into an enemy and most likely perish. This is because of the high damage enemies do, due to the lack of armor or weapons with attributes to HP. This is also an easy fix where the beginning region can have enemies up to a certain level and the stronger enemies limited to dungeons until you leave to a different, higher level region. Look to points above for the upgrade theory for a future patch.

I want to point out that the developer said that they remade the game multiple times before being released which means, at the time, this was the best way to push the game. So some slack is required here if research is done. Everything isn't set in stone, this is a BETA, so look for the potential not just the cover. Updates can easily fix all these issues and I'm certain the developers have more plans for the game or are paying attention to critique instead of "This change is bad, game sucks."
Posted 30 September, 2019.
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No one has rated this review as helpful yet
51.8 hrs on record (15.2 hrs at review time)
Early Access Review
Tower Unite was the project born from the popular Garry's Mod Tower. Not only as an original player of GMod Tower am I elated with this game but as a gamer as a whole. Plenty of minigames to play, achievements to earn, and your own virtual home to make and model how you want. Great with friends and perfect for just messing around and meeting new people. Only thing that I currently am bummed about is not all games have yet been made and released BUT it is early access so I'm not gonna harp on it. Great game to pick up!
Posted 2 July, 2019.
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4 people found this review helpful
1 person found this review funny
50.1 hrs on record (32.1 hrs at review time)
Early Access Review
Intruder is a game where either you can release your inner Solid Snake and become dummy thicc or rush people down with a shield shouting 'Pizza Time'. The tactical aspects of this game are fantastic and will continue to be fleshed out in its development. The people are always fun to be with (apart from one person who I promptly reported for harassment and griefing via leading the enemy team to the friendlies you know who you are). The community returning to this game always seem to be helpful to new players and even a good chunk of the new people are here just to enjoy the game in the memeiest ways possible while not trying to ruin it for others. I recommend this game whole heartedly and would love to see how it develops.
Posted 11 March, 2019.
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5 people found this review helpful
1 person found this review funny
27.7 hrs on record (7.1 hrs at review time)
No Man's Sky is a game I played in it's earlier stages and later. After giving the game some time I believe it's worth a review.

1) The original promises:

While there was so much promised for the game at launch, I can at least acknowledge the attempt to add them in slowly via. updates. Yes the game should've had them at launch but at least the developers are adding them plus extra (i.e Abyss Update).

2) The atmosphere:

The game delievers a sense of unknown to the player when they just explore the various systems. I still don't know half of what the game offers since I found a planet comprised entirely of bubbles. Plus when you explore a system that's uncharted you have no idea what awaits you. It's something that adds to the experience.

3) The management of your ship and mineral identification:

This has changed and not for the better in my honest opinion. Originally the refueling of your ship was kept as a single element, now it can range between about 3 elements depending on the drive that the player uses. Plus minerals must be scanned on other planets again even if you found the same mineral on a different planet.


All that aside the game has improved in a lot of areas so I do recommend this game to mess around with. It's an aquired taste style of game so if someone doesn't like it, someone else will. The game shines with friends so pick up a couple of space buddies and wreak havoc on the universe you play in.
Posted 23 November, 2018.
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No one has rated this review as helpful yet
31.3 hrs on record (12.4 hrs at review time)
I recommend this game heavily for those who are big fans of the TABS style of games and those looking for a fun battlegrounds royale experience. Currently since it is VERY early in its development the servers and queing with friends is buggy BUT the game is being updated by the devs to my knowledge so thats soild enough for me. The game will eventually go to $4.99 and free for the first 100 Hours so pick up a copy you will NOT regret it. The guns are fantastic, the physics are amazing, and the gameplay is top notch. Hopefully multiman squads will soon be able to ready up properly soon and when it does keep an eye out for the Slavic Squad!
Posted 7 June, 2018.
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No one has rated this review as helpful yet
21.2 hrs on record (13.2 hrs at review time)
The Binding Of Isaac is amazing in and of itself so I recommend this game for anyone looking for a challenge. Unfortunately there is some drawbacks with the DLC so here are Pros and Cons:

Pros:
New Enemies
New Items
New Modes
Mods O' Plenty

Cons:
Buying Afterbirth before the Afterbirth+ release date didn't give those who bought it for free
Mods are heavily leaning on the Afterbirth+ DLC
Debug Mode is locked by Afterbirth+ DLC

To make the DLC worth it one should only need to buy Afterbirth and get the other free, of course I understand that it's business to have people pay for the DLC but I had bought Afterbirth before the next DLC came out and now you can no longer buy Afterbirth by itself you have to get the DLC bundle which comes with Both DLCS but doesn't give a discount or even the DLC to those who bought Afterbirth in the past.

All of the review is my opinions but regardless of it all it is a solid game and I rate it high up as a Must Buy!
Posted 13 January, 2018.
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Showing 1-10 of 12 entries