No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 72.1 hrs on record (21.6 hrs at review time)
Posted: 4 May, 2019 @ 1:00pm

Really enjoying this game.

The bases are solid. The trade system is both simple enough to understand, and interesting enough to provide meaningful choice - especially with the strategic resources, denying them to your enemies can prevent them from training entire types of troops entirely.

The military side is also rather good, the different types of units are unique enough to feel like building Light Infantry and Heavy Cavalry will provide totally different results.

The pop mechanics are very interesting, each pop having its own culture, religion, type and hapiness means that you can see your realm population change overtime. Going from a very decentralized tribe to a powerful kingdom feels meaningful, and your country will significantly change during the process.

The religions in game are all mechanically the same, but the omens are powerful enough to provide some interesting choices, so it's still solid. Would be cool to have different religious mechanics.

The diplomatic ascpect is rather straightforward, but the realm ranks are a very nice addition, forcing you to either stay small enough to keep your web of alliances, or be isolated but potentially much more powerful.

As for the characters, the way they are referenced to in game makes them easy to remember, but some interactions don't feel interesting at all. Mariage is also a bit bland, choosing your wife or husband doesn't bring any really meaningful choice, and you don't even have an alert when someone of your family, like your child, is unmarried. Hopefully it'll be revisited someday.

Overall this game is really interesting, the bases are there, and I'm really looking forward to the future updates. The 1.1 patch will bring many new mechanics and changes to existing ones, this should make the game even better.
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